Minor Update - Reload Editor + Checkbox to activate auto save before restart - V0.1.0

This commit is contained in:
2025-05-14 22:31:03 +02:00
parent bdd28e20c1
commit 85ba57c4d3
832 changed files with 567009 additions and 1641 deletions

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for Core.Cpp20
#pragma once
#define IS_PROGRAM 0
#define UE_EDITOR 1
#define USE_SHADER_COMPILER_WORKER_TRACE 0
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
#define WITH_VERSE_VM 0
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define WITH_LOW_LEVEL_TESTS 0
#define EXPLICIT_TESTS_TARGET 0
#define WITH_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
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#define UE_TRACE_ENABLED 1
#define WITH_VERSE 1
#define UE_USE_VERSE_PATHS 1
#define WITH_VERSE_BPVM 1
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#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
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#define WITH_FIXED_TIME_STEP_SUPPORT 1
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#define ALLOW_CONSOLE_IN_SHIPPING 0
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#define USE_ESTIMATED_UTCNOW 0
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
#define WITH_EDITOR 1
#define WITH_IOSTORE_IN_EDITOR 1
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#define UE_FNAME_OUTLINE_NUMBER 0
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#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
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#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
#define UE_MEMORY_TRACE_AVAILABLE 1
#define WITH_MALLOC_STOMP 1
#define CORE_API DLLIMPORT
#define TRACELOG_API DLLIMPORT

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for Core.RTTI.Cpp20
#pragma once
#define IS_PROGRAM 0
#define UE_EDITOR 1
#define USE_SHADER_COMPILER_WORKER_TRACE 0
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
#define WITH_VERSE_VM 0
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define WITH_LOW_LEVEL_TESTS 0
#define EXPLICIT_TESTS_TARGET 0
#define WITH_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define UE_TRACE_ENABLED 1
#define WITH_VERSE 1
#define UE_USE_VERSE_PATHS 1
#define WITH_VERSE_BPVM 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define WITH_FIXED_TIME_STEP_SUPPORT 1
#define USE_LOGGING_IN_SHIPPING 0
#define ALLOW_CONSOLE_IN_SHIPPING 0
#define ALLOW_PROFILEGPU_IN_TEST 0
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
#define WITH_EDITOR 1
#define WITH_IOSTORE_IN_EDITOR 1
#define WITH_SERVER_CODE 1
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 1
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#define WITH_PROCESS_PRIORITY_CONTROL 0
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#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define WINDOWS_MAX_NUM_TLS_SLOTS 2048
#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
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#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define WITH_VS_PERF_PROFILER 1
#define WITH_CONCURRENCYVIEWER_PROFILER 0
#define WITH_DIRECTXMATH 0
#define UE_WITH_IRIS 1
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
#define UE_MEMORY_TRACE_AVAILABLE 1
#define WITH_MALLOC_STOMP 1
#define CORE_API DLLIMPORT
#define TRACELOG_API DLLIMPORT

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// Compiler: 14.38.33145
#include "F:/Github_Repo/UTB-Plugin/Plugin/Intermediate/Build/Win64/x64/UnrealEditor/Development/Core/SharedPCH.Core.Cpp20.h"

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// PCH for Runtime/Core/Public/CoreSharedPCH.h
#include "F:/Github_Repo/UTB-Plugin/Plugin/Intermediate/Build/Win64/x64/UnrealEditor/Development/Core/SharedDefinitions.Core.Cpp20.h"
#include "Runtime/Core/Public/CoreSharedPCH.h"

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@@ -0,0 +1,2 @@
// Compiler: 14.38.33145
#include "F:/Github_Repo/UTB-Plugin/Plugin/Intermediate/Build/Win64/x64/UnrealEditor/Development/Core/SharedPCH.Core.RTTI.Cpp20.h"

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@@ -0,0 +1,3 @@
// PCH for Runtime/Core/Public/CoreSharedPCH.h
#include "F:/Github_Repo/UTB-Plugin/Plugin/Intermediate/Build/Win64/x64/UnrealEditor/Development/Core/SharedDefinitions.Core.RTTI.Cpp20.h"
#include "Runtime/Core/Public/CoreSharedPCH.h"

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@@ -0,0 +1,55 @@
"F:\Github_Repo\UTB-Plugin\Plugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\Core\SharedPCH.Core.RTTI.Cpp20.cpp"
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/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.26100.0\um"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.26100.0\winrt"
/Yc"F:\Github_Repo\UTB-Plugin\Plugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\Core\SharedPCH.Core.RTTI.Cpp20.h"
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@@ -0,0 +1,93 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for CoreUObject.Cpp20
#pragma once
#define IS_PROGRAM 0
#define UE_EDITOR 1
#define USE_SHADER_COMPILER_WORKER_TRACE 0
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
#define WITH_VERSE_VM 0
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define WITH_LOW_LEVEL_TESTS 0
#define EXPLICIT_TESTS_TARGET 0
#define WITH_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define UE_TRACE_ENABLED 1
#define WITH_VERSE 1
#define UE_USE_VERSE_PATHS 1
#define WITH_VERSE_BPVM 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define WITH_FIXED_TIME_STEP_SUPPORT 1
#define USE_LOGGING_IN_SHIPPING 0
#define ALLOW_CONSOLE_IN_SHIPPING 0
#define ALLOW_PROFILEGPU_IN_TEST 0
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
#define WITH_EDITOR 1
#define WITH_IOSTORE_IN_EDITOR 1
#define WITH_SERVER_CODE 1
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 1
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define WITH_CPP_MODULES 0
#define WITH_CPP_COROUTINES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UBT_MODULE_MANIFEST "UnrealEditor.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Editor
#define UE_APP_NAME "UnrealEditor"
#define UE_WARNINGS_AS_ERRORS 0
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define WINDOWS_MAX_NUM_TLS_SLOTS 2048
#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define COREUOBJECT_API DLLIMPORT
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define WITH_VS_PERF_PROFILER 1
#define WITH_CONCURRENCYVIEWER_PROFILER 0
#define WITH_DIRECTXMATH 0
#define UE_WITH_IRIS 1
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
#define UE_MEMORY_TRACE_AVAILABLE 1
#define WITH_MALLOC_STOMP 1
#define CORE_API DLLIMPORT
#define TRACELOG_API DLLIMPORT

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@@ -0,0 +1,93 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for CoreUObject.RTTI.Cpp20
#pragma once
#define IS_PROGRAM 0
#define UE_EDITOR 1
#define USE_SHADER_COMPILER_WORKER_TRACE 0
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
#define WITH_VERSE_VM 0
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define WITH_LOW_LEVEL_TESTS 0
#define EXPLICIT_TESTS_TARGET 0
#define WITH_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define UE_TRACE_ENABLED 1
#define WITH_VERSE 1
#define UE_USE_VERSE_PATHS 1
#define WITH_VERSE_BPVM 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define WITH_FIXED_TIME_STEP_SUPPORT 1
#define USE_LOGGING_IN_SHIPPING 0
#define ALLOW_CONSOLE_IN_SHIPPING 0
#define ALLOW_PROFILEGPU_IN_TEST 0
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
#define WITH_EDITOR 1
#define WITH_IOSTORE_IN_EDITOR 1
#define WITH_SERVER_CODE 1
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 1
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define WITH_CPP_MODULES 0
#define WITH_CPP_COROUTINES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UBT_MODULE_MANIFEST "UnrealEditor.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Editor
#define UE_APP_NAME "UnrealEditor"
#define UE_WARNINGS_AS_ERRORS 0
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define WINDOWS_MAX_NUM_TLS_SLOTS 2048
#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define COREUOBJECT_API DLLIMPORT
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define WITH_VS_PERF_PROFILER 1
#define WITH_CONCURRENCYVIEWER_PROFILER 0
#define WITH_DIRECTXMATH 0
#define UE_WITH_IRIS 1
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
#define UE_MEMORY_TRACE_AVAILABLE 1
#define WITH_MALLOC_STOMP 1
#define CORE_API DLLIMPORT
#define TRACELOG_API DLLIMPORT

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@@ -0,0 +1,2 @@
// Compiler: 14.38.33145
#include "F:/Github_Repo/UTB-Plugin/Plugin/Intermediate/Build/Win64/x64/UnrealEditor/Development/CoreUObject/SharedPCH.CoreUObject.Cpp20.h"

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@@ -0,0 +1,3 @@
// PCH for Runtime/CoreUObject/Public/CoreUObjectSharedPCH.h
#include "F:/Github_Repo/UTB-Plugin/Plugin/Intermediate/Build/Win64/x64/UnrealEditor/Development/CoreUObject/SharedDefinitions.CoreUObject.Cpp20.h"
#include "Runtime/CoreUObject/Public/CoreUObjectSharedPCH.h"

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@@ -0,0 +1,59 @@
"F:\Github_Repo\UTB-Plugin\Plugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\CoreUObject\SharedPCH.CoreUObject.Cpp20.cpp"
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/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.26100.0\winrt"
/Yc"F:\Github_Repo\UTB-Plugin\Plugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\CoreUObject\SharedPCH.CoreUObject.Cpp20.h"
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/Zc:inline
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@@ -0,0 +1,2 @@
// Compiler: 14.38.33145
#include "F:/Github_Repo/UTB-Plugin/Plugin/Intermediate/Build/Win64/x64/UnrealEditor/Development/CoreUObject/SharedPCH.CoreUObject.RTTI.Cpp20.h"

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@@ -0,0 +1,3 @@
// PCH for Runtime/CoreUObject/Public/CoreUObjectSharedPCH.h
#include "F:/Github_Repo/UTB-Plugin/Plugin/Intermediate/Build/Win64/x64/UnrealEditor/Development/CoreUObject/SharedDefinitions.CoreUObject.RTTI.Cpp20.h"
#include "Runtime/CoreUObject/Public/CoreUObjectSharedPCH.h"

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@@ -0,0 +1,59 @@
"F:\Github_Repo\UTB-Plugin\Plugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\CoreUObject\SharedPCH.CoreUObject.RTTI.Cpp20.cpp"
/I "."
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\VerseVMBytecode"
/I "Runtime\CoreUObject\Public"
/I "Runtime\CoreUObject\Internal"
/I "Runtime\Core\Public"
/I "Runtime\Core\Internal"
/I "Runtime\TraceLog\Public"
/external:W0
/external:I "F:\IDE_VS\VC\Tools\MSVC\14.38.33130\INCLUDE"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.26100.0\ucrt"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.26100.0\shared"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.26100.0\um"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.26100.0\winrt"
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@@ -0,0 +1,288 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for Engine.Cpp17
#pragma once
#define IS_PROGRAM 0
#define UE_EDITOR 1
#define USE_SHADER_COMPILER_WORKER_TRACE 0
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
#define WITH_VERSE_VM 0
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define WITH_LOW_LEVEL_TESTS 0
#define EXPLICIT_TESTS_TARGET 0
#define WITH_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define UE_TRACE_ENABLED 1
#define WITH_VERSE 1
#define UE_USE_VERSE_PATHS 1
#define WITH_VERSE_BPVM 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define WITH_FIXED_TIME_STEP_SUPPORT 1
#define USE_LOGGING_IN_SHIPPING 0
#define ALLOW_CONSOLE_IN_SHIPPING 0
#define ALLOW_PROFILEGPU_IN_TEST 0
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
#define WITH_EDITOR 1
#define WITH_IOSTORE_IN_EDITOR 1
#define WITH_SERVER_CODE 1
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 1
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define WITH_CPP_MODULES 0
#define WITH_CPP_COROUTINES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UBT_MODULE_MANIFEST "UnrealEditor.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Editor
#define UE_APP_NAME "UnrealEditor"
#define UE_WARNINGS_AS_ERRORS 0
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define WINDOWS_MAX_NUM_TLS_SLOTS 2048
#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CHAOS_VISUAL_DEBUGGER 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define UE_WITH_IRIS 1
#define ENGINE_API DLLIMPORT
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define WITH_VS_PERF_PROFILER 1
#define WITH_CONCURRENCYVIEWER_PROFILER 0
#define WITH_DIRECTXMATH 0
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
#define UE_MEMORY_TRACE_AVAILABLE 1
#define WITH_MALLOC_STOMP 1
#define CORE_API DLLIMPORT
#define TRACELOG_API DLLIMPORT
#define PLATFORM_MAX_LOCAL_PLAYERS 0
#define COREONLINE_API DLLIMPORT
#define COREUOBJECT_API DLLIMPORT
#define FIELDNOTIFICATION_API DLLIMPORT
#define NETCORE_API DLLIMPORT
#define NETCOMMON_API DLLIMPORT
#define IMAGECORE_API DLLIMPORT
#define JSON_API DLLIMPORT
#define JSONUTILITIES_API DLLIMPORT
#define WITH_FREETYPE 1
#define SLATECORE_API DLLIMPORT
#define DEVELOPERSETTINGS_API DLLIMPORT
#define INPUTCORE_API DLLIMPORT
#define UE_WINDOWS_USING_UIA 1
#define APPLICATIONCORE_API DLLIMPORT
#define RHI_WANT_BREADCRUMB_EVENTS 1
#define RHI_WANT_RESOURCE_INFO 1
#define RHI_API DLLIMPORT
#define SLATE_API DLLIMPORT
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define WITH_UNREALEXR_MINIMAL 0
#define IMAGEWRAPPER_API DLLIMPORT
#define WITH_LIBTIFF 1
#define MESSAGING_API DLLIMPORT
#define MESSAGINGCOMMON_API DLLIMPORT
#define RENDERCORE_API DLLIMPORT
#define ANALYTICSET_API DLLIMPORT
#define ANALYTICS_API DLLIMPORT
#define SOCKETS_PACKAGE 1
#define SOCKETS_API DLLIMPORT
#define ASSETREGISTRY_API DLLIMPORT
#define ENGINEMESSAGES_API DLLIMPORT
#define ENGINESETTINGS_API DLLIMPORT
#define SYNTHBENCHMARK_API DLLIMPORT
#define GAMEPLAYTAGS_API DLLIMPORT
#define PACKETHANDLER_API DLLIMPORT
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
#define MESHDESCRIPTION_API DLLIMPORT
#define STATICMESHDESCRIPTION_API DLLIMPORT
#define SKELETALMESHDESCRIPTION_API DLLIMPORT
#define ANIMATIONCORE_API DLLIMPORT
#define PAKFILE_API DLLIMPORT
#define RSA_API DLLIMPORT
#define NETWORKREPLAYSTREAMING_API DLLIMPORT
#define PHYSICSCORE_API DLLIMPORT
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_CHECKED 0
#define CHAOS_DEBUG_NAME 1
#define CHAOSCORE_API DLLIMPORT
#define INTEL_ISPC 1
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API DLLIMPORT
#define VORONOI_API DLLIMPORT
#define GEOMETRYCORE_API DLLIMPORT
#define CHAOSVDRUNTIME_API DLLIMPORT
#define SIGNALPROCESSING_API DLLIMPORT
#define AUDIOEXTENSIONS_API DLLIMPORT
#define AUDIOMIXERCORE_API DLLIMPORT
#define AUDIOMIXER_API DLLIMPORT
#define TARGETPLATFORM_API DLLIMPORT
#define TEXTUREFORMAT_API DLLIMPORT
#define DESKTOPPLATFORM_API DLLIMPORT
#define AUDIOLINKENGINE_API DLLIMPORT
#define AUDIOLINKCORE_API DLLIMPORT
#define COOKONTHEFLY_API DLLIMPORT
#define NETWORKING_API DLLIMPORT
#define IOSTOREONDEMAND_API DLLIMPORT
#define TEXTUREBUILDUTILITIES_API DLLIMPORT
#define HORDE_API DLLIMPORT
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
#define IRISCORE_API DLLIMPORT
#define MOVIESCENECAPTURE_API DLLIMPORT
#define RENDERER_API DLLIMPORT
#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT
#define TYPEDELEMENTRUNTIME_API DLLIMPORT
#define ANIMATIONDATACONTROLLER_API DLLIMPORT
#define ANIMATIONBLUEPRINTEDITOR_API DLLIMPORT
#define KISMET_API DLLIMPORT
#define PERSONA_API DLLIMPORT
#define SKELETONEDITOR_API DLLIMPORT
#define ANIMATIONWIDGETS_API DLLIMPORT
#define TOOLWIDGETS_API DLLIMPORT
#define TOOLMENUS_API DLLIMPORT
#define ANIMATIONEDITOR_API DLLIMPORT
#define ADVANCEDPREVIEWSCENE_API DLLIMPORT
#define PROPERTYEDITOR_API DLLIMPORT
#define EDITORCONFIG_API DLLIMPORT
#define EDITORFRAMEWORK_API DLLIMPORT
#define EDITORSUBSYSTEM_API DLLIMPORT
#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
#define WITH_RECAST 1
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define UNREALED_API DLLIMPORT
#define ASSETTAGSEDITOR_API DLLIMPORT
#define COLLECTIONMANAGER_API DLLIMPORT
#define CONTENTBROWSER_API DLLIMPORT
#define ASSETTOOLS_API DLLIMPORT
#define ASSETDEFINITION_API DLLIMPORT
#define MERGE_API DLLIMPORT
#define CONTENTBROWSERDATA_API DLLIMPORT
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
#define PROJECTS_API DLLIMPORT
#define MESHUTILITIES_API DLLIMPORT
#define MESHMERGEUTILITIES_API DLLIMPORT
#define MESHREDUCTIONINTERFACE_API DLLIMPORT
#define RAWMESH_API DLLIMPORT
#define MATERIALUTILITIES_API DLLIMPORT
#define KISMETCOMPILER_API DLLIMPORT
#define GAMEPLAYTASKS_API DLLIMPORT
#define CLASSVIEWER_API DLLIMPORT
#define DIRECTORYWATCHER_API DLLIMPORT
#define DOCUMENTATION_API DLLIMPORT
#define MAINFRAME_API DLLIMPORT
#define SANDBOXFILE_API DLLIMPORT
#define SOURCE_CONTROL_WITH_SLATE 1
#define SOURCECONTROL_API DLLIMPORT
#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT
#define UNREALEDMESSAGES_API DLLIMPORT
#define BLUEPRINTGRAPH_API DLLIMPORT
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define WITH_CURL_XCURL 0
#define WITH_WINHTTP 1
#define HTTP_API DLLIMPORT
#define FUNCTIONALTESTING_API DLLIMPORT
#define AUTOMATIONCONTROLLER_API DLLIMPORT
#define AUTOMATIONTEST_API DLLIMPORT
#define LOCALIZATION_API DLLIMPORT
#define WITH_SNDFILE_IO 1
#define AUDIOEDITOR_API DLLIMPORT
#define UELIBSAMPLERATE_API DLLIMPORT
#define LEVELEDITOR_API DLLIMPORT
#define COMMONMENUEXTENSIONS_API DLLIMPORT
#define SETTINGS_API DLLIMPORT
#define VREDITOR_API DLLIMPORT
#define VIEWPORTINTERACTION_API DLLIMPORT
#define HEADMOUNTEDDISPLAY_API DLLIMPORT
#define LANDSCAPE_API DLLIMPORT
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
#define GRAPHEDITOR_API DLLIMPORT
#define STRUCTVIEWER_API DLLIMPORT
#define ENABLE_HTTP_FOR_NFS 1
#define NETWORKFILESYSTEM_API DLLIMPORT
#define UMG_API DLLIMPORT
#define MOVIESCENE_API DLLIMPORT
#define TIMEMANAGEMENT_API DLLIMPORT
#define UNIVERSALOBJECTLOCATOR_API DLLIMPORT
#define MOVIESCENETRACKS_API DLLIMPORT
#define CONSTRAINTS_API DLLIMPORT
#define PROPERTYPATH_API DLLIMPORT
#define NAVIGATIONSYSTEM_API DLLIMPORT
#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT
#define FIELDSYSTEMENGINE_API DLLIMPORT
#define CHAOSSOLVERENGINE_API DLLIMPORT
#define DATAFLOWCORE_API DLLIMPORT
#define DATAFLOWENGINE_API DLLIMPORT
#define MESHBUILDER_API DLLIMPORT
#define MESHUTILITIESCOMMON_API DLLIMPORT
#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
#define TOOLMENUSEDITOR_API DLLIMPORT
#define STATUSBAR_API DLLIMPORT
#define INTERCHANGECORE_API DLLIMPORT
#define INTERCHANGEENGINE_API DLLIMPORT
#define DEVELOPERTOOLSETTINGS_API DLLIMPORT
#define SUBOBJECTDATAINTERFACE_API DLLIMPORT
#define SUBOBJECTEDITOR_API DLLIMPORT
#define PHYSICSUTILITIES_API DLLIMPORT
#define WIDGETREGISTRATION_API DLLIMPORT
#define AUDIOMIXERXAUDIO2_API DLLIMPORT
#define ACTORPICKERMODE_API DLLIMPORT
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
#define ANIMATIONEDITMODE_API DLLIMPORT

