Adds initial project structure and core classes

Sets up the initial Unreal Engine project structure.
Includes the creation of core classes such as:
- A custom GameMode
- A PlayerController
- A PlayerPawn
- A Centipede Pawn

Also configures Git integration and includes a default level.
This commit is contained in:
2025-10-13 13:01:09 +02:00
parent 4299d2242e
commit 232a87f026
13 changed files with 245 additions and 0 deletions

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Pawn.h"
#include "InputAction.h"
#include "Components/StaticMeshComponent.h"
#include "EnhancedInputComponent.h"
#include "EnhancedInputSubsystems.h"
#include "M4_PlayerPawn.generated.h"
/**
*
*/
UCLASS()
class M4_CPP_API AM4_PlayerPawn : public APawn
{
GENERATED_BODY()
public :
AM4_PlayerPawn();
virtual void Tick(float DeltaTime) override;
UStaticMeshComponent* GetMeshComponent() const { return MeshComponent; }
virtual void SetupPlayerInputComponent(UInputComponent* PlayerInputComponent) override;
UPROPERTY(EditAnywhere, Category="centipede")
TObjectPtr<UInputAction> MoveAction;
protected:
virtual void BeginPlay() override;
private:
UPROPERTY(Category = "Centipede", VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true"))
TObjectPtr<UStaticMeshComponent> MeshComponent;
};