Minor Update - Reload Editor + Checkbox to activate auto save before restart - V0.1.0
This commit is contained in:
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79
Plugin/Intermediate/ProjectFiles/.Rider/root.json
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79
Plugin/Intermediate/ProjectFiles/.Rider/root.json
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{
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"ConfigurationsAndPlatforms": [
|
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{
|
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"Configuration": "DebugGame",
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"Platform": "Win64",
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"Target": "Editor"
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},
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||||
{
|
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"Configuration": "DebugGame",
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"Platform": "Win64",
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||||
"Target": "Editor"
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||||
},
|
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{
|
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"Configuration": "DebugGame",
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"Platform": "Win64",
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"Target": "Editor"
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},
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{
|
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"Configuration": "DebugGame",
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"Platform": "Win64",
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"Target": "Program"
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},
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{
|
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"Configuration": "DebugGame",
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"Platform": "Win64",
|
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"Target": "Program"
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},
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{
|
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"Configuration": "DebugGame",
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||||
"Platform": "Win64",
|
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"Target": "Program"
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},
|
||||
{
|
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"Configuration": "Development",
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||||
"Platform": "Win64",
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"Target": "Editor"
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},
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{
|
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"Configuration": "Development",
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"Platform": "Win64",
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"Target": "Editor"
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},
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{
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"Configuration": "Development",
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"Platform": "Win64",
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"Target": "Editor"
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},
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{
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"Configuration": "Development",
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"Platform": "Win64",
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"Target": "Program"
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},
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{
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"Configuration": "Development",
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"Platform": "Win64",
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"Target": "Program"
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},
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{
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"Configuration": "Development",
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"Platform": "Win64",
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"Target": "Program"
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},
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{
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"Configuration": "Shipping",
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"Platform": "Win64",
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"Target": "Program"
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},
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{
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"Configuration": "Shipping",
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"Platform": "Win64",
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"Target": "Program"
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},
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{
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"Configuration": "Shipping",
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"Platform": "Win64",
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"Target": "Program"
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}
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]
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}
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@@ -0,0 +1,133 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="17.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<ProjectReference Include="Android\Android.Automation.csproj">
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<Private>false</Private>
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</ProjectReference>
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<ProjectReference Include="Apple\Apple.Automation.csproj">
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<Private>false</Private>
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</ProjectReference>
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<ProjectReference Include="AutomationUtils\AutomationUtils.Automation.csproj">
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<Private>false</Private>
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</ProjectReference>
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<ProjectReference Include="BuildGraph\BuildGraph.Automation.csproj">
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<Private>false</Private>
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</ProjectReference>
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<ProjectReference Include="CookedEditor\CookedEditor.Automation.csproj">
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<Private>false</Private>
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</ProjectReference>
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<ProjectReference Include="CrowdinLocalization\CrowdinLocalization.Automation.csproj">
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<Private>false</Private>
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</ProjectReference>
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<ProjectReference Include="Gauntlet\Gauntlet.Automation.csproj">
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<Private>false</Private>