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@@ -0,0 +1,288 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for Engine.Cpp20
#pragma once
#define IS_PROGRAM 0
#define UE_EDITOR 1
#define USE_SHADER_COMPILER_WORKER_TRACE 0
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
#define WITH_VERSE_VM 0
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define WITH_LOW_LEVEL_TESTS 0
#define EXPLICIT_TESTS_TARGET 0
#define WITH_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define UE_TRACE_ENABLED 1
#define WITH_VERSE 1
#define UE_USE_VERSE_PATHS 1
#define WITH_VERSE_BPVM 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define WITH_FIXED_TIME_STEP_SUPPORT 1
#define USE_LOGGING_IN_SHIPPING 0
#define ALLOW_CONSOLE_IN_SHIPPING 0
#define ALLOW_PROFILEGPU_IN_TEST 0
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
#define WITH_EDITOR 1
#define WITH_IOSTORE_IN_EDITOR 1
#define WITH_SERVER_CODE 1
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 1
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define WITH_CPP_MODULES 0
#define WITH_CPP_COROUTINES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UBT_MODULE_MANIFEST "UnrealEditor.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Editor
#define UE_APP_NAME "UnrealEditor"
#define UE_WARNINGS_AS_ERRORS 0
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define WINDOWS_MAX_NUM_TLS_SLOTS 2048
#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CHAOS_VISUAL_DEBUGGER 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define UE_WITH_IRIS 1
#define ENGINE_API DLLIMPORT
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define WITH_VS_PERF_PROFILER 1
#define WITH_CONCURRENCYVIEWER_PROFILER 0
#define WITH_DIRECTXMATH 0
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
#define UE_MEMORY_TRACE_AVAILABLE 1
#define WITH_MALLOC_STOMP 1
#define CORE_API DLLIMPORT
#define TRACELOG_API DLLIMPORT
#define PLATFORM_MAX_LOCAL_PLAYERS 0
#define COREONLINE_API DLLIMPORT
#define COREUOBJECT_API DLLIMPORT
#define FIELDNOTIFICATION_API DLLIMPORT
#define NETCORE_API DLLIMPORT
#define NETCOMMON_API DLLIMPORT
#define IMAGECORE_API DLLIMPORT
#define JSON_API DLLIMPORT
#define JSONUTILITIES_API DLLIMPORT
#define WITH_FREETYPE 1
#define SLATECORE_API DLLIMPORT
#define DEVELOPERSETTINGS_API DLLIMPORT
#define INPUTCORE_API DLLIMPORT
#define UE_WINDOWS_USING_UIA 1
#define APPLICATIONCORE_API DLLIMPORT
#define RHI_WANT_BREADCRUMB_EVENTS 1
#define RHI_WANT_RESOURCE_INFO 1
#define RHI_API DLLIMPORT
#define SLATE_API DLLIMPORT
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define WITH_UNREALEXR_MINIMAL 0
#define IMAGEWRAPPER_API DLLIMPORT
#define WITH_LIBTIFF 1
#define MESSAGING_API DLLIMPORT
#define MESSAGINGCOMMON_API DLLIMPORT
#define RENDERCORE_API DLLIMPORT
#define ANALYTICSET_API DLLIMPORT
#define ANALYTICS_API DLLIMPORT
#define SOCKETS_PACKAGE 1
#define SOCKETS_API DLLIMPORT
#define ASSETREGISTRY_API DLLIMPORT
#define ENGINEMESSAGES_API DLLIMPORT
#define ENGINESETTINGS_API DLLIMPORT
#define SYNTHBENCHMARK_API DLLIMPORT
#define GAMEPLAYTAGS_API DLLIMPORT
#define PACKETHANDLER_API DLLIMPORT
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
#define MESHDESCRIPTION_API DLLIMPORT
#define STATICMESHDESCRIPTION_API DLLIMPORT
#define SKELETALMESHDESCRIPTION_API DLLIMPORT
#define ANIMATIONCORE_API DLLIMPORT
#define PAKFILE_API DLLIMPORT
#define RSA_API DLLIMPORT
#define NETWORKREPLAYSTREAMING_API DLLIMPORT
#define PHYSICSCORE_API DLLIMPORT
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_CHECKED 0
#define CHAOS_DEBUG_NAME 1
#define CHAOSCORE_API DLLIMPORT
#define INTEL_ISPC 1
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API DLLIMPORT
#define VORONOI_API DLLIMPORT
#define GEOMETRYCORE_API DLLIMPORT
#define CHAOSVDRUNTIME_API DLLIMPORT
#define SIGNALPROCESSING_API DLLIMPORT
#define AUDIOEXTENSIONS_API DLLIMPORT
#define AUDIOMIXERCORE_API DLLIMPORT
#define AUDIOMIXER_API DLLIMPORT
#define TARGETPLATFORM_API DLLIMPORT
#define TEXTUREFORMAT_API DLLIMPORT
#define DESKTOPPLATFORM_API DLLIMPORT
#define AUDIOLINKENGINE_API DLLIMPORT
#define AUDIOLINKCORE_API DLLIMPORT
#define COOKONTHEFLY_API DLLIMPORT
#define NETWORKING_API DLLIMPORT
#define IOSTOREONDEMAND_API DLLIMPORT
#define TEXTUREBUILDUTILITIES_API DLLIMPORT
#define HORDE_API DLLIMPORT
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
#define IRISCORE_API DLLIMPORT
#define MOVIESCENECAPTURE_API DLLIMPORT
#define RENDERER_API DLLIMPORT
#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT
#define TYPEDELEMENTRUNTIME_API DLLIMPORT
#define ANIMATIONDATACONTROLLER_API DLLIMPORT
#define ANIMATIONBLUEPRINTEDITOR_API DLLIMPORT
#define KISMET_API DLLIMPORT
#define PERSONA_API DLLIMPORT
#define SKELETONEDITOR_API DLLIMPORT
#define ANIMATIONWIDGETS_API DLLIMPORT
#define TOOLWIDGETS_API DLLIMPORT
#define TOOLMENUS_API DLLIMPORT
#define ANIMATIONEDITOR_API DLLIMPORT
#define ADVANCEDPREVIEWSCENE_API DLLIMPORT
#define PROPERTYEDITOR_API DLLIMPORT
#define EDITORCONFIG_API DLLIMPORT
#define EDITORFRAMEWORK_API DLLIMPORT
#define EDITORSUBSYSTEM_API DLLIMPORT
#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
#define WITH_RECAST 1
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define UNREALED_API DLLIMPORT
#define ASSETTAGSEDITOR_API DLLIMPORT
#define COLLECTIONMANAGER_API DLLIMPORT
#define CONTENTBROWSER_API DLLIMPORT
#define ASSETTOOLS_API DLLIMPORT
#define ASSETDEFINITION_API DLLIMPORT
#define MERGE_API DLLIMPORT
#define CONTENTBROWSERDATA_API DLLIMPORT
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
#define PROJECTS_API DLLIMPORT
#define MESHUTILITIES_API DLLIMPORT
#define MESHMERGEUTILITIES_API DLLIMPORT
#define MESHREDUCTIONINTERFACE_API DLLIMPORT
#define RAWMESH_API DLLIMPORT
#define MATERIALUTILITIES_API DLLIMPORT
#define KISMETCOMPILER_API DLLIMPORT
#define GAMEPLAYTASKS_API DLLIMPORT
#define CLASSVIEWER_API DLLIMPORT
#define DIRECTORYWATCHER_API DLLIMPORT
#define DOCUMENTATION_API DLLIMPORT
#define MAINFRAME_API DLLIMPORT
#define SANDBOXFILE_API DLLIMPORT
#define SOURCE_CONTROL_WITH_SLATE 1
#define SOURCECONTROL_API DLLIMPORT
#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT
#define UNREALEDMESSAGES_API DLLIMPORT
#define BLUEPRINTGRAPH_API DLLIMPORT
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define WITH_CURL_XCURL 0
#define WITH_WINHTTP 1
#define HTTP_API DLLIMPORT
#define FUNCTIONALTESTING_API DLLIMPORT
#define AUTOMATIONCONTROLLER_API DLLIMPORT
#define AUTOMATIONTEST_API DLLIMPORT
#define LOCALIZATION_API DLLIMPORT
#define WITH_SNDFILE_IO 1
#define AUDIOEDITOR_API DLLIMPORT
#define UELIBSAMPLERATE_API DLLIMPORT
#define LEVELEDITOR_API DLLIMPORT
#define COMMONMENUEXTENSIONS_API DLLIMPORT
#define SETTINGS_API DLLIMPORT
#define VREDITOR_API DLLIMPORT
#define VIEWPORTINTERACTION_API DLLIMPORT
#define HEADMOUNTEDDISPLAY_API DLLIMPORT
#define LANDSCAPE_API DLLIMPORT
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
#define GRAPHEDITOR_API DLLIMPORT
#define STRUCTVIEWER_API DLLIMPORT
#define ENABLE_HTTP_FOR_NFS 1
#define NETWORKFILESYSTEM_API DLLIMPORT
#define UMG_API DLLIMPORT
#define MOVIESCENE_API DLLIMPORT
#define TIMEMANAGEMENT_API DLLIMPORT
#define UNIVERSALOBJECTLOCATOR_API DLLIMPORT
#define MOVIESCENETRACKS_API DLLIMPORT
#define CONSTRAINTS_API DLLIMPORT
#define PROPERTYPATH_API DLLIMPORT
#define NAVIGATIONSYSTEM_API DLLIMPORT
#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT
#define FIELDSYSTEMENGINE_API DLLIMPORT
#define CHAOSSOLVERENGINE_API DLLIMPORT
#define DATAFLOWCORE_API DLLIMPORT
#define DATAFLOWENGINE_API DLLIMPORT
#define MESHBUILDER_API DLLIMPORT
#define MESHUTILITIESCOMMON_API DLLIMPORT
#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
#define TOOLMENUSEDITOR_API DLLIMPORT
#define STATUSBAR_API DLLIMPORT
#define INTERCHANGECORE_API DLLIMPORT
#define INTERCHANGEENGINE_API DLLIMPORT
#define DEVELOPERTOOLSETTINGS_API DLLIMPORT
#define SUBOBJECTDATAINTERFACE_API DLLIMPORT
#define SUBOBJECTEDITOR_API DLLIMPORT
#define PHYSICSUTILITIES_API DLLIMPORT
#define WIDGETREGISTRATION_API DLLIMPORT
#define AUDIOMIXERXAUDIO2_API DLLIMPORT
#define ACTORPICKERMODE_API DLLIMPORT
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
#define ANIMATIONEDITMODE_API DLLIMPORT

