#pragma once #include "CoreMinimal.h" #include "Engine/StaticMeshActor.h" #include "M4_CentipedeBody.generated.h" UCLASS() class M4_CPP_API AM4_CentipedeBody : public AStaticMeshActor { GENERATED_BODY() public: AM4_CentipedeBody(); UPROPERTY() AM4_CentipedeBody* NextBody; UPROPERTY() AM4_CentipedeBody* PreviousBody; UPROPERTY(EditAnywhere) bool bIsHead = false; void SetAsHead(bool bHead); };