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</ProjectReference>
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<ProjectReference Include="IOS\IOS.Automation.csproj">
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<Private>false</Private>
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</ProjectReference>
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<ProjectReference Include="Linux\Linux.Automation.csproj">
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<Private>false</Private>
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</ProjectReference>
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<ProjectReference Include="Localization\Localization.Automation.csproj">
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<Private>false</Private>
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</ProjectReference>
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||||
<ProjectReference Include="LowLevelTests\LowLevelTests.Automation.csproj">
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<Private>false</Private>
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</ProjectReference>
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||||
<ProjectReference Include="Mac\Mac.Automation.csproj">
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<Private>false</Private>
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</ProjectReference>
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<ProjectReference Include="OneSkyLocalization\OneSkyLocalization.Automation.csproj">
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<Private>false</Private>
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</ProjectReference>
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<ProjectReference Include="Scripts\AutomationScripts.Automation.csproj">
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<Private>false</Private>
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</ProjectReference>
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||||
<ProjectReference Include="SmartlingLocalization\SmartlingLocalization.Automation.csproj">
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<Private>false</Private>
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</ProjectReference>
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||||
<ProjectReference Include="SteamDeck\SteamDeck.Automation.csproj">
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<Private>false</Private>
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||||
</ProjectReference>
|
||||
<ProjectReference Include="TVOS\TVOS.Automation.csproj">
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||||
<Private>false</Private>
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||||
</ProjectReference>
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||||
<ProjectReference Include="Turnkey\Turnkey.Automation.csproj">
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||||
<Private>false</Private>
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||||
</ProjectReference>
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||||
<ProjectReference Include="Win\Win.Automation.csproj">
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<Private>false</Private>
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</ProjectReference>
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<ProjectReference Include="XLocLocalization\XLocLocalization.Automation.csproj">
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<Private>false</Private>
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</ProjectReference>
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<ProjectReference Include="..\..\..\Platforms\VisionOS\Source\Programs\AutomationTool\VisionOS.Automation.csproj">
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<Private>false</Private>
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</ProjectReference>
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</ItemGroup>
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<Target Name="CleanUpStaleDlls" AfterTargets="Build">
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<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\Android.Automation.dll" />
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||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\Android.Automation.dll.config" />
|
||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\Android.Automation.pdb" />
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||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\Apple.Automation.dll" />
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||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\Apple.Automation.dll.config" />
|
||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\Apple.Automation.pdb" />
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||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationUtils.Automation.dll" />
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||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationUtils.Automation.dll.config" />
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||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationUtils.Automation.pdb" />
|
||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\BuildGraph.Automation.dll" />
|
||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\BuildGraph.Automation.dll.config" />
|
||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\BuildGraph.Automation.pdb" />
|
||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\CookedEditor.Automation.dll" />
|
||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\CookedEditor.Automation.dll.config" />
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||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\CookedEditor.Automation.pdb" />
|
||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\CrowdinLocalization.Automation.dll" />
|
||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\CrowdinLocalization.Automation.dll.config" />
|
||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\CrowdinLocalization.Automation.pdb" />
|
||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\Gauntlet.Automation.dll" />
|
||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\Gauntlet.Automation.dll.config" />
|
||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\Gauntlet.Automation.pdb" />
|
||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\IOS.Automation.dll" />
|
||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\IOS.Automation.dll.config" />
|
||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\IOS.Automation.pdb" />
|
||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\Linux.Automation.dll" />
|
||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\Linux.Automation.dll.config" />
|
||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\Linux.Automation.pdb" />
|
||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\Localization.Automation.dll" />
|
||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\Localization.Automation.dll.config" />
|
||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\Localization.Automation.pdb" />
|
||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\LowLevelTests.Automation.dll" />
|
||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\LowLevelTests.Automation.dll.config" />
|
||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\LowLevelTests.Automation.pdb" />
|
||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\Mac.Automation.dll" />