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@@ -0,0 +1,290 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for Engine.Project.ValApi.Cpp20
#pragma once
#define IS_PROGRAM 0
#define UE_EDITOR 1
#define USE_SHADER_COMPILER_WORKER_TRACE 0
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
#define WITH_VERSE_VM 0
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define WITH_LOW_LEVEL_TESTS 0
#define EXPLICIT_TESTS_TARGET 0
#define WITH_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define UE_TRACE_ENABLED 1
#define WITH_VERSE 1
#define UE_USE_VERSE_PATHS 1
#define WITH_VERSE_BPVM 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define WITH_FIXED_TIME_STEP_SUPPORT 1
#define USE_LOGGING_IN_SHIPPING 0
#define ALLOW_CONSOLE_IN_SHIPPING 0
#define ALLOW_PROFILEGPU_IN_TEST 0
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
#define WITH_EDITOR 1
#define WITH_IOSTORE_IN_EDITOR 1
#define WITH_SERVER_CODE 1
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 1
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define WITH_CPP_MODULES 0
#define WITH_CPP_COROUTINES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UBT_MODULE_MANIFEST "UnrealEditor.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Editor
#define UE_APP_NAME "UnrealEditor"
#define UE_WARNINGS_AS_ERRORS 0
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define WINDOWS_MAX_NUM_TLS_SLOTS 2048
#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CHAOS_VISUAL_DEBUGGER 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define UE_WITH_IRIS 1
#define ENGINE_API DLLIMPORT
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define WITH_VS_PERF_PROFILER 1
#define WITH_CONCURRENCYVIEWER_PROFILER 0
#define WITH_DIRECTXMATH 0
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
#define UE_MEMORY_TRACE_AVAILABLE 1
#define WITH_MALLOC_STOMP 1
#define CORE_API DLLIMPORT
#define TRACELOG_API DLLIMPORT
#define PLATFORM_MAX_LOCAL_PLAYERS 0
#define COREONLINE_API DLLIMPORT
#define COREUOBJECT_API DLLIMPORT
#define FIELDNOTIFICATION_API DLLIMPORT
#define NETCORE_API DLLIMPORT
#define NETCOMMON_API DLLIMPORT
#define IMAGECORE_API DLLIMPORT
#define JSON_API DLLIMPORT
#define JSONUTILITIES_API DLLIMPORT
#define WITH_FREETYPE 1
#define SLATECORE_API DLLIMPORT
#define DEVELOPERSETTINGS_API DLLIMPORT
#define INPUTCORE_API DLLIMPORT
#define UE_WINDOWS_USING_UIA 1
#define APPLICATIONCORE_API DLLIMPORT
#define RHI_WANT_BREADCRUMB_EVENTS 1
#define RHI_WANT_RESOURCE_INFO 1
#define RHI_API DLLIMPORT
#define SLATE_API DLLIMPORT
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define WITH_UNREALEXR_MINIMAL 0
#define IMAGEWRAPPER_API DLLIMPORT
#define WITH_LIBTIFF 1
#define MESSAGING_API DLLIMPORT
#define MESSAGINGCOMMON_API DLLIMPORT
#define RENDERCORE_API DLLIMPORT
#define ANALYTICSET_API DLLIMPORT
#define ANALYTICS_API DLLIMPORT
#define SOCKETS_PACKAGE 1
#define SOCKETS_API DLLIMPORT
#define ASSETREGISTRY_API DLLIMPORT
#define ENGINEMESSAGES_API DLLIMPORT
#define ENGINESETTINGS_API DLLIMPORT
#define SYNTHBENCHMARK_API DLLIMPORT
#define GAMEPLAYTAGS_API DLLIMPORT
#define PACKETHANDLER_API DLLIMPORT
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
#define MESHDESCRIPTION_API DLLIMPORT
#define STATICMESHDESCRIPTION_API DLLIMPORT
#define SKELETALMESHDESCRIPTION_API DLLIMPORT
#define ANIMATIONCORE_API DLLIMPORT
#define PAKFILE_API DLLIMPORT
#define RSA_API DLLIMPORT
#define NETWORKREPLAYSTREAMING_API DLLIMPORT
#define PHYSICSCORE_API DLLIMPORT
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_CHECKED 0
#define CHAOS_DEBUG_NAME 1
#define CHAOSCORE_API DLLIMPORT
#define INTEL_ISPC 1
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API DLLIMPORT
#define VORONOI_API DLLIMPORT
#define GEOMETRYCORE_API DLLIMPORT
#define CHAOSVDRUNTIME_API DLLIMPORT
#define SIGNALPROCESSING_API DLLIMPORT
#define AUDIOEXTENSIONS_API DLLIMPORT
#define AUDIOMIXERCORE_API DLLIMPORT
#define AUDIOMIXER_API DLLIMPORT
#define TARGETPLATFORM_API DLLIMPORT
#define TEXTUREFORMAT_API DLLIMPORT
#define DESKTOPPLATFORM_API DLLIMPORT
#define AUDIOLINKENGINE_API DLLIMPORT
#define AUDIOLINKCORE_API DLLIMPORT
#define COOKONTHEFLY_API DLLIMPORT
#define NETWORKING_API DLLIMPORT
#define IOSTOREONDEMAND_API DLLIMPORT
#define TEXTUREBUILDUTILITIES_API DLLIMPORT
#define HORDE_API DLLIMPORT
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
#define IRISCORE_API DLLIMPORT
#define MOVIESCENECAPTURE_API DLLIMPORT
#define RENDERER_API DLLIMPORT
#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT
#define TYPEDELEMENTRUNTIME_API DLLIMPORT
#define ANIMATIONDATACONTROLLER_API DLLIMPORT
#define ANIMATIONBLUEPRINTEDITOR_API DLLIMPORT
#define KISMET_API DLLIMPORT
#define PERSONA_API DLLIMPORT
#define SKELETONEDITOR_API DLLIMPORT
#define ANIMATIONWIDGETS_API DLLIMPORT
#define TOOLWIDGETS_API DLLIMPORT
#define TOOLMENUS_API DLLIMPORT
#define ANIMATIONEDITOR_API DLLIMPORT
#define ADVANCEDPREVIEWSCENE_API DLLIMPORT
#define PROPERTYEDITOR_API DLLIMPORT
#define EDITORCONFIG_API DLLIMPORT
#define EDITORFRAMEWORK_API DLLIMPORT
#define EDITORSUBSYSTEM_API DLLIMPORT
#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
#define WITH_RECAST 1
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define UNREALED_API DLLIMPORT
#define ASSETTAGSEDITOR_API DLLIMPORT
#define COLLECTIONMANAGER_API DLLIMPORT
#define CONTENTBROWSER_API DLLIMPORT
#define ASSETTOOLS_API DLLIMPORT
#define ASSETDEFINITION_API DLLIMPORT
#define MERGE_API DLLIMPORT
#define CONTENTBROWSERDATA_API DLLIMPORT
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
#define PROJECTS_API DLLIMPORT
#define MESHUTILITIES_API DLLIMPORT
#define MESHMERGEUTILITIES_API DLLIMPORT
#define MESHREDUCTIONINTERFACE_API DLLIMPORT
#define RAWMESH_API DLLIMPORT
#define MATERIALUTILITIES_API DLLIMPORT
#define KISMETCOMPILER_API DLLIMPORT
#define GAMEPLAYTASKS_API DLLIMPORT
#define CLASSVIEWER_API DLLIMPORT
#define DIRECTORYWATCHER_API DLLIMPORT
#define DOCUMENTATION_API DLLIMPORT
#define MAINFRAME_API DLLIMPORT
#define SANDBOXFILE_API DLLIMPORT
#define SOURCE_CONTROL_WITH_SLATE 1
#define SOURCECONTROL_API DLLIMPORT
#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT
#define UNREALEDMESSAGES_API DLLIMPORT
#define BLUEPRINTGRAPH_API DLLIMPORT
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define WITH_CURL_XCURL 0
#define WITH_WINHTTP 1
#define HTTP_API DLLIMPORT
#define FUNCTIONALTESTING_API DLLIMPORT
#define AUTOMATIONCONTROLLER_API DLLIMPORT
#define AUTOMATIONTEST_API DLLIMPORT
#define LOCALIZATION_API DLLIMPORT
#define WITH_SNDFILE_IO 1
#define AUDIOEDITOR_API DLLIMPORT
#define UELIBSAMPLERATE_API DLLIMPORT
#define LEVELEDITOR_API DLLIMPORT
#define COMMONMENUEXTENSIONS_API DLLIMPORT
#define SETTINGS_API DLLIMPORT
#define VREDITOR_API DLLIMPORT
#define VIEWPORTINTERACTION_API DLLIMPORT
#define HEADMOUNTEDDISPLAY_API DLLIMPORT
#define LANDSCAPE_API DLLIMPORT
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
#define GRAPHEDITOR_API DLLIMPORT
#define STRUCTVIEWER_API DLLIMPORT
#define ENABLE_HTTP_FOR_NFS 1
#define NETWORKFILESYSTEM_API DLLIMPORT
#define UMG_API DLLIMPORT
#define MOVIESCENE_API DLLIMPORT
#define TIMEMANAGEMENT_API DLLIMPORT
#define UNIVERSALOBJECTLOCATOR_API DLLIMPORT
#define MOVIESCENETRACKS_API DLLIMPORT
#define CONSTRAINTS_API DLLIMPORT
#define PROPERTYPATH_API DLLIMPORT
#define NAVIGATIONSYSTEM_API DLLIMPORT
#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT
#define FIELDSYSTEMENGINE_API DLLIMPORT
#define CHAOSSOLVERENGINE_API DLLIMPORT
#define DATAFLOWCORE_API DLLIMPORT
#define DATAFLOWENGINE_API DLLIMPORT
#define MESHBUILDER_API DLLIMPORT
#define MESHUTILITIESCOMMON_API DLLIMPORT
#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
#define TOOLMENUSEDITOR_API DLLIMPORT
#define STATUSBAR_API DLLIMPORT
#define INTERCHANGECORE_API DLLIMPORT
#define INTERCHANGEENGINE_API DLLIMPORT
#define DEVELOPERTOOLSETTINGS_API DLLIMPORT
#define SUBOBJECTDATAINTERFACE_API DLLIMPORT
#define SUBOBJECTEDITOR_API DLLIMPORT
#define PHYSICSUTILITIES_API DLLIMPORT
#define WIDGETREGISTRATION_API DLLIMPORT
#define AUDIOMIXERXAUDIO2_API DLLIMPORT
#define ACTORPICKERMODE_API DLLIMPORT
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
#define ANIMATIONEDITMODE_API DLLIMPORT
#define UE_IS_ENGINE_MODULE 0
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_VALIDATE_INTERNAL_API 1

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@@ -0,0 +1,288 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for Engine.RTTI.Cpp20
#pragma once
#define IS_PROGRAM 0
#define UE_EDITOR 1
#define USE_SHADER_COMPILER_WORKER_TRACE 0
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
#define WITH_VERSE_VM 0
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define WITH_LOW_LEVEL_TESTS 0
#define EXPLICIT_TESTS_TARGET 0
#define WITH_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define UE_TRACE_ENABLED 1
#define WITH_VERSE 1
#define UE_USE_VERSE_PATHS 1
#define WITH_VERSE_BPVM 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define WITH_FIXED_TIME_STEP_SUPPORT 1
#define USE_LOGGING_IN_SHIPPING 0
#define ALLOW_CONSOLE_IN_SHIPPING 0
#define ALLOW_PROFILEGPU_IN_TEST 0
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
#define WITH_EDITOR 1
#define WITH_IOSTORE_IN_EDITOR 1
#define WITH_SERVER_CODE 1
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 1
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define WITH_CPP_MODULES 0
#define WITH_CPP_COROUTINES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UBT_MODULE_MANIFEST "UnrealEditor.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Editor
#define UE_APP_NAME "UnrealEditor"
#define UE_WARNINGS_AS_ERRORS 0
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define WINDOWS_MAX_NUM_TLS_SLOTS 2048
#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CHAOS_VISUAL_DEBUGGER 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define UE_WITH_IRIS 1
#define ENGINE_API DLLIMPORT
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define WITH_VS_PERF_PROFILER 1
#define WITH_CONCURRENCYVIEWER_PROFILER 0
#define WITH_DIRECTXMATH 0
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
#define UE_MEMORY_TRACE_AVAILABLE 1
#define WITH_MALLOC_STOMP 1
#define CORE_API DLLIMPORT
#define TRACELOG_API DLLIMPORT
#define PLATFORM_MAX_LOCAL_PLAYERS 0
#define COREONLINE_API DLLIMPORT
#define COREUOBJECT_API DLLIMPORT
#define FIELDNOTIFICATION_API DLLIMPORT
#define NETCORE_API DLLIMPORT
#define NETCOMMON_API DLLIMPORT
#define IMAGECORE_API DLLIMPORT
#define JSON_API DLLIMPORT
#define JSONUTILITIES_API DLLIMPORT
#define WITH_FREETYPE 1
#define SLATECORE_API DLLIMPORT
#define DEVELOPERSETTINGS_API DLLIMPORT
#define INPUTCORE_API DLLIMPORT
#define UE_WINDOWS_USING_UIA 1
#define APPLICATIONCORE_API DLLIMPORT
#define RHI_WANT_BREADCRUMB_EVENTS 1
#define RHI_WANT_RESOURCE_INFO 1
#define RHI_API DLLIMPORT
#define SLATE_API DLLIMPORT
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define WITH_UNREALEXR_MINIMAL 0
#define IMAGEWRAPPER_API DLLIMPORT
#define WITH_LIBTIFF 1
#define MESSAGING_API DLLIMPORT
#define MESSAGINGCOMMON_API DLLIMPORT
#define RENDERCORE_API DLLIMPORT
#define ANALYTICSET_API DLLIMPORT
#define ANALYTICS_API DLLIMPORT
#define SOCKETS_PACKAGE 1
#define SOCKETS_API DLLIMPORT
#define ASSETREGISTRY_API DLLIMPORT
#define ENGINEMESSAGES_API DLLIMPORT
#define ENGINESETTINGS_API DLLIMPORT
#define SYNTHBENCHMARK_API DLLIMPORT
#define GAMEPLAYTAGS_API DLLIMPORT
#define PACKETHANDLER_API DLLIMPORT
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
#define MESHDESCRIPTION_API DLLIMPORT
#define STATICMESHDESCRIPTION_API DLLIMPORT
#define SKELETALMESHDESCRIPTION_API DLLIMPORT
#define ANIMATIONCORE_API DLLIMPORT
#define PAKFILE_API DLLIMPORT
#define RSA_API DLLIMPORT
#define NETWORKREPLAYSTREAMING_API DLLIMPORT
#define PHYSICSCORE_API DLLIMPORT
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_CHECKED 0
#define CHAOS_DEBUG_NAME 1
#define CHAOSCORE_API DLLIMPORT
#define INTEL_ISPC 1
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API DLLIMPORT
#define VORONOI_API DLLIMPORT
#define GEOMETRYCORE_API DLLIMPORT
#define CHAOSVDRUNTIME_API DLLIMPORT
#define SIGNALPROCESSING_API DLLIMPORT
#define AUDIOEXTENSIONS_API DLLIMPORT
#define AUDIOMIXERCORE_API DLLIMPORT
#define AUDIOMIXER_API DLLIMPORT
#define TARGETPLATFORM_API DLLIMPORT
#define TEXTUREFORMAT_API DLLIMPORT
#define DESKTOPPLATFORM_API DLLIMPORT
#define AUDIOLINKENGINE_API DLLIMPORT
#define AUDIOLINKCORE_API DLLIMPORT
#define COOKONTHEFLY_API DLLIMPORT
#define NETWORKING_API DLLIMPORT
#define IOSTOREONDEMAND_API DLLIMPORT
#define TEXTUREBUILDUTILITIES_API DLLIMPORT
#define HORDE_API DLLIMPORT
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
#define IRISCORE_API DLLIMPORT
#define MOVIESCENECAPTURE_API DLLIMPORT
#define RENDERER_API DLLIMPORT
#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT
#define TYPEDELEMENTRUNTIME_API DLLIMPORT
#define ANIMATIONDATACONTROLLER_API DLLIMPORT
#define ANIMATIONBLUEPRINTEDITOR_API DLLIMPORT
#define KISMET_API DLLIMPORT
#define PERSONA_API DLLIMPORT
#define SKELETONEDITOR_API DLLIMPORT
#define ANIMATIONWIDGETS_API DLLIMPORT
#define TOOLWIDGETS_API DLLIMPORT
#define TOOLMENUS_API DLLIMPORT
#define ANIMATIONEDITOR_API DLLIMPORT
#define ADVANCEDPREVIEWSCENE_API DLLIMPORT
#define PROPERTYEDITOR_API DLLIMPORT
#define EDITORCONFIG_API DLLIMPORT
#define EDITORFRAMEWORK_API DLLIMPORT
#define EDITORSUBSYSTEM_API DLLIMPORT
#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
#define WITH_RECAST 1
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define UNREALED_API DLLIMPORT
#define ASSETTAGSEDITOR_API DLLIMPORT
#define COLLECTIONMANAGER_API DLLIMPORT
#define CONTENTBROWSER_API DLLIMPORT
#define ASSETTOOLS_API DLLIMPORT
#define ASSETDEFINITION_API DLLIMPORT
#define MERGE_API DLLIMPORT
#define CONTENTBROWSERDATA_API DLLIMPORT
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
#define PROJECTS_API DLLIMPORT
#define MESHUTILITIES_API DLLIMPORT
#define MESHMERGEUTILITIES_API DLLIMPORT
#define MESHREDUCTIONINTERFACE_API DLLIMPORT
#define RAWMESH_API DLLIMPORT
#define MATERIALUTILITIES_API DLLIMPORT
#define KISMETCOMPILER_API DLLIMPORT
#define GAMEPLAYTASKS_API DLLIMPORT
#define CLASSVIEWER_API DLLIMPORT
#define DIRECTORYWATCHER_API DLLIMPORT
#define DOCUMENTATION_API DLLIMPORT
#define MAINFRAME_API DLLIMPORT
#define SANDBOXFILE_API DLLIMPORT
#define SOURCE_CONTROL_WITH_SLATE 1
#define SOURCECONTROL_API DLLIMPORT
#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT
#define UNREALEDMESSAGES_API DLLIMPORT
#define BLUEPRINTGRAPH_API DLLIMPORT
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define WITH_CURL_XCURL 0
#define WITH_WINHTTP 1
#define HTTP_API DLLIMPORT
#define FUNCTIONALTESTING_API DLLIMPORT
#define AUTOMATIONCONTROLLER_API DLLIMPORT
#define AUTOMATIONTEST_API DLLIMPORT
#define LOCALIZATION_API DLLIMPORT
#define WITH_SNDFILE_IO 1
#define AUDIOEDITOR_API DLLIMPORT
#define UELIBSAMPLERATE_API DLLIMPORT
#define LEVELEDITOR_API DLLIMPORT
#define COMMONMENUEXTENSIONS_API DLLIMPORT
#define SETTINGS_API DLLIMPORT
#define VREDITOR_API DLLIMPORT
#define VIEWPORTINTERACTION_API DLLIMPORT
#define HEADMOUNTEDDISPLAY_API DLLIMPORT
#define LANDSCAPE_API DLLIMPORT
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
#define GRAPHEDITOR_API DLLIMPORT
#define STRUCTVIEWER_API DLLIMPORT
#define ENABLE_HTTP_FOR_NFS 1
#define NETWORKFILESYSTEM_API DLLIMPORT
#define UMG_API DLLIMPORT
#define MOVIESCENE_API DLLIMPORT
#define TIMEMANAGEMENT_API DLLIMPORT
#define UNIVERSALOBJECTLOCATOR_API DLLIMPORT
#define MOVIESCENETRACKS_API DLLIMPORT
#define CONSTRAINTS_API DLLIMPORT
#define PROPERTYPATH_API DLLIMPORT
#define NAVIGATIONSYSTEM_API DLLIMPORT
#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT
#define FIELDSYSTEMENGINE_API DLLIMPORT
#define CHAOSSOLVERENGINE_API DLLIMPORT
#define DATAFLOWCORE_API DLLIMPORT
#define DATAFLOWENGINE_API DLLIMPORT
#define MESHBUILDER_API DLLIMPORT
#define MESHUTILITIESCOMMON_API DLLIMPORT
#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
#define TOOLMENUSEDITOR_API DLLIMPORT
#define STATUSBAR_API DLLIMPORT
#define INTERCHANGECORE_API DLLIMPORT
#define INTERCHANGEENGINE_API DLLIMPORT
#define DEVELOPERTOOLSETTINGS_API DLLIMPORT
#define SUBOBJECTDATAINTERFACE_API DLLIMPORT
#define SUBOBJECTEDITOR_API DLLIMPORT
#define PHYSICSUTILITIES_API DLLIMPORT
#define WIDGETREGISTRATION_API DLLIMPORT
#define AUDIOMIXERXAUDIO2_API DLLIMPORT
#define ACTORPICKERMODE_API DLLIMPORT
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
#define ANIMATIONEDITMODE_API DLLIMPORT

