Files
M4_CPP/Source/M4_CPP/private/M4_Centipede.cpp
CatChow0 232a87f026 Adds initial project structure and core classes
Sets up the initial Unreal Engine project structure.
Includes the creation of core classes such as:
- A custom GameMode
- A PlayerController
- A PlayerPawn
- A Centipede Pawn

Also configures Git integration and includes a default level.
2025-10-13 13:01:09 +02:00

33 lines
713 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "M4_Centipede.h"
// Sets default values
AM4_Centipede::AM4_Centipede()
{
// Set this pawn to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
}
// Called when the game starts or when spawned
void AM4_Centipede::BeginPlay()
{
Super::BeginPlay();
}
// Called every frame
void AM4_Centipede::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}
// Called to bind functionality to input
void AM4_Centipede::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
{
Super::SetupPlayerInputComponent(PlayerInputComponent);
}