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||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\Mac.Automation.dll.config" />
|
||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\Mac.Automation.pdb" />
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||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\OneSkyLocalization.Automation.dll" />
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||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\OneSkyLocalization.Automation.dll.config" />
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||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\OneSkyLocalization.Automation.pdb" />
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||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts.Automation.dll" />
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||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts.Automation.dll.config" />
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||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts.Automation.pdb" />
|
||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\SmartlingLocalization.Automation.dll" />
|
||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\SmartlingLocalization.Automation.dll.config" />
|
||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\SmartlingLocalization.Automation.pdb" />
|
||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\SteamDeck.Automation.dll" />
|
||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\SteamDeck.Automation.dll.config" />
|
||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\SteamDeck.Automation.pdb" />
|
||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\TVOS.Automation.dll" />
|
||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\TVOS.Automation.dll.config" />
|
||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\TVOS.Automation.pdb" />
|
||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\Turnkey.Automation.dll" />
|
||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\Turnkey.Automation.dll.config" />
|
||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\Turnkey.Automation.pdb" />
|
||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\Win.Automation.dll" />
|
||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\Win.Automation.dll.config" />
|
||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\Win.Automation.pdb" />
|
||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\XLocLocalization.Automation.dll" />
|
||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\XLocLocalization.Automation.dll.config" />
|
||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\XLocLocalization.Automation.pdb" />
|
||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\VisionOS.Automation.dll" />
|
||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\VisionOS.Automation.dll.config" />
|
||||
<Delete Files="F:\UE_5.4\Engine\Binaries\DotNET\AutomationTool\VisionOS.Automation.pdb" />
|
||||
</Target>
|
||||
</Project>
|
476
Plugin/Intermediate/ProjectFiles/Plugin.vcxproj
Normal file
476
Plugin/Intermediate/ProjectFiles/Plugin.vcxproj
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File diff suppressed because one or more lines are too long
100
Plugin/Intermediate/ProjectFiles/Plugin.vcxproj.filters
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100
Plugin/Intermediate/ProjectFiles/Plugin.vcxproj.filters
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||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="17.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<None Include="..\..\Plugin.uproject" />
|
||||
<Filter Include="Source">
|
||||
<UniqueIdentifier>{F31BBDD1-B3E8-3BCC-9652-680E16935819}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<None Include="..\..\Source\Plugin.Target.cs">
|
||||
<Filter>Source</Filter>
|
||||
</None>
|
||||
<None Include="..\..\Source\PluginEditor.Target.cs">
|
||||
<Filter>Source</Filter>
|
||||
</None>
|
||||
<None Include="..\..\.vsconfig" />
|
||||
<Filter Include="Config">
|
||||
<UniqueIdentifier>{FA535FFB-25E1-3D20-B416-52F9BE21E06E}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<None Include="..\..\Config\DefaultEditor.ini">
|
||||
<Filter>Config</Filter>
|
||||
</None>
|
||||
<None Include="..\..\Config\DefaultEngine.ini">
|
||||
<Filter>Config</Filter>
|
||||
</None>
|
||||
<None Include="..\..\Config\DefaultGame.ini">
|
||||
<Filter>Config</Filter>
|
||||
</None>
|
||||
<None Include="..\..\Config\DefaultInput.ini">
|
||||
<Filter>Config</Filter>
|
||||
</None>
|
||||
<Filter Include="Plugins">
|
||||
<UniqueIdentifier>{BB38096A-B391-30DC-A0D4-4F3EA6B44507}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Plugins\ReloadEditor">
|
||||
<UniqueIdentifier>{CA4D3DD6-51B2-3207-9F6E-5C678C7B356A}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Plugins\ReloadEditor\Source">
|
||||
<UniqueIdentifier>{B2088F74-EA90-3C72-A044-9D8434C90D39}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Plugins\ReloadEditor\Source\ReloadEditor">
|
||||
<UniqueIdentifier>{F5A75A67-07F9-30F0-8AF4-D79086B0C4CD}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<None Include="..\..\Plugins\ReloadEditor\Source\ReloadEditor\ReloadEditor.Build.cs">
|
||||
<Filter>Plugins\ReloadEditor\Source\ReloadEditor</Filter>
|
||||
</None>
|
||||
<Filter Include="Plugins\ReloadEditor\Source\ReloadEditor\Private">
|
||||
<UniqueIdentifier>{50A4DDC8-D2E4-3316-9B71-3E3BE50C8709}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<ClCompile Include="..\..\Plugins\ReloadEditor\Source\ReloadEditor\Private\ReloadEditor.cpp">
|
||||
<Filter>Plugins\ReloadEditor\Source\ReloadEditor\Private</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\Plugins\ReloadEditor\Source\ReloadEditor\Private\ReloadEditorCommands.cpp">
|
||||
<Filter>Plugins\ReloadEditor\Source\ReloadEditor\Private</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\Plugins\ReloadEditor\Source\ReloadEditor\Private\ReloadEditorStyle.cpp">
|
||||
<Filter>Plugins\ReloadEditor\Source\ReloadEditor\Private</Filter>
|
||||
</ClCompile>
|
||||
<Filter Include="Plugins\ReloadEditor\Source\ReloadEditor\Public">
|
||||
<UniqueIdentifier>{63B644B3-9404-3B05-ADE3-D57048E1CE82}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<ClInclude Include="..\..\Plugins\ReloadEditor\Source\ReloadEditor\Public\ReloadEditor.h">
|
||||
<Filter>Plugins\ReloadEditor\Source\ReloadEditor\Public</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\Plugins\ReloadEditor\Source\ReloadEditor\Public\ReloadEditorCommands.h">
|
||||
<Filter>Plugins\ReloadEditor\Source\ReloadEditor\Public</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\Plugins\ReloadEditor\Source\ReloadEditor\Public\ReloadEditorStyle.h">
|
||||
<Filter>Plugins\ReloadEditor\Source\ReloadEditor\Public</Filter>
|
||||
</ClInclude>
|
||||
<None Include="..\..\Plugins\ReloadEditor\ReloadEditor.uplugin">
|
||||
<Filter>Plugins\ReloadEditor</Filter>
|
||||
</None>
|
||||
<Filter Include="Plugins\ReloadEditor\Resources">
|
||||
<UniqueIdentifier>{133AF9EA-D133-3BAA-9F10-EFF8E72A849E}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<None Include="..\..\Plugins\ReloadEditor\Resources\Icon128.png">
|
||||
<Filter>Plugins\ReloadEditor\Resources</Filter>
|
||||
</None>
|
||||
<None Include="..\..\Plugins\ReloadEditor\Resources\PlaceholderButtonIcon.svg">
|
||||
<Filter>Plugins\ReloadEditor\Resources</Filter>
|
||||
</None>
|
||||
<Filter Include="Source\Plugin">
|
||||
<UniqueIdentifier>{6448363F-50B3-37C8-8892-250BD90255A1}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<None Include="..\..\Source\Plugin\Plugin.Build.cs">
|
||||
<Filter>Source\Plugin</Filter>
|
||||
</None>
|
||||
<ClCompile Include="