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@@ -0,0 +1,2 @@
// Compiler: 14.38.33145
#include "F:/Github_Repo/UTB-Plugin/Plugin/Intermediate/Build/Win64/x64/UnrealEditor/Development/Engine/SharedPCH.Engine.Cpp17.h"

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@@ -0,0 +1,3 @@
// PCH for Runtime/Engine/Public/EngineSharedPCH.h
#include "F:/Github_Repo/UTB-Plugin/Plugin/Intermediate/Build/Win64/x64/UnrealEditor/Development/Engine/SharedDefinitions.Engine.Cpp17.h"
#include "Runtime/Engine/Public/EngineSharedPCH.h"

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@@ -0,0 +1,334 @@
"F:\Github_Repo\UTB-Plugin\Plugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.Cpp17.cpp"
/I "."
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT"
/I "Runtime\Engine\Classes"
/I "Runtime\Engine\Public"
/I "Runtime\Engine\Internal"
/I "Runtime\Core\Public"
/I "Runtime\Core\Internal"
/I "Runtime\TraceLog\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT"
/I "Runtime\CoreOnline\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\VerseVMBytecode"
/I "Runtime\CoreUObject\Public"
/I "Runtime\CoreUObject\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\FieldNotification\UHT"
/I "Runtime\FieldNotification\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT"
/I "Runtime\Net\Core\Classes"
/I "Runtime\Net\Core\Public"
/I "Runtime\Net\Common\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ImageCore\UHT"
/I "Runtime\ImageCore\Public"
/I "Runtime\Json\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\JsonUtilities\UHT"
/I "Runtime\JsonUtilities\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT"
/I "Runtime\SlateCore\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperSettings\UHT"
/I "Runtime\DeveloperSettings\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT"
/I "Runtime\InputCore\Classes"
/I "Runtime\InputCore\Public"
/I "Runtime\ApplicationCore\Public"
/I "Runtime\RHI\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate\UHT"
/I "Runtime\Slate\Public"
/I "Runtime\ImageWrapper\Public"
/I "Runtime\Messaging\Public"
/I "Runtime\MessagingCommon\Public"
/I "Runtime\RenderCore\Public"
/I "Runtime\RenderCore\Internal"
/I "Runtime\Analytics\AnalyticsET\Public"
/I "Runtime\Analytics\Analytics\Public"
/I "Runtime\Sockets\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetRegistry\UHT"
/I "Runtime\AssetRegistry\Public"
/I "Runtime\AssetRegistry\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineMessages\UHT"
/I "Runtime\EngineMessages\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineSettings\UHT"
/I "Runtime\EngineSettings\Classes"
/I "Runtime\EngineSettings\Public"
/I "Runtime\SynthBenchmark\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTags\UHT"
/I "Runtime\GameplayTags\Classes"
/I "Runtime\GameplayTags\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PacketHandler\UHT"
/I "Runtime\PacketHandlers\PacketHandler\Classes"
/I "Runtime\PacketHandlers\PacketHandler\Public"
/I "Runtime\PacketHandlers\ReliabilityHandlerComponent\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioPlatformConfiguration\UHT"
/I "Runtime\AudioPlatformConfiguration\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MeshDescription\UHT"
/I "Runtime\MeshDescription\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\StaticMeshDescription\UHT"
/I "Runtime\StaticMeshDescription\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletalMeshDescription\UHT"
/I "Runtime\SkeletalMeshDescription\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationCore\UHT"
/I "Runtime\AnimationCore\Public"
/I "Runtime\PakFile\Public"
/I "Runtime\PakFile\Internal"
/I "Runtime\RSA\Public"
/I "Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsCore\UHT"
/I "Runtime\PhysicsCore\Public"
/I "Runtime\Experimental\ChaosCore\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Chaos\UHT"
/I "Runtime\Experimental\Chaos\Public"
/I "Runtime\Experimental\Voronoi\Public"
/I "Runtime\GeometryCore\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosVDRuntime\UHT"
/I "Runtime\Experimental\ChaosVisualDebugger\Public"
/I "Runtime\SignalProcessing\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioExtensions\UHT"
/I "Runtime\AudioExtensions\Public"
/I "Runtime\AudioMixerCore\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioMixer\UHT"
/I "Runtime\AudioMixer\Classes"
/I "Runtime\AudioMixer\Public"
/I "Developer\TargetPlatform\Public"
/I "Developer\TextureFormat\Public"
/I "Developer\DesktopPlatform\Public"
/I "Developer\DesktopPlatform\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkEngine\UHT"
/I "Runtime\AudioLink\AudioLinkEngine\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkCore\UHT"
/I "Runtime\AudioLink\AudioLinkCore\Public"
/I "Runtime\CookOnTheFly\Internal"
/I "Runtime\Networking\Public"
/I "Runtime\Experimental\IoStoreOnDemand\Public"
/I "Developer\TextureBuildUtilities\Public"
/I "Developer\Horde\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ClothSysRuntimeIntrfc\UHT"
/I "Runtime\ClothingSystemRuntimeInterface\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\IrisCore\UHT"
/I "Runtime\Experimental\Iris\Core\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneCapture\UHT"
/I "Runtime\MovieSceneCapture\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Renderer\UHT"
/I "Runtime\Renderer\Public"
/I "Runtime\Renderer\Internal"
/I "..\Shaders\Public"
/I "..\Shaders\Shared"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementFramework\UHT"
/I "Runtime\TypedElementFramework\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementRuntime\UHT"
/I "Runtime\TypedElementRuntime\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT"
/I "Developer\AnimationDataController\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationBlueprintEditor\UHT"
/I "Editor\AnimationBlueprintEditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Kismet\UHT"
/I "Editor\Kismet\Classes"
/I "Editor\Kismet\Public"
/I "Editor\Kismet\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Persona\UHT"
/I "Editor\Persona\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletonEditor\UHT"
/I "Editor\SkeletonEditor\Public"
/I "Developer\AnimationWidgets\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT"
/I "Developer\ToolWidgets\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT"
/I "Developer\ToolMenus\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationEditor\UHT"
/I "Editor\AnimationEditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AdvancedPreviewScene\UHT"
/I "Editor\AdvancedPreviewScene\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PropertyEditor\UHT"
/I "Editor\PropertyEditor\Public"
/I "Editor\PropertyEditor\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorConfig\UHT"
/I "Editor\EditorConfig\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorFramework\UHT"
/I "Editor\EditorFramework\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorSubsystem\UHT"
/I "Editor\EditorSubsystem\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InteractiveToolsFramework\UHT"
/I "Runtime\InteractiveToolsFramework\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEd\UHT"
/I "Programs\UnrealLightmass\Public"
/I "Editor\UnrealEd\Classes"
/I "Editor\UnrealEd\Public"
/I "Editor\UnrealEd\Internal"
/I "Editor\AssetTagsEditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CollectionManager\UHT"
/I "Developer\CollectionManager\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowser\UHT"
/I "Editor\ContentBrowser\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetTools\UHT"
/I "Developer\AssetTools\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetDefinition\UHT"
/I "Editor\AssetDefinition\Public"
/I "Developer\Merge\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowserData\UHT"
/I "Editor\ContentBrowserData\Public"
/I "Runtime\Projects\Public"
/I "Runtime\Projects\Internal"
/I "Developer\MeshUtilities\Public"
/I "Developer\MeshMergeUtilities\Public"
/I "Developer\MeshReductionInterface\Public"
/I "Runtime\RawMesh\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MaterialUtilities\UHT"
/I "Developer\MaterialUtilities\Public"
/I "Editor\KismetCompiler\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTasks\UHT"
/I "Runtime\GameplayTasks\Classes"
/I "Runtime\GameplayTasks\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ClassViewer\UHT"
/I "Editor\ClassViewer\Public"
/I "Developer\DirectoryWatcher\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Documentation\UHT"
/I "Editor\Documentation\Public"
/I "Editor\MainFrame\Public"
/I "Runtime\SandboxFile\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SourceControl\UHT"
/I "Developer\SourceControl\Public"
/I "Developer\UncontrolledChangelists\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEdMessages\UHT"
/I "Editor\UnrealEdMessages\Classes"
/I "Editor\UnrealEdMessages\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\BlueprintGraph\UHT"
/I "Editor\BlueprintGraph\Classes"
/I "Editor\BlueprintGraph\Public"
/I "Runtime\Online\HTTP\Public"
/I "Runtime\Online\HTTP\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\FunctionalTesting\UHT"
/I "Developer\FunctionalTesting\Classes"
/I "Developer\FunctionalTesting\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationController\UHT"
/I "Developer\AutomationController\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationTest\UHT"
/I "Runtime\AutomationTest\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Localization\UHT"
/I "Developer\Localization\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioEditor\UHT"
/I "Editor\AudioEditor\Classes"
/I "Editor\AudioEditor\Public"
/I "ThirdParty\libSampleRate\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\LevelEditor\UHT"
/I "Editor\LevelEditor\Public"
/I "Editor\CommonMenuExtensions\Public"
/I "Developer\Settings\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\VREditor\UHT"
/I "Editor\VREditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ViewportInteraction\UHT"
/I "Editor\ViewportInteraction\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\HeadMountedDisplay\UHT"
/I "Runtime\HeadMountedDisplay\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Landscape\UHT"
/I "Runtime\Landscape\Classes"
/I "Runtime\Landscape\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DetailCustomizations\UHT"
/I "Editor\DetailCustomizations\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GraphEditor\UHT"
/I "Editor\GraphEditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\StructViewer\UHT"
/I "Editor\StructViewer\Public"
/I "Runtime\NetworkFileSystem\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UMG\UHT"
/I "Runtime\UMG\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieScene\UHT"
/I "Runtime\MovieScene\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\TimeManagement\UHT"
/I "Runtime\TimeManagement\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UniversalObjectLocator\UHT"
/I "Runtime\UniversalObjectLocator\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneTracks\UHT"
/I "Runtime\MovieSceneTracks\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Constraints\UHT"
/I "Runtime\Experimental\Animation\Constraints\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PropertyPath\UHT"
/I "Runtime\PropertyPath\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\NavigationSystem\UHT"
/I "Runtime\NavigationSystem\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GeometryCollectionEngine\UHT"
/I "Runtime\Experimental\GeometryCollectionEngine\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT"
/I "Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public"
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// Compiler: 14.38.33145
#include "F:/Github_Repo/UTB-Plugin/Plugin/Intermediate/Build/Win64/x64/UnrealEditor/Development/Engine/SharedPCH.Engine.Cpp20.h"

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@@ -0,0 +1,3 @@
// PCH for Runtime/Engine/Public/EngineSharedPCH.h
#include "F:/Github_Repo/UTB-Plugin/Plugin/Intermediate/Build/Win64/x64/UnrealEditor/Development/Engine/SharedDefinitions.Engine.Cpp20.h"
#include "Runtime/Engine/Public/EngineSharedPCH.h"

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@@ -0,0 +1,2 @@
// Compiler: 14.38.33145
#include "F:/Github_Repo/UTB-Plugin/Plugin/Intermediate/Build/Win64/x64/UnrealEditor/Development/Engine/SharedPCH.Engine.Project.ValApi.Cpp20.h"

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@@ -0,0 +1,3 @@
// PCH for Runtime/Engine/Public/EngineSharedPCH.h
#include "F:/Github_Repo/UTB-Plugin/Plugin/Intermediate/Build/Win64/x64/UnrealEditor/Development/Engine/SharedDefinitions.Engine.Project.ValApi.Cpp20.h"
#include "Runtime/Engine/Public/EngineSharedPCH.h"

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@@ -0,0 +1,336 @@
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@@ -0,0 +1,2 @@
// Compiler: 14.38.33145
#include "F:/Github_Repo/UTB-Plugin/Plugin/Intermediate/Build/Win64/x64/UnrealEditor/Development/Engine/SharedPCH.Engine.RTTI.Cpp20.h"

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@@ -0,0 +1,3 @@
// PCH for Runtime/Engine/Public/EngineSharedPCH.h
#include "F:/Github_Repo/UTB-Plugin/Plugin/Intermediate/Build/Win64/x64/UnrealEditor/Development/Engine/SharedDefinitions.Engine.RTTI.Cpp20.h"
#include "Runtime/Engine/Public/EngineSharedPCH.h"

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@@ -0,0 +1,336 @@
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@@ -0,0 +1,84 @@
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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for Plugin
#pragma once
#include "F:/Github_Repo/UTB-Plugin/Plugin/Intermediate/Build/Win64/x64/PluginEditor/Development/UnrealEd/SharedDefinitions.UnrealEd.Project.ValApi.Cpp20.InclOrderOldest.h"
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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for Plugin
#pragma once
#include "F:/Github_Repo/UTB-Plugin/Plugin/Intermediate/Build/Win64/x64/UnrealEditor/Development/UnrealEd/SharedDefinitions.UnrealEd.Project.ValApi.Cpp20.h"
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#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define PLUGIN_API DLLEXPORT

View File

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View File

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"comctl32.lib"
"Winmm.lib"
"kernel32.lib"
"user32.lib"
"gdi32.lib"
"winspool.lib"
"comdlg32.lib"
"advapi32.lib"
"shell32.lib"
"ole32.lib"
"oleaut32.lib"
"uuid.lib"
"odbc32.lib"
"odbccp32.lib"
"netapi32.lib"
"iphlpapi.lib"
"setupapi.lib"
"synchronization.lib"
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/OUT:"F:\Github_Repo\UTB-Plugin\Plugin\Binaries\Win64\UnrealEditor-Plugin-0002.dll"
/IMPLIB:"F:\Github_Repo\UTB-Plugin\Plugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\Plugin\UnrealEditor-Plugin-0002.sup.lib"
/PDB:"F:\Github_Repo\UTB-Plugin\Plugin\Binaries\Win64\UnrealEditor-Plugin-0002.pdb"
/ignore:4078

