Files
M4_CPP/Config/DefaultEngine.ini
CatChow0 987856ca09 Major - Implémente le contrôleur de mille-pattes - V2.0.0
This commit introduces a centipede controller subsystem, managing centipede spawning, movement, and segment behavior.

It adds centipede body materials, movement logic, collision detection, and head assignment.
The controller handles segment following, direction changes at boundaries, and dynamic head updates upon segment destruction.
2025-10-17 16:32:27 +02:00

99 lines
2.8 KiB
INI

[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Game/CTP/01_Level/L_Default.L_Default
GlobalDefaultGameMode=/Script/M4_CPP.M4_Gamemode
EditorStartupMap=/Game/CTP/01_Level/L_Default.L_Default
[/Script/Engine.RendererSettings]
r.AllowStaticLighting=False
r.GenerateMeshDistanceFields=True
r.DynamicGlobalIlluminationMethod=1
r.ReflectionMethod=1
r.SkinCache.CompileShaders=True
r.RayTracing=True
r.RayTracing.RayTracingProxies.ProjectEnabled=True
r.Shadow.Virtual.Enable=1
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
-D3D12TargetedShaderFormats=PCD3D_SM5
+D3D12TargetedShaderFormats=PCD3D_SM6
-D3D11TargetedShaderFormats=PCD3D_SM5
+D3D11TargetedShaderFormats=PCD3D_SM5
Compiler=Default
AudioSampleRate=48000
AudioCallbackBufferFrameSize=1024
AudioNumBuffersToEnqueue=1
AudioMaxChannels=0
AudioNumSourceWorkers=4
SpatializationPlugin=
SourceDataOverridePlugin=
ReverbPlugin=
OcclusionPlugin=
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
CacheSizeKB=65536
MaxChunkSizeOverrideKB=0
bResampleForDevice=False
MaxSampleRate=48000.000000
HighSampleRate=32000.000000
MedSampleRate=24000.000000
LowSampleRate=12000.000000
MinSampleRate=8000.000000
CompressionQualityModifier=1.000000
AutoStreamingThreshold=0.000000
SoundCueCookQualityIndex=-1
[/Script/LinuxTargetPlatform.LinuxTargetSettings]
-TargetedRHIs=SF_VULKAN_SM5
+TargetedRHIs=SF_VULKAN_SM6
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
[/Script/Engine.UserInterfaceSettings]
bAuthorizeAutomaticWidgetVariableCreation=False
FontDPIPreset=Standard
FontDPI=72
[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/M4_CPP")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/M4_CPP")
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin=True
bAllowNetworkConnection=True
SecurityToken=E24597784B0A5C2B557DC3835095B7A0
bIncludeInShipping=False
bAllowExternalStartInShipping=False
bCompileAFSProject=False
bUseCompression=False
bLogFiles=False
bReportStats=False
ConnectionType=USBOnly
bUseManualIPAddress=False
ManualIPAddress=
[CoreRedirects]
+ClassRedirects=(OldName="/Script/M4_CPP.M4_CentipedeController",NewName="/Script/M4_CPP.M4_CentipedeController")