Adds initial project structure and core classes

Sets up the initial Unreal Engine project structure.
Includes the creation of core classes such as:
- A custom GameMode
- A PlayerController
- A PlayerPawn
- A Centipede Pawn

Also configures Git integration and includes a default level.
This commit is contained in:
2025-10-13 13:01:09 +02:00
parent 4299d2242e
commit 232a87f026
13 changed files with 245 additions and 0 deletions

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Pawn.h"
#include "M4_Centipede.generated.h"
UCLASS()
class M4_CPP_API AM4_Centipede : public APawn
{
GENERATED_BODY()
public:
// Sets default values for this pawn's properties
AM4_Centipede();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
// Called to bind functionality to input
virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;
};