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@@ -0,0 +1,13 @@
/NOLOGO
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/DEF
/NAME:"UnrealEditor-Plugin-0002.dll"
/IGNORE:4221
/NODEFAULTLIB
"F:\Github_Repo\UTB-Plugin\Plugin\Intermediate\Build\Win64\x64\PluginEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.InclOrderOldest.h.obj"
"F:\Github_Repo\UTB-Plugin\Plugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\Plugin\Plugin.cpp.obj"
"F:\Github_Repo\UTB-Plugin\Plugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\Plugin\TempClass.cpp.obj"
"F:\Github_Repo\UTB-Plugin\Plugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\Plugin\Default.rc2.res"
/OUT:"F:\Github_Repo\UTB-Plugin\Plugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\Plugin\UnrealEditor-Plugin-0002.lib"

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@@ -0,0 +1,74 @@
/MANIFEST:EMBED
/MANIFESTINPUT:"..\Build\Windows\Resources\Default-Win64.manifest"
/NOLOGO
/DEBUG:FULL
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/FIXED:No
/NXCOMPAT
/STACK:12000000
/DELAY:UNLOAD
/DLL
/PDBALTPATH:%_PDB%
/d2:-ExtendedWarningInfo
/OPT:NOREF
/OPT:NOICF
/INCREMENTAL:NO
/ignore:4199
/ignore:4099
/ALTERNATENAME:__imp___std_init_once_begin_initialize=__imp_InitOnceBeginInitialize
/ALTERNATENAME:__imp___std_init_once_complete=__imp_InitOnceComplete
/DELAYLOAD:"d3d12.dll"
/DELAYLOAD:"DBGHELP.DLL"
/LIBPATH:"F:\IDE_VS\VC\Tools\MSVC\14.38.33130\lib\x64"
/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.26100.0\ucrt\x64"
/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.26100.0\um\x64"
/NODEFAULTLIB:"LIBCMT"
/NODEFAULTLIB:"LIBCPMT"
/NODEFAULTLIB:"LIBCMTD"
/NODEFAULTLIB:"LIBCPMTD"
/NODEFAULTLIB:"MSVCRTD"
/NODEFAULTLIB:"MSVCPRTD"
/NODEFAULTLIB:"LIBC"
/NODEFAULTLIB:"LIBCP"
/NODEFAULTLIB:"LIBCD"
/NODEFAULTLIB:"LIBCPD"
/FUNCTIONPADMIN:6
"F:\Github_Repo\UTB-Plugin\Plugin\Intermediate\Build\Win64\x64\PluginEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.InclOrderOldest.h.obj"
"F:\Github_Repo\UTB-Plugin\Plugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\Plugin\Plugin.cpp.obj"
"F:\Github_Repo\UTB-Plugin\Plugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\Plugin\TempClass.cpp.obj"
"F:\Github_Repo\UTB-Plugin\Plugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\Plugin\Default.rc2.res"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\Core\UnrealEditor-Core.lib"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\CoreUObject\UnrealEditor-CoreUObject.lib"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\UnrealEditor-Engine.lib"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\InputCore\UnrealEditor-InputCore.lib"
"delayimp.lib"
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"ws2_32.lib"
"dbghelp.lib"
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"advapi32.lib"
"shell32.lib"
"ole32.lib"
"oleaut32.lib"
"uuid.lib"
"odbc32.lib"
"odbccp32.lib"
"netapi32.lib"
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"setupapi.lib"
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/OUT:"F:\Github_Repo\UTB-Plugin\Plugin\Binaries\Win64\UnrealEditor-Plugin.dll"
/IMPLIB:"F:\Github_Repo\UTB-Plugin\Plugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\Plugin\UnrealEditor-Plugin.sup.lib"
/PDB:"F:\Github_Repo\UTB-Plugin\Plugin\Binaries\Win64\UnrealEditor-Plugin.pdb"
/ignore:4078

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@@ -0,0 +1,74 @@
/MANIFEST:EMBED
/MANIFESTINPUT:"..\Build\Windows\Resources\Default-Win64.manifest"
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/DEBUG:FULL
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/ignore:4199
/ignore:4099
/ALTERNATENAME:__imp___std_init_once_begin_initialize=__imp_InitOnceBeginInitialize
/ALTERNATENAME:__imp___std_init_once_complete=__imp_InitOnceComplete
/DELAYLOAD:"d3d12.dll"
/DELAYLOAD:"DBGHELP.DLL"
/LIBPATH:"F:\IDE_VS\VC\Tools\MSVC\14.38.33130\lib\x64"
/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.26100.0\ucrt\x64"
/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.26100.0\um\x64"
/NODEFAULTLIB:"LIBCMT"
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/NODEFAULTLIB:"LIBCP"
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/FUNCTIONPADMIN:6
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"F:\Github_Repo\UTB-Plugin\Plugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\Plugin\Plugin.cpp.obj"
"F:\Github_Repo\UTB-Plugin\Plugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\Plugin\TempClass.cpp.obj"
"F:\Github_Repo\UTB-Plugin\Plugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\Plugin\Default.rc2.res"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\Core\UnrealEditor-Core.lib"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\CoreUObject\UnrealEditor-CoreUObject.lib"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\UnrealEditor-Engine.lib"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\InputCore\UnrealEditor-InputCore.lib"
"delayimp.lib"
"wininet.lib"
"rpcrt4.lib"
"ws2_32.lib"
"dbghelp.lib"
"comctl32.lib"
"Winmm.lib"
"kernel32.lib"
"user32.lib"
"gdi32.lib"
"winspool.lib"
"comdlg32.lib"
"advapi32.lib"
"shell32.lib"
"ole32.lib"
"oleaut32.lib"
"uuid.lib"
"odbc32.lib"
"odbccp32.lib"
"netapi32.lib"
"iphlpapi.lib"
"setupapi.lib"
"synchronization.lib"
"dwmapi.lib"
"imm32.lib"
/OUT:"F:\Github_Repo\UTB-Plugin\Plugin\Binaries\Win64\UnrealEditor-Plugin.dll"
/IMPLIB:"F:\Github_Repo\UTB-Plugin\Plugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\Plugin\UnrealEditor-Plugin.sup.lib"
/PDB:"F:\Github_Repo\UTB-Plugin\Plugin\Binaries\Win64\UnrealEditor-Plugin.pdb"
/ignore:4078

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@@ -0,0 +1,13 @@
/NOLOGO
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/DEF
/NAME:"UnrealEditor-Plugin.dll"
/IGNORE:4221
/NODEFAULTLIB
"F:\Github_Repo\UTB-Plugin\Plugin\Intermediate\Build\Win64\x64\PluginEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.InclOrderOldest.h.obj"
"F:\Github_Repo\UTB-Plugin\Plugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\Plugin\Plugin.cpp.obj"
"F:\Github_Repo\UTB-Plugin\Plugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\Plugin\TempClass.cpp.obj"
"F:\Github_Repo\UTB-Plugin\Plugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\Plugin\Default.rc2.res"
/OUT:"F:\Github_Repo\UTB-Plugin\Plugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\Plugin\UnrealEditor-Plugin.lib"

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@@ -0,0 +1,13 @@
/NOLOGO
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/DEF
/NAME:"UnrealEditor-Plugin.dll"
/IGNORE:4221
/NODEFAULTLIB
"F:\Github_Repo\UTB-Plugin\Plugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.obj"
"F:\Github_Repo\UTB-Plugin\Plugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\Plugin\Plugin.cpp.obj"
"F:\Github_Repo\UTB-Plugin\Plugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\Plugin\TempClass.cpp.obj"
"F:\Github_Repo\UTB-Plugin\Plugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\Plugin\Default.rc2.res"
/OUT:"F:\Github_Repo\UTB-Plugin\Plugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\Plugin\UnrealEditor-Plugin.lib"

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@@ -0,0 +1,112 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for Slate.Cpp20
#pragma once
#define IS_PROGRAM 0
#define UE_EDITOR 1
#define USE_SHADER_COMPILER_WORKER_TRACE 0
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
#define WITH_VERSE_VM 0
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
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#define EXPLICIT_TESTS_TARGET 0
#define WITH_TESTS 1
#define UNICODE 1
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#define __UNREAL__ 1
#define IS_MONOLITHIC 0
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#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
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#define UE_TRACE_ENABLED 1
#define WITH_VERSE 1
#define UE_USE_VERSE_PATHS 1
#define WITH_VERSE_BPVM 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
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#define WITH_PERFCOUNTERS 1
#define WITH_FIXED_TIME_STEP_SUPPORT 1
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#define ALLOW_CONSOLE_IN_SHIPPING 0
#define ALLOW_PROFILEGPU_IN_TEST 0
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
#define WITH_EDITOR 1
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#define WITH_SERVER_CODE 1
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#define WITH_PUSH_MODEL 1
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#define WITH_LIVE_CODING 1
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#define WITH_PROCESS_PRIORITY_CONTROL 0
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#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules"
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#define UBT_COMPILED_TARGET Editor
#define UE_APP_NAME "UnrealEditor"
#define UE_WARNINGS_AS_ERRORS 0
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define WINDOWS_MAX_NUM_TLS_SLOTS 2048
#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define SLATE_API DLLIMPORT
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define WITH_VS_PERF_PROFILER 1
#define WITH_CONCURRENCYVIEWER_PROFILER 0
#define WITH_DIRECTXMATH 0
#define UE_WITH_IRIS 1
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
#define UE_MEMORY_TRACE_AVAILABLE 1
#define WITH_MALLOC_STOMP 1
#define CORE_API DLLIMPORT
#define TRACELOG_API DLLIMPORT
#define COREUOBJECT_API DLLIMPORT
#define INPUTCORE_API DLLIMPORT
#define JSON_API DLLIMPORT
#define WITH_FREETYPE 1
#define SLATECORE_API DLLIMPORT
#define DEVELOPERSETTINGS_API DLLIMPORT
#define UE_WINDOWS_USING_UIA 1
#define APPLICATIONCORE_API DLLIMPORT
#define RHI_WANT_BREADCRUMB_EVENTS 1
#define RHI_WANT_RESOURCE_INFO 1
#define RHI_API DLLIMPORT
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#define WITH_LIBJPEGTURBO 1
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@@ -0,0 +1,2 @@
// Compiler: 14.38.33145
#include "F:/Github_Repo/UTB-Plugin/Plugin/Intermediate/Build/Win64/x64/UnrealEditor/Development/Slate/SharedPCH.Slate.Cpp20.h"

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@@ -0,0 +1,3 @@
// PCH for Runtime/Slate/Public/SlateSharedPCH.h
#include "F:/Github_Repo/UTB-Plugin/Plugin/Intermediate/Build/Win64/x64/UnrealEditor/Development/Slate/SharedDefinitions.Slate.Cpp20.h"
#include "Runtime/Slate/Public/SlateSharedPCH.h"

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@@ -0,0 +1,76 @@
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/I "Runtime\Json\Public"
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View File

@@ -0,0 +1,288 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for UnrealEd.Cpp17
#pragma once
#define IS_PROGRAM 0
#define UE_EDITOR 1
#define USE_SHADER_COMPILER_WORKER_TRACE 0
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
#define WITH_VERSE_VM 0
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define WITH_LOW_LEVEL_TESTS 0
#define EXPLICIT_TESTS_TARGET 0
#define WITH_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define UE_TRACE_ENABLED 1
#define WITH_VERSE 1
#define UE_USE_VERSE_PATHS 1
#define WITH_VERSE_BPVM 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define WITH_FIXED_TIME_STEP_SUPPORT 1
#define USE_LOGGING_IN_SHIPPING 0
#define ALLOW_CONSOLE_IN_SHIPPING 0
#define ALLOW_PROFILEGPU_IN_TEST 0
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
#define WITH_EDITOR 1
#define WITH_IOSTORE_IN_EDITOR 1
#define WITH_SERVER_CODE 1
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 1
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define WITH_CPP_MODULES 0
#define WITH_CPP_COROUTINES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UBT_MODULE_MANIFEST "UnrealEditor.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Editor
#define UE_APP_NAME "UnrealEditor"
#define UE_WARNINGS_AS_ERRORS 0
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define WINDOWS_MAX_NUM_TLS_SLOTS 2048
#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CHAOS_VISUAL_DEBUGGER 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define WITH_RECAST 1
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define UNREALED_API DLLIMPORT
#define ASSETDEFINITION_API DLLIMPORT
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define WITH_VS_PERF_PROFILER 1
#define WITH_CONCURRENCYVIEWER_PROFILER 0
#define WITH_DIRECTXMATH 0
#define UE_WITH_IRIS 1
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
#define UE_MEMORY_TRACE_AVAILABLE 1
#define WITH_MALLOC_STOMP 1
#define CORE_API DLLIMPORT
#define TRACELOG_API DLLIMPORT
#define COREUOBJECT_API DLLIMPORT
#define ASSETREGISTRY_API DLLIMPORT
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define ENGINE_API DLLIMPORT
#define PLATFORM_MAX_LOCAL_PLAYERS 0
#define COREONLINE_API DLLIMPORT
#define FIELDNOTIFICATION_API DLLIMPORT
#define NETCORE_API DLLIMPORT
#define NETCOMMON_API DLLIMPORT
#define IMAGECORE_API DLLIMPORT
#define JSON_API DLLIMPORT
#define JSONUTILITIES_API DLLIMPORT
#define WITH_FREETYPE 1
#define SLATECORE_API DLLIMPORT
#define DEVELOPERSETTINGS_API DLLIMPORT
#define INPUTCORE_API DLLIMPORT
#define UE_WINDOWS_USING_UIA 1
#define APPLICATIONCORE_API DLLIMPORT
#define RHI_WANT_BREADCRUMB_EVENTS 1
#define RHI_WANT_RESOURCE_INFO 1
#define RHI_API DLLIMPORT
#define SLATE_API DLLIMPORT
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define WITH_UNREALEXR_MINIMAL 0
#define IMAGEWRAPPER_API DLLIMPORT
#define WITH_LIBTIFF 1
#define MESSAGING_API DLLIMPORT
#define MESSAGINGCOMMON_API DLLIMPORT
#define RENDERCORE_API DLLIMPORT
#define ANALYTICSET_API DLLIMPORT
#define ANALYTICS_API DLLIMPORT
#define SOCKETS_PACKAGE 1
#define SOCKETS_API DLLIMPORT
#define ENGINEMESSAGES_API DLLIMPORT
#define ENGINESETTINGS_API DLLIMPORT
#define SYNTHBENCHMARK_API DLLIMPORT
#define GAMEPLAYTAGS_API DLLIMPORT
#define PACKETHANDLER_API DLLIMPORT
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
#define MESHDESCRIPTION_API DLLIMPORT
#define STATICMESHDESCRIPTION_API DLLIMPORT
#define SKELETALMESHDESCRIPTION_API DLLIMPORT
#define ANIMATIONCORE_API DLLIMPORT
#define PAKFILE_API DLLIMPORT
#define RSA_API DLLIMPORT
#define NETWORKREPLAYSTREAMING_API DLLIMPORT
#define PHYSICSCORE_API DLLIMPORT
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_CHECKED 0
#define CHAOS_DEBUG_NAME 1
#define CHAOSCORE_API DLLIMPORT
#define INTEL_ISPC 1
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API DLLIMPORT
#define VORONOI_API DLLIMPORT
#define GEOMETRYCORE_API DLLIMPORT
#define CHAOSVDRUNTIME_API DLLIMPORT
#define SIGNALPROCESSING_API DLLIMPORT
#define AUDIOEXTENSIONS_API DLLIMPORT
#define AUDIOMIXERCORE_API DLLIMPORT
#define AUDIOMIXER_API DLLIMPORT
#define TARGETPLATFORM_API DLLIMPORT
#define TEXTUREFORMAT_API DLLIMPORT
#define DESKTOPPLATFORM_API DLLIMPORT
#define AUDIOLINKENGINE_API DLLIMPORT
#define AUDIOLINKCORE_API DLLIMPORT
#define COOKONTHEFLY_API DLLIMPORT
#define NETWORKING_API DLLIMPORT
#define IOSTOREONDEMAND_API DLLIMPORT
#define TEXTUREBUILDUTILITIES_API DLLIMPORT
#define HORDE_API DLLIMPORT
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
#define IRISCORE_API DLLIMPORT
#define MOVIESCENECAPTURE_API DLLIMPORT
#define RENDERER_API DLLIMPORT
#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT
#define TYPEDELEMENTRUNTIME_API DLLIMPORT
#define ANIMATIONDATACONTROLLER_API DLLIMPORT
#define ANIMATIONBLUEPRINTEDITOR_API DLLIMPORT
#define KISMET_API DLLIMPORT
#define PERSONA_API DLLIMPORT
#define SKELETONEDITOR_API DLLIMPORT
#define ANIMATIONWIDGETS_API DLLIMPORT
#define TOOLWIDGETS_API DLLIMPORT
#define TOOLMENUS_API DLLIMPORT
#define ANIMATIONEDITOR_API DLLIMPORT
#define ADVANCEDPREVIEWSCENE_API DLLIMPORT
#define PROPERTYEDITOR_API DLLIMPORT
#define EDITORCONFIG_API DLLIMPORT
#define EDITORFRAMEWORK_API DLLIMPORT
#define EDITORSUBSYSTEM_API DLLIMPORT
#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
#define ACTORPICKERMODE_API DLLIMPORT
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
#define ANIMATIONEDITMODE_API DLLIMPORT
#define INTERCHANGECORE_API DLLIMPORT
#define DIRECTORYWATCHER_API DLLIMPORT
#define DOCUMENTATION_API DLLIMPORT
#define MAINFRAME_API DLLIMPORT
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
#define PROJECTS_API DLLIMPORT
#define SANDBOXFILE_API DLLIMPORT
#define SOURCE_CONTROL_WITH_SLATE 1
#define SOURCECONTROL_API DLLIMPORT
#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT
#define UNREALEDMESSAGES_API DLLIMPORT
#define BLUEPRINTGRAPH_API DLLIMPORT
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define WITH_CURL_XCURL 0
#define WITH_WINHTTP 1
#define HTTP_API DLLIMPORT
#define FUNCTIONALTESTING_API DLLIMPORT
#define AUTOMATIONCONTROLLER_API DLLIMPORT
#define AUTOMATIONTEST_API DLLIMPORT
#define LOCALIZATION_API DLLIMPORT
#define WITH_SNDFILE_IO 1
#define AUDIOEDITOR_API DLLIMPORT
#define LEVELEDITOR_API DLLIMPORT
#define COMMONMENUEXTENSIONS_API DLLIMPORT
#define SETTINGS_API DLLIMPORT
#define VREDITOR_API DLLIMPORT
#define VIEWPORTINTERACTION_API DLLIMPORT
#define HEADMOUNTEDDISPLAY_API DLLIMPORT
#define LANDSCAPE_API DLLIMPORT
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
#define CLASSVIEWER_API DLLIMPORT
#define GRAPHEDITOR_API DLLIMPORT
#define STRUCTVIEWER_API DLLIMPORT
#define CONTENTBROWSER_API DLLIMPORT
#define ASSETTOOLS_API DLLIMPORT
#define MERGE_API DLLIMPORT
#define COLLECTIONMANAGER_API DLLIMPORT
#define CONTENTBROWSERDATA_API DLLIMPORT
#define UELIBSAMPLERATE_API DLLIMPORT
#define ENABLE_HTTP_FOR_NFS 1
#define NETWORKFILESYSTEM_API DLLIMPORT
#define UMG_API DLLIMPORT
#define MOVIESCENE_API DLLIMPORT
#define TIMEMANAGEMENT_API DLLIMPORT
#define UNIVERSALOBJECTLOCATOR_API DLLIMPORT
#define MOVIESCENETRACKS_API DLLIMPORT
#define CONSTRAINTS_API DLLIMPORT
#define PROPERTYPATH_API DLLIMPORT
#define NAVIGATIONSYSTEM_API DLLIMPORT
#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT
#define FIELDSYSTEMENGINE_API DLLIMPORT
#define CHAOSSOLVERENGINE_API DLLIMPORT
#define DATAFLOWCORE_API DLLIMPORT
#define DATAFLOWENGINE_API DLLIMPORT
#define MESHBUILDER_API DLLIMPORT
#define MESHUTILITIESCOMMON_API DLLIMPORT
#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
#define TOOLMENUSEDITOR_API DLLIMPORT
#define STATUSBAR_API DLLIMPORT
#define INTERCHANGEENGINE_API DLLIMPORT
#define DEVELOPERTOOLSETTINGS_API DLLIMPORT
#define SUBOBJECTDATAINTERFACE_API DLLIMPORT
#define SUBOBJECTEDITOR_API DLLIMPORT
#define PHYSICSUTILITIES_API DLLIMPORT
#define WIDGETREGISTRATION_API DLLIMPORT
#define GAMEPLAYTASKS_API DLLIMPORT
#define AUDIOMIXERXAUDIO2_API DLLIMPORT
#define ASSETTAGSEDITOR_API DLLIMPORT
#define MESHUTILITIES_API DLLIMPORT
#define MESHMERGEUTILITIES_API DLLIMPORT
#define MESHREDUCTIONINTERFACE_API DLLIMPORT
#define RAWMESH_API DLLIMPORT
#define MATERIALUTILITIES_API DLLIMPORT
#define KISMETCOMPILER_API DLLIMPORT

