Sets up the initial Unreal Engine project structure. Includes the creation of core classes such as: - A custom GameMode - A PlayerController - A PlayerPawn - A Centipede Pawn Also configures Git integration and includes a default level.
29 lines
659 B
C++
29 lines
659 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Pawn.h"
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#include "M4_Centipede.generated.h"
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UCLASS()
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class M4_CPP_API AM4_Centipede : public APawn
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{
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GENERATED_BODY()
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public:
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// Sets default values for this pawn's properties
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AM4_Centipede();
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protected:
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// Called when the game starts or when spawned
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virtual void BeginPlay() override;
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public:
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// Called every frame
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virtual void Tick(float DeltaTime) override;
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// Called to bind functionality to input
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virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;
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};
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