Minor - Apparition du sprite du tir
Normalement, le spirte apparait bien lors de l'appui sur la touche espace
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@@ -34,12 +34,8 @@ protected:
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UInputAction* ShootAction;
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UPROPERTY(VisibleAnywhere)
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AM4_Projectile* Proj;
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UPROPERTY(VisibleAnywhere)
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TObjectPtr<AM4_Projectile> Projection;
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TSubclassOf<AM4_Projectile> Proj;
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//bool HasShot = false;
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float MoveSpeed = 500.f;
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FVector2D MeshScale = FVector2D(0.6f, 0.5f);
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FVector2D LastMoveValue = FVector2D::ZeroVector;
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