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@@ -0,0 +1,288 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for UnrealEd.Cpp20
#pragma once
#define IS_PROGRAM 0
#define UE_EDITOR 1
#define USE_SHADER_COMPILER_WORKER_TRACE 0
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
#define WITH_VERSE_VM 0
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define WITH_LOW_LEVEL_TESTS 0
#define EXPLICIT_TESTS_TARGET 0
#define WITH_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define UE_TRACE_ENABLED 1
#define WITH_VERSE 1
#define UE_USE_VERSE_PATHS 1
#define WITH_VERSE_BPVM 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define WITH_FIXED_TIME_STEP_SUPPORT 1
#define USE_LOGGING_IN_SHIPPING 0
#define ALLOW_CONSOLE_IN_SHIPPING 0
#define ALLOW_PROFILEGPU_IN_TEST 0
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
#define WITH_EDITOR 1
#define WITH_IOSTORE_IN_EDITOR 1
#define WITH_SERVER_CODE 1
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 1
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define WITH_CPP_MODULES 0
#define WITH_CPP_COROUTINES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UBT_MODULE_MANIFEST "UnrealEditor.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Editor
#define UE_APP_NAME "UnrealEditor"
#define UE_WARNINGS_AS_ERRORS 0
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define WINDOWS_MAX_NUM_TLS_SLOTS 2048
#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CHAOS_VISUAL_DEBUGGER 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define WITH_RECAST 1
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define UNREALED_API DLLIMPORT
#define ASSETDEFINITION_API DLLIMPORT
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define WITH_VS_PERF_PROFILER 1
#define WITH_CONCURRENCYVIEWER_PROFILER 0
#define WITH_DIRECTXMATH 0
#define UE_WITH_IRIS 1
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
#define UE_MEMORY_TRACE_AVAILABLE 1
#define WITH_MALLOC_STOMP 1
#define CORE_API DLLIMPORT
#define TRACELOG_API DLLIMPORT
#define COREUOBJECT_API DLLIMPORT
#define ASSETREGISTRY_API DLLIMPORT
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define ENGINE_API DLLIMPORT
#define PLATFORM_MAX_LOCAL_PLAYERS 0
#define COREONLINE_API DLLIMPORT
#define FIELDNOTIFICATION_API DLLIMPORT
#define NETCORE_API DLLIMPORT
#define NETCOMMON_API DLLIMPORT
#define IMAGECORE_API DLLIMPORT
#define JSON_API DLLIMPORT
#define JSONUTILITIES_API DLLIMPORT
#define WITH_FREETYPE 1
#define SLATECORE_API DLLIMPORT
#define DEVELOPERSETTINGS_API DLLIMPORT
#define INPUTCORE_API DLLIMPORT
#define UE_WINDOWS_USING_UIA 1
#define APPLICATIONCORE_API DLLIMPORT
#define RHI_WANT_BREADCRUMB_EVENTS 1
#define RHI_WANT_RESOURCE_INFO 1
#define RHI_API DLLIMPORT
#define SLATE_API DLLIMPORT
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define WITH_UNREALEXR_MINIMAL 0
#define IMAGEWRAPPER_API DLLIMPORT
#define WITH_LIBTIFF 1
#define MESSAGING_API DLLIMPORT
#define MESSAGINGCOMMON_API DLLIMPORT
#define RENDERCORE_API DLLIMPORT
#define ANALYTICSET_API DLLIMPORT
#define ANALYTICS_API DLLIMPORT
#define SOCKETS_PACKAGE 1
#define SOCKETS_API DLLIMPORT
#define ENGINEMESSAGES_API DLLIMPORT
#define ENGINESETTINGS_API DLLIMPORT
#define SYNTHBENCHMARK_API DLLIMPORT
#define GAMEPLAYTAGS_API DLLIMPORT
#define PACKETHANDLER_API DLLIMPORT
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
#define MESHDESCRIPTION_API DLLIMPORT
#define STATICMESHDESCRIPTION_API DLLIMPORT
#define SKELETALMESHDESCRIPTION_API DLLIMPORT
#define ANIMATIONCORE_API DLLIMPORT
#define PAKFILE_API DLLIMPORT
#define RSA_API DLLIMPORT
#define NETWORKREPLAYSTREAMING_API DLLIMPORT
#define PHYSICSCORE_API DLLIMPORT
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_CHECKED 0
#define CHAOS_DEBUG_NAME 1
#define CHAOSCORE_API DLLIMPORT
#define INTEL_ISPC 1
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API DLLIMPORT
#define VORONOI_API DLLIMPORT
#define GEOMETRYCORE_API DLLIMPORT
#define CHAOSVDRUNTIME_API DLLIMPORT
#define SIGNALPROCESSING_API DLLIMPORT
#define AUDIOEXTENSIONS_API DLLIMPORT
#define AUDIOMIXERCORE_API DLLIMPORT
#define AUDIOMIXER_API DLLIMPORT
#define TARGETPLATFORM_API DLLIMPORT
#define TEXTUREFORMAT_API DLLIMPORT
#define DESKTOPPLATFORM_API DLLIMPORT
#define AUDIOLINKENGINE_API DLLIMPORT
#define AUDIOLINKCORE_API DLLIMPORT
#define COOKONTHEFLY_API DLLIMPORT
#define NETWORKING_API DLLIMPORT
#define IOSTOREONDEMAND_API DLLIMPORT
#define TEXTUREBUILDUTILITIES_API DLLIMPORT
#define HORDE_API DLLIMPORT
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
#define IRISCORE_API DLLIMPORT
#define MOVIESCENECAPTURE_API DLLIMPORT
#define RENDERER_API DLLIMPORT
#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT
#define TYPEDELEMENTRUNTIME_API DLLIMPORT
#define ANIMATIONDATACONTROLLER_API DLLIMPORT
#define ANIMATIONBLUEPRINTEDITOR_API DLLIMPORT
#define KISMET_API DLLIMPORT
#define PERSONA_API DLLIMPORT
#define SKELETONEDITOR_API DLLIMPORT
#define ANIMATIONWIDGETS_API DLLIMPORT
#define TOOLWIDGETS_API DLLIMPORT
#define TOOLMENUS_API DLLIMPORT
#define ANIMATIONEDITOR_API DLLIMPORT
#define ADVANCEDPREVIEWSCENE_API DLLIMPORT
#define PROPERTYEDITOR_API DLLIMPORT
#define EDITORCONFIG_API DLLIMPORT
#define EDITORFRAMEWORK_API DLLIMPORT
#define EDITORSUBSYSTEM_API DLLIMPORT
#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
#define ACTORPICKERMODE_API DLLIMPORT
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
#define ANIMATIONEDITMODE_API DLLIMPORT
#define INTERCHANGECORE_API DLLIMPORT
#define DIRECTORYWATCHER_API DLLIMPORT
#define DOCUMENTATION_API DLLIMPORT
#define MAINFRAME_API DLLIMPORT
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
#define PROJECTS_API DLLIMPORT
#define SANDBOXFILE_API DLLIMPORT
#define SOURCE_CONTROL_WITH_SLATE 1
#define SOURCECONTROL_API DLLIMPORT
#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT
#define UNREALEDMESSAGES_API DLLIMPORT
#define BLUEPRINTGRAPH_API DLLIMPORT
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define WITH_CURL_XCURL 0
#define WITH_WINHTTP 1
#define HTTP_API DLLIMPORT
#define FUNCTIONALTESTING_API DLLIMPORT
#define AUTOMATIONCONTROLLER_API DLLIMPORT
#define AUTOMATIONTEST_API DLLIMPORT
#define LOCALIZATION_API DLLIMPORT
#define WITH_SNDFILE_IO 1
#define AUDIOEDITOR_API DLLIMPORT
#define LEVELEDITOR_API DLLIMPORT
#define COMMONMENUEXTENSIONS_API DLLIMPORT
#define SETTINGS_API DLLIMPORT
#define VREDITOR_API DLLIMPORT
#define VIEWPORTINTERACTION_API DLLIMPORT
#define HEADMOUNTEDDISPLAY_API DLLIMPORT
#define LANDSCAPE_API DLLIMPORT
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
#define CLASSVIEWER_API DLLIMPORT
#define GRAPHEDITOR_API DLLIMPORT
#define STRUCTVIEWER_API DLLIMPORT
#define CONTENTBROWSER_API DLLIMPORT
#define ASSETTOOLS_API DLLIMPORT
#define MERGE_API DLLIMPORT
#define COLLECTIONMANAGER_API DLLIMPORT
#define CONTENTBROWSERDATA_API DLLIMPORT
#define UELIBSAMPLERATE_API DLLIMPORT
#define ENABLE_HTTP_FOR_NFS 1
#define NETWORKFILESYSTEM_API DLLIMPORT
#define UMG_API DLLIMPORT
#define MOVIESCENE_API DLLIMPORT
#define TIMEMANAGEMENT_API DLLIMPORT
#define UNIVERSALOBJECTLOCATOR_API DLLIMPORT
#define MOVIESCENETRACKS_API DLLIMPORT
#define CONSTRAINTS_API DLLIMPORT
#define PROPERTYPATH_API DLLIMPORT
#define NAVIGATIONSYSTEM_API DLLIMPORT
#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT
#define FIELDSYSTEMENGINE_API DLLIMPORT
#define CHAOSSOLVERENGINE_API DLLIMPORT
#define DATAFLOWCORE_API DLLIMPORT
#define DATAFLOWENGINE_API DLLIMPORT
#define MESHBUILDER_API DLLIMPORT
#define MESHUTILITIESCOMMON_API DLLIMPORT
#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
#define TOOLMENUSEDITOR_API DLLIMPORT
#define STATUSBAR_API DLLIMPORT
#define INTERCHANGEENGINE_API DLLIMPORT
#define DEVELOPERTOOLSETTINGS_API DLLIMPORT
#define SUBOBJECTDATAINTERFACE_API DLLIMPORT
#define SUBOBJECTEDITOR_API DLLIMPORT
#define PHYSICSUTILITIES_API DLLIMPORT
#define WIDGETREGISTRATION_API DLLIMPORT
#define GAMEPLAYTASKS_API DLLIMPORT
#define AUDIOMIXERXAUDIO2_API DLLIMPORT
#define ASSETTAGSEDITOR_API DLLIMPORT
#define MESHUTILITIES_API DLLIMPORT
#define MESHMERGEUTILITIES_API DLLIMPORT
#define MESHREDUCTIONINTERFACE_API DLLIMPORT
#define RAWMESH_API DLLIMPORT
#define MATERIALUTILITIES_API DLLIMPORT
#define KISMETCOMPILER_API DLLIMPORT

