Initializes Unreal Engine project

Sets up the basic project structure, including configuration files,
source code directories, and a default .gitignore. Configures the
engine for optimal rendering and input settings.
This commit is contained in:
2025-10-11 18:35:59 +02:00
parent eda742f8ad
commit 4299d2242e
28 changed files with 979 additions and 0 deletions

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Source/M4_CPP.Target.cs Normal file
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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class M4_CPPTarget : TargetRules
{
public M4_CPPTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V5;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_6;
ExtraModuleNames.Add("M4_CPP");
}
}