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@@ -0,0 +1,290 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for UnrealEd.Project.ValApi.Cpp20
#pragma once
#define IS_PROGRAM 0
#define UE_EDITOR 1
#define USE_SHADER_COMPILER_WORKER_TRACE 0
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
#define WITH_VERSE_VM 0
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define WITH_LOW_LEVEL_TESTS 0
#define EXPLICIT_TESTS_TARGET 0
#define WITH_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define UE_TRACE_ENABLED 1
#define WITH_VERSE 1
#define UE_USE_VERSE_PATHS 1
#define WITH_VERSE_BPVM 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define WITH_FIXED_TIME_STEP_SUPPORT 1
#define USE_LOGGING_IN_SHIPPING 0
#define ALLOW_CONSOLE_IN_SHIPPING 0
#define ALLOW_PROFILEGPU_IN_TEST 0
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
#define WITH_EDITOR 1
#define WITH_IOSTORE_IN_EDITOR 1
#define WITH_SERVER_CODE 1
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 1
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define WITH_CPP_MODULES 0
#define WITH_CPP_COROUTINES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UBT_MODULE_MANIFEST "UnrealEditor.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Editor
#define UE_APP_NAME "UnrealEditor"
#define UE_WARNINGS_AS_ERRORS 0
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define WINDOWS_MAX_NUM_TLS_SLOTS 2048
#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CHAOS_VISUAL_DEBUGGER 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define WITH_RECAST 1
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define UNREALED_API DLLIMPORT
#define ASSETDEFINITION_API DLLIMPORT
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define WITH_VS_PERF_PROFILER 1
#define WITH_CONCURRENCYVIEWER_PROFILER 0
#define WITH_DIRECTXMATH 0
#define UE_WITH_IRIS 1
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
#define UE_MEMORY_TRACE_AVAILABLE 1
#define WITH_MALLOC_STOMP 1
#define CORE_API DLLIMPORT
#define TRACELOG_API DLLIMPORT
#define COREUOBJECT_API DLLIMPORT
#define ASSETREGISTRY_API DLLIMPORT
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define ENGINE_API DLLIMPORT
#define PLATFORM_MAX_LOCAL_PLAYERS 0
#define COREONLINE_API DLLIMPORT
#define FIELDNOTIFICATION_API DLLIMPORT
#define NETCORE_API DLLIMPORT
#define NETCOMMON_API DLLIMPORT
#define IMAGECORE_API DLLIMPORT
#define JSON_API DLLIMPORT
#define JSONUTILITIES_API DLLIMPORT
#define WITH_FREETYPE 1
#define SLATECORE_API DLLIMPORT
#define DEVELOPERSETTINGS_API DLLIMPORT
#define INPUTCORE_API DLLIMPORT
#define UE_WINDOWS_USING_UIA 1
#define APPLICATIONCORE_API DLLIMPORT
#define RHI_WANT_BREADCRUMB_EVENTS 1
#define RHI_WANT_RESOURCE_INFO 1
#define RHI_API DLLIMPORT
#define SLATE_API DLLIMPORT
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define WITH_UNREALEXR_MINIMAL 0
#define IMAGEWRAPPER_API DLLIMPORT
#define WITH_LIBTIFF 1
#define MESSAGING_API DLLIMPORT
#define MESSAGINGCOMMON_API DLLIMPORT
#define RENDERCORE_API DLLIMPORT
#define ANALYTICSET_API DLLIMPORT
#define ANALYTICS_API DLLIMPORT
#define SOCKETS_PACKAGE 1
#define SOCKETS_API DLLIMPORT
#define ENGINEMESSAGES_API DLLIMPORT
#define ENGINESETTINGS_API DLLIMPORT
#define SYNTHBENCHMARK_API DLLIMPORT
#define GAMEPLAYTAGS_API DLLIMPORT
#define PACKETHANDLER_API DLLIMPORT
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
#define MESHDESCRIPTION_API DLLIMPORT
#define STATICMESHDESCRIPTION_API DLLIMPORT
#define SKELETALMESHDESCRIPTION_API DLLIMPORT
#define ANIMATIONCORE_API DLLIMPORT
#define PAKFILE_API DLLIMPORT
#define RSA_API DLLIMPORT
#define NETWORKREPLAYSTREAMING_API DLLIMPORT
#define PHYSICSCORE_API DLLIMPORT
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_CHECKED 0
#define CHAOS_DEBUG_NAME 1
#define CHAOSCORE_API DLLIMPORT
#define INTEL_ISPC 1
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API DLLIMPORT
#define VORONOI_API DLLIMPORT
#define GEOMETRYCORE_API DLLIMPORT
#define CHAOSVDRUNTIME_API DLLIMPORT
#define SIGNALPROCESSING_API DLLIMPORT
#define AUDIOEXTENSIONS_API DLLIMPORT
#define AUDIOMIXERCORE_API DLLIMPORT
#define AUDIOMIXER_API DLLIMPORT
#define TARGETPLATFORM_API DLLIMPORT
#define TEXTUREFORMAT_API DLLIMPORT
#define DESKTOPPLATFORM_API DLLIMPORT
#define AUDIOLINKENGINE_API DLLIMPORT
#define AUDIOLINKCORE_API DLLIMPORT
#define COOKONTHEFLY_API DLLIMPORT
#define NETWORKING_API DLLIMPORT
#define IOSTOREONDEMAND_API DLLIMPORT
#define TEXTUREBUILDUTILITIES_API DLLIMPORT
#define HORDE_API DLLIMPORT
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
#define IRISCORE_API DLLIMPORT
#define MOVIESCENECAPTURE_API DLLIMPORT
#define RENDERER_API DLLIMPORT
#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT
#define TYPEDELEMENTRUNTIME_API DLLIMPORT
#define ANIMATIONDATACONTROLLER_API DLLIMPORT
#define ANIMATIONBLUEPRINTEDITOR_API DLLIMPORT
#define KISMET_API DLLIMPORT
#define PERSONA_API DLLIMPORT
#define SKELETONEDITOR_API DLLIMPORT
#define ANIMATIONWIDGETS_API DLLIMPORT
#define TOOLWIDGETS_API DLLIMPORT
#define TOOLMENUS_API DLLIMPORT
#define ANIMATIONEDITOR_API DLLIMPORT
#define ADVANCEDPREVIEWSCENE_API DLLIMPORT
#define PROPERTYEDITOR_API DLLIMPORT
#define EDITORCONFIG_API DLLIMPORT
#define EDITORFRAMEWORK_API DLLIMPORT
#define EDITORSUBSYSTEM_API DLLIMPORT
#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
#define ACTORPICKERMODE_API DLLIMPORT
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
#define ANIMATIONEDITMODE_API DLLIMPORT
#define INTERCHANGECORE_API DLLIMPORT
#define DIRECTORYWATCHER_API DLLIMPORT
#define DOCUMENTATION_API DLLIMPORT
#define MAINFRAME_API DLLIMPORT
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
#define PROJECTS_API DLLIMPORT
#define SANDBOXFILE_API DLLIMPORT
#define SOURCE_CONTROL_WITH_SLATE 1
#define SOURCECONTROL_API DLLIMPORT
#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT
#define UNREALEDMESSAGES_API DLLIMPORT
#define BLUEPRINTGRAPH_API DLLIMPORT
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define WITH_CURL_XCURL 0
#define WITH_WINHTTP 1
#define HTTP_API DLLIMPORT
#define FUNCTIONALTESTING_API DLLIMPORT
#define AUTOMATIONCONTROLLER_API DLLIMPORT
#define AUTOMATIONTEST_API DLLIMPORT
#define LOCALIZATION_API DLLIMPORT
#define WITH_SNDFILE_IO 1
#define AUDIOEDITOR_API DLLIMPORT
#define LEVELEDITOR_API DLLIMPORT
#define COMMONMENUEXTENSIONS_API DLLIMPORT
#define SETTINGS_API DLLIMPORT
#define VREDITOR_API DLLIMPORT
#define VIEWPORTINTERACTION_API DLLIMPORT
#define HEADMOUNTEDDISPLAY_API DLLIMPORT
#define LANDSCAPE_API DLLIMPORT
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
#define CLASSVIEWER_API DLLIMPORT
#define GRAPHEDITOR_API DLLIMPORT
#define STRUCTVIEWER_API DLLIMPORT
#define CONTENTBROWSER_API DLLIMPORT
#define ASSETTOOLS_API DLLIMPORT
#define MERGE_API DLLIMPORT
#define COLLECTIONMANAGER_API DLLIMPORT
#define CONTENTBROWSERDATA_API DLLIMPORT
#define UELIBSAMPLERATE_API DLLIMPORT
#define ENABLE_HTTP_FOR_NFS 1
#define NETWORKFILESYSTEM_API DLLIMPORT
#define UMG_API DLLIMPORT
#define MOVIESCENE_API DLLIMPORT
#define TIMEMANAGEMENT_API DLLIMPORT
#define UNIVERSALOBJECTLOCATOR_API DLLIMPORT
#define MOVIESCENETRACKS_API DLLIMPORT
#define CONSTRAINTS_API DLLIMPORT
#define PROPERTYPATH_API DLLIMPORT
#define NAVIGATIONSYSTEM_API DLLIMPORT
#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT
#define FIELDSYSTEMENGINE_API DLLIMPORT
#define CHAOSSOLVERENGINE_API DLLIMPORT
#define DATAFLOWCORE_API DLLIMPORT
#define DATAFLOWENGINE_API DLLIMPORT
#define MESHBUILDER_API DLLIMPORT
#define MESHUTILITIESCOMMON_API DLLIMPORT
#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
#define TOOLMENUSEDITOR_API DLLIMPORT
#define STATUSBAR_API DLLIMPORT
#define INTERCHANGEENGINE_API DLLIMPORT
#define DEVELOPERTOOLSETTINGS_API DLLIMPORT
#define SUBOBJECTDATAINTERFACE_API DLLIMPORT
#define SUBOBJECTEDITOR_API DLLIMPORT
#define PHYSICSUTILITIES_API DLLIMPORT
#define WIDGETREGISTRATION_API DLLIMPORT
#define GAMEPLAYTASKS_API DLLIMPORT
#define AUDIOMIXERXAUDIO2_API DLLIMPORT
#define ASSETTAGSEDITOR_API DLLIMPORT
#define MESHUTILITIES_API DLLIMPORT
#define MESHMERGEUTILITIES_API DLLIMPORT
#define MESHREDUCTIONINTERFACE_API DLLIMPORT
#define RAWMESH_API DLLIMPORT
#define MATERIALUTILITIES_API DLLIMPORT
#define KISMETCOMPILER_API DLLIMPORT
#define UE_IS_ENGINE_MODULE 0
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_VALIDATE_INTERNAL_API 1

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@@ -0,0 +1,288 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for UnrealEd.RTTI.Cpp20
#pragma once
#define IS_PROGRAM 0
#define UE_EDITOR 1
#define USE_SHADER_COMPILER_WORKER_TRACE 0
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
#define WITH_VERSE_VM 0
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define WITH_LOW_LEVEL_TESTS 0
#define EXPLICIT_TESTS_TARGET 0
#define WITH_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define UE_TRACE_ENABLED 1
#define WITH_VERSE 1
#define UE_USE_VERSE_PATHS 1
#define WITH_VERSE_BPVM 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define WITH_FIXED_TIME_STEP_SUPPORT 1
#define USE_LOGGING_IN_SHIPPING 0
#define ALLOW_CONSOLE_IN_SHIPPING 0
#define ALLOW_PROFILEGPU_IN_TEST 0
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
#define WITH_EDITOR 1
#define WITH_IOSTORE_IN_EDITOR 1
#define WITH_SERVER_CODE 1
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 1
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define WITH_CPP_MODULES 0
#define WITH_CPP_COROUTINES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UBT_MODULE_MANIFEST "UnrealEditor.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Editor
#define UE_APP_NAME "UnrealEditor"
#define UE_WARNINGS_AS_ERRORS 0
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define WINDOWS_MAX_NUM_TLS_SLOTS 2048
#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CHAOS_VISUAL_DEBUGGER 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define WITH_RECAST 1
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define UNREALED_API DLLIMPORT
#define ASSETDEFINITION_API DLLIMPORT
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define WITH_VS_PERF_PROFILER 1
#define WITH_CONCURRENCYVIEWER_PROFILER 0
#define WITH_DIRECTXMATH 0
#define UE_WITH_IRIS 1
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
#define UE_MEMORY_TRACE_AVAILABLE 1
#define WITH_MALLOC_STOMP 1
#define CORE_API DLLIMPORT
#define TRACELOG_API DLLIMPORT
#define COREUOBJECT_API DLLIMPORT
#define ASSETREGISTRY_API DLLIMPORT
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define ENGINE_API DLLIMPORT
#define PLATFORM_MAX_LOCAL_PLAYERS 0
#define COREONLINE_API DLLIMPORT
#define FIELDNOTIFICATION_API DLLIMPORT
#define NETCORE_API DLLIMPORT
#define NETCOMMON_API DLLIMPORT
#define IMAGECORE_API DLLIMPORT
#define JSON_API DLLIMPORT
#define JSONUTILITIES_API DLLIMPORT
#define WITH_FREETYPE 1
#define SLATECORE_API DLLIMPORT
#define DEVELOPERSETTINGS_API DLLIMPORT
#define INPUTCORE_API DLLIMPORT
#define UE_WINDOWS_USING_UIA 1
#define APPLICATIONCORE_API DLLIMPORT
#define RHI_WANT_BREADCRUMB_EVENTS 1
#define RHI_WANT_RESOURCE_INFO 1
#define RHI_API DLLIMPORT
#define SLATE_API DLLIMPORT
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define WITH_UNREALEXR_MINIMAL 0
#define IMAGEWRAPPER_API DLLIMPORT
#define WITH_LIBTIFF 1
#define MESSAGING_API DLLIMPORT
#define MESSAGINGCOMMON_API DLLIMPORT
#define RENDERCORE_API DLLIMPORT
#define ANALYTICSET_API DLLIMPORT
#define ANALYTICS_API DLLIMPORT
#define SOCKETS_PACKAGE 1
#define SOCKETS_API DLLIMPORT
#define ENGINEMESSAGES_API DLLIMPORT
#define ENGINESETTINGS_API DLLIMPORT
#define SYNTHBENCHMARK_API DLLIMPORT
#define GAMEPLAYTAGS_API DLLIMPORT
#define PACKETHANDLER_API DLLIMPORT
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
#define MESHDESCRIPTION_API DLLIMPORT
#define STATICMESHDESCRIPTION_API DLLIMPORT
#define SKELETALMESHDESCRIPTION_API DLLIMPORT
#define ANIMATIONCORE_API DLLIMPORT
#define PAKFILE_API DLLIMPORT
#define RSA_API DLLIMPORT
#define NETWORKREPLAYSTREAMING_API DLLIMPORT
#define PHYSICSCORE_API DLLIMPORT
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_CHECKED 0
#define CHAOS_DEBUG_NAME 1
#define CHAOSCORE_API DLLIMPORT
#define INTEL_ISPC 1
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API DLLIMPORT
#define VORONOI_API DLLIMPORT
#define GEOMETRYCORE_API DLLIMPORT
#define CHAOSVDRUNTIME_API DLLIMPORT
#define SIGNALPROCESSING_API DLLIMPORT
#define AUDIOEXTENSIONS_API DLLIMPORT
#define AUDIOMIXERCORE_API DLLIMPORT
#define AUDIOMIXER_API DLLIMPORT
#define TARGETPLATFORM_API DLLIMPORT
#define TEXTUREFORMAT_API DLLIMPORT
#define DESKTOPPLATFORM_API DLLIMPORT
#define AUDIOLINKENGINE_API DLLIMPORT
#define AUDIOLINKCORE_API DLLIMPORT
#define COOKONTHEFLY_API DLLIMPORT
#define NETWORKING_API DLLIMPORT
#define IOSTOREONDEMAND_API DLLIMPORT
#define TEXTUREBUILDUTILITIES_API DLLIMPORT
#define HORDE_API DLLIMPORT
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
#define IRISCORE_API DLLIMPORT
#define MOVIESCENECAPTURE_API DLLIMPORT
#define RENDERER_API DLLIMPORT
#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT
#define TYPEDELEMENTRUNTIME_API DLLIMPORT
#define ANIMATIONDATACONTROLLER_API DLLIMPORT
#define ANIMATIONBLUEPRINTEDITOR_API DLLIMPORT
#define KISMET_API DLLIMPORT
#define PERSONA_API DLLIMPORT
#define SKELETONEDITOR_API DLLIMPORT
#define ANIMATIONWIDGETS_API DLLIMPORT
#define TOOLWIDGETS_API DLLIMPORT
#define TOOLMENUS_API DLLIMPORT
#define ANIMATIONEDITOR_API DLLIMPORT
#define ADVANCEDPREVIEWSCENE_API DLLIMPORT
#define PROPERTYEDITOR_API DLLIMPORT
#define EDITORCONFIG_API DLLIMPORT
#define EDITORFRAMEWORK_API DLLIMPORT
#define EDITORSUBSYSTEM_API DLLIMPORT
#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
#define ACTORPICKERMODE_API DLLIMPORT
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
#define ANIMATIONEDITMODE_API DLLIMPORT
#define INTERCHANGECORE_API DLLIMPORT
#define DIRECTORYWATCHER_API DLLIMPORT
#define DOCUMENTATION_API DLLIMPORT
#define MAINFRAME_API DLLIMPORT
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
#define PROJECTS_API DLLIMPORT
#define SANDBOXFILE_API DLLIMPORT
#define SOURCE_CONTROL_WITH_SLATE 1
#define SOURCECONTROL_API DLLIMPORT
#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT
#define UNREALEDMESSAGES_API DLLIMPORT
#define BLUEPRINTGRAPH_API DLLIMPORT
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define WITH_CURL_XCURL 0
#define WITH_WINHTTP 1
#define HTTP_API DLLIMPORT
#define FUNCTIONALTESTING_API DLLIMPORT
#define AUTOMATIONCONTROLLER_API DLLIMPORT
#define AUTOMATIONTEST_API DLLIMPORT
#define LOCALIZATION_API DLLIMPORT
#define WITH_SNDFILE_IO 1
#define AUDIOEDITOR_API DLLIMPORT
#define LEVELEDITOR_API DLLIMPORT
#define COMMONMENUEXTENSIONS_API DLLIMPORT
#define SETTINGS_API DLLIMPORT
#define VREDITOR_API DLLIMPORT
#define VIEWPORTINTERACTION_API DLLIMPORT
#define HEADMOUNTEDDISPLAY_API DLLIMPORT
#define LANDSCAPE_API DLLIMPORT
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
#define CLASSVIEWER_API DLLIMPORT
#define GRAPHEDITOR_API DLLIMPORT
#define STRUCTVIEWER_API DLLIMPORT
#define CONTENTBROWSER_API DLLIMPORT
#define ASSETTOOLS_API DLLIMPORT
#define MERGE_API DLLIMPORT
#define COLLECTIONMANAGER_API DLLIMPORT
#define CONTENTBROWSERDATA_API DLLIMPORT
#define UELIBSAMPLERATE_API DLLIMPORT
#define ENABLE_HTTP_FOR_NFS 1
#define NETWORKFILESYSTEM_API DLLIMPORT
#define UMG_API DLLIMPORT
#define MOVIESCENE_API DLLIMPORT
#define TIMEMANAGEMENT_API DLLIMPORT
#define UNIVERSALOBJECTLOCATOR_API DLLIMPORT
#define MOVIESCENETRACKS_API DLLIMPORT
#define CONSTRAINTS_API DLLIMPORT
#define PROPERTYPATH_API DLLIMPORT
#define NAVIGATIONSYSTEM_API DLLIMPORT
#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT
#define FIELDSYSTEMENGINE_API DLLIMPORT
#define CHAOSSOLVERENGINE_API DLLIMPORT
#define DATAFLOWCORE_API DLLIMPORT
#define DATAFLOWENGINE_API DLLIMPORT
#define MESHBUILDER_API DLLIMPORT
#define MESHUTILITIESCOMMON_API DLLIMPORT
#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
#define TOOLMENUSEDITOR_API DLLIMPORT
#define STATUSBAR_API DLLIMPORT
#define INTERCHANGEENGINE_API DLLIMPORT
#define DEVELOPERTOOLSETTINGS_API DLLIMPORT
#define SUBOBJECTDATAINTERFACE_API DLLIMPORT
#define SUBOBJECTEDITOR_API DLLIMPORT
#define PHYSICSUTILITIES_API DLLIMPORT
#define WIDGETREGISTRATION_API DLLIMPORT
#define GAMEPLAYTASKS_API DLLIMPORT
#define AUDIOMIXERXAUDIO2_API DLLIMPORT
#define ASSETTAGSEDITOR_API DLLIMPORT
#define MESHUTILITIES_API DLLIMPORT
#define MESHMERGEUTILITIES_API DLLIMPORT
#define MESHREDUCTIONINTERFACE_API DLLIMPORT
#define RAWMESH_API DLLIMPORT
#define MATERIALUTILITIES_API DLLIMPORT
#define KISMETCOMPILER_API DLLIMPORT

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@@ -0,0 +1,2 @@
// Compiler: 14.38.33145
#include "F:/Github_Repo/UTB-Plugin/Plugin/Intermediate/Build/Win64/x64/UnrealEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp17.h"

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@@ -0,0 +1,3 @@
// PCH for Editor/UnrealEd/Public/UnrealEdSharedPCH.h
#include "F:/Github_Repo/UTB-Plugin/Plugin/Intermediate/Build/Win64/x64/UnrealEditor/Development/UnrealEd/SharedDefinitions.UnrealEd.Cpp17.h"
#include "Editor/UnrealEd/Public/UnrealEdSharedPCH.h"

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"F:\Github_Repo\UTB-Plugin\Plugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\UnrealEd\SharedPCH.UnrealEd.Cpp17.cpp"
/I "."
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEd\UHT"
/I "Programs\UnrealLightmass\Public"
/I "Editor\UnrealEd\Classes"
/I "Editor\UnrealEd\Public"
/I "Editor\UnrealEd\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetDefinition\UHT"
/I "Editor\AssetDefinition\Public"
/I "Runtime\Core\Public"
/I "Runtime\Core\Internal"
/I "Runtime\TraceLog\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\VerseVMBytecode"
/I "Runtime\CoreUObject\Public"
/I "Runtime\CoreUObject\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetRegistry\UHT"
/I "Runtime\AssetRegistry\Public"
/I "Runtime\AssetRegistry\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT"
/I "Runtime\Engine\Classes"
/I "Runtime\Engine\Public"
/I "Runtime\Engine\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT"
/I "Runtime\CoreOnline\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\FieldNotification\UHT"
/I "Runtime\FieldNotification\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT"
/I "Runtime\Net\Core\Classes"
/I "Runtime\Net\Core\Public"
/I "Runtime\Net\Common\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ImageCore\UHT"
/I "Runtime\ImageCore\Public"
/I "Runtime\Json\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\JsonUtilities\UHT"
/I "Runtime\JsonUtilities\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT"
/I "Runtime\SlateCore\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperSettings\UHT"
/I "Runtime\DeveloperSettings\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT"
/I "Runtime\InputCore\Classes"
/I "Runtime\InputCore\Public"
/I "Runtime\ApplicationCore\Public"
/I "Runtime\RHI\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate\UHT"
/I "Runtime\Slate\Public"
/I "Runtime\ImageWrapper\Public"
/I "Runtime\Messaging\Public"
/I "Runtime\MessagingCommon\Public"
/I "Runtime\RenderCore\Public"
/I "Runtime\RenderCore\Internal"
/I "Runtime\Analytics\AnalyticsET\Public"
/I "Runtime\Analytics\Analytics\Public"
/I "Runtime\Sockets\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineMessages\UHT"
/I "Runtime\EngineMessages\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineSettings\UHT"
/I "Runtime\EngineSettings\Classes"
/I "Runtime\EngineSettings\Public"
/I "Runtime\SynthBenchmark\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTags\UHT"
/I "Runtime\GameplayTags\Classes"
/I "Runtime\GameplayTags\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PacketHandler\UHT"
/I "Runtime\PacketHandlers\PacketHandler\Classes"
/I "Runtime\PacketHandlers\PacketHandler\Public"
/I "Runtime\PacketHandlers\ReliabilityHandlerComponent\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioPlatformConfiguration\UHT"
/I "Runtime\AudioPlatformConfiguration\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MeshDescription\UHT"
/I "Runtime\MeshDescription\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\StaticMeshDescription\UHT"
/I "Runtime\StaticMeshDescription\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletalMeshDescription\UHT"
/I "Runtime\SkeletalMeshDescription\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationCore\UHT"
/I "Runtime\AnimationCore\Public"
/I "Runtime\PakFile\Public"
/I "Runtime\PakFile\Internal"
/I "Runtime\RSA\Public"
/I "Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsCore\UHT"
/I "Runtime\PhysicsCore\Public"
/I "Runtime\Experimental\ChaosCore\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Chaos\UHT"
/I "Runtime\Experimental\Chaos\Public"
/I "Runtime\Experimental\Voronoi\Public"
/I "Runtime\GeometryCore\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosVDRuntime\UHT"
/I "Runtime\Experimental\ChaosVisualDebugger\Public"
/I "Runtime\SignalProcessing\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioExtensions\UHT"
/I "Runtime\AudioExtensions\Public"
/I "Runtime\AudioMixerCore\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioMixer\UHT"
/I "Runtime\AudioMixer\Classes"
/I "Runtime\AudioMixer\Public"
/I "Developer\TargetPlatform\Public"
/I "Developer\TextureFormat\Public"
/I "Developer\DesktopPlatform\Public"
/I "Developer\DesktopPlatform\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkEngine\UHT"
/I "Runtime\AudioLink\AudioLinkEngine\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkCore\UHT"
/I "Runtime\AudioLink\AudioLinkCore\Public"
/I "Runtime\CookOnTheFly\Internal"
/I "Runtime\Networking\Public"
/I "Runtime\Experimental\IoStoreOnDemand\Public"
/I "Developer\TextureBuildUtilities\Public"
/I "Developer\Horde\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ClothSysRuntimeIntrfc\UHT"
/I "Runtime\ClothingSystemRuntimeInterface\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\IrisCore\UHT"
/I "Runtime\Experimental\Iris\Core\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneCapture\UHT"
/I "Runtime\MovieSceneCapture\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Renderer\UHT"
/I "Runtime\Renderer\Public"
/I "Runtime\Renderer\Internal"
/I "..\Shaders\Public"
/I "..\Shaders\Shared"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementFramework\UHT"
/I "Runtime\TypedElementFramework\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementRuntime\UHT"
/I "Runtime\TypedElementRuntime\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT"
/I "Developer\AnimationDataController\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationBlueprintEditor\UHT"
/I "Editor\AnimationBlueprintEditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Kismet\UHT"
/I "Editor\Kismet\Classes"
/I "Editor\Kismet\Public"
/I "Editor\Kismet\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Persona\UHT"
/I "Editor\Persona\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletonEditor\UHT"
/I "Editor\SkeletonEditor\Public"
/I "Developer\AnimationWidgets\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT"
/I "Developer\ToolWidgets\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT"
/I "Developer\ToolMenus\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationEditor\UHT"
/I "Editor\AnimationEditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AdvancedPreviewScene\UHT"
/I "Editor\AdvancedPreviewScene\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PropertyEditor\UHT"
/I "Editor\PropertyEditor\Public"
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/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorConfig\UHT"
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/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorFramework\UHT"
/I "Editor\EditorFramework\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorSubsystem\UHT"
/I "Editor\EditorSubsystem\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InteractiveToolsFramework\UHT"
/I "Runtime\InteractiveToolsFramework\Public"
/I "Editor\ActorPickerMode\Public"
/I "Editor\SceneDepthPickerMode\Public"
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/I "Editor\AnimationEditMode\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT"
/I "Runtime\Interchange\Core\Public"
/I "Developer\DirectoryWatcher\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Documentation\UHT"
/I "Editor\Documentation\Public"
/I "Editor\MainFrame\Public"
/I "Runtime\Projects\Public"
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/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SourceControl\UHT"
/I "Developer\SourceControl\Public"
/I "Developer\UncontrolledChangelists\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEdMessages\UHT"
/I "Editor\UnrealEdMessages\Classes"
/I "Editor\UnrealEdMessages\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\BlueprintGraph\UHT"
/I "Editor\BlueprintGraph\Classes"
/I "Editor\BlueprintGraph\Public"
/I "Runtime\Online\HTTP\Public"
/I "Runtime\Online\HTTP\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\FunctionalTesting\UHT"
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/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationController\UHT"
/I "Developer\AutomationController\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationTest\UHT"
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/I "Developer\Localization\Public"
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/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\VREditor\UHT"
/I "Editor\VREditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ViewportInteraction\UHT"
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/I "Runtime\HeadMountedDisplay\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Landscape\UHT"
/I "Runtime\Landscape\Classes"
/I "Runtime\Landscape\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DetailCustomizations\UHT"
/I "Editor\DetailCustomizations\Public"
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/I "Editor\ClassViewer\Public"
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/I "Editor\GraphEditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\StructViewer\UHT"
/I "Editor\StructViewer\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowser\UHT"
/I "Editor\ContentBrowser\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetTools\UHT"
/I "Developer\AssetTools\Public"
/I "Developer\Merge\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CollectionManager\UHT"
/I "Developer\CollectionManager\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowserData\UHT"
/I "Editor\ContentBrowserData\Public"
/I "ThirdParty\libSampleRate\Public"
/I "Runtime\NetworkFileSystem\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UMG\UHT"
/I "Runtime\UMG\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieScene\UHT"
/I "Runtime\MovieScene\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\TimeManagement\UHT"
/I "Runtime\TimeManagement\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UniversalObjectLocator\UHT"
/I "Runtime\UniversalObjectLocator\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneTracks\UHT"
/I "Runtime\MovieSceneTracks\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Constraints\UHT"
/I "Runtime\Experimental\Animation\Constraints\Public"
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/I "Runtime\PropertyPath\Public"
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/I "Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public"
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/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT"
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View File

@@ -0,0 +1,2 @@
// Compiler: 14.38.33145
#include "F:/Github_Repo/UTB-Plugin/Plugin/Intermediate/Build/Win64/x64/UnrealEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h"

View File

@@ -0,0 +1,3 @@
// PCH for Editor/UnrealEd/Public/UnrealEdSharedPCH.h
#include "F:/Github_Repo/UTB-Plugin/Plugin/Intermediate/Build/Win64/x64/UnrealEditor/Development/UnrealEd/SharedDefinitions.UnrealEd.Cpp20.h"
#include "Editor/UnrealEd/Public/UnrealEdSharedPCH.h"

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@@ -0,0 +1,336 @@
"F:\Github_Repo\UTB-Plugin\Plugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\UnrealEd\SharedPCH.UnrealEd.Cpp20.cpp"
/I "."
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEd\UHT"
/I "Programs\UnrealLightmass\Public"
/I "Editor\UnrealEd\Classes"
/I "Editor\UnrealEd\Public"
/I "Editor\UnrealEd\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetDefinition\UHT"
/I "Editor\AssetDefinition\Public"
/I "Runtime\Core\Public"
/I "Runtime\Core\Internal"
/I "Runtime\TraceLog\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\VerseVMBytecode"
/I "Runtime\CoreUObject\Public"
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/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\StaticMeshDescription\UHT"
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/I "Runtime\SkeletalMeshDescription\Public"
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/I "Runtime\AnimationCore\Public"
/I "Runtime\PakFile\Public"
/I "Runtime\PakFile\Internal"
/I "Runtime\RSA\Public"
/I "Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsCore\UHT"
/I "Runtime\PhysicsCore\Public"
/I "Runtime\Experimental\ChaosCore\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Chaos\UHT"
/I "Runtime\Experimental\Chaos\Public"
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/I "Runtime\GeometryCore\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosVDRuntime\UHT"
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@@ -0,0 +1,2 @@
// Compiler: 14.38.33145
#include "F:/Github_Repo/UTB-Plugin/Plugin/Intermediate/Build/Win64/x64/UnrealEditor/Development/UnrealEd/SharedPCH.UnrealEd.Project.ValApi.Cpp20.h"

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@@ -0,0 +1,3 @@
// PCH for Editor/UnrealEd/Public/UnrealEdSharedPCH.h
#include "F:/Github_Repo/UTB-Plugin/Plugin/Intermediate/Build/Win64/x64/UnrealEditor/Development/UnrealEd/SharedDefinitions.UnrealEd.Project.ValApi.Cpp20.h"
#include "Editor/UnrealEd/Public/UnrealEdSharedPCH.h"

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@@ -0,0 +1,336 @@
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@@ -0,0 +1,2 @@
// Compiler: 14.38.33145
#include "F:/Github_Repo/UTB-Plugin/Plugin/Intermediate/Build/Win64/x64/UnrealEditor/Development/UnrealEd/SharedPCH.UnrealEd.RTTI.Cpp20.h"

View File

@@ -0,0 +1,3 @@
// PCH for Editor/UnrealEd/Public/UnrealEdSharedPCH.h
#include "F:/Github_Repo/UTB-Plugin/Plugin/Intermediate/Build/Win64/x64/UnrealEditor/Development/UnrealEd/SharedDefinitions.UnrealEd.RTTI.Cpp20.h"
#include "Editor/UnrealEd/Public/UnrealEdSharedPCH.h"

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@@ -0,0 +1,336 @@
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/we4668
/wd4244
/wd4838
/TP
/GR
/W4
/std:c++20
/Zc:preprocessor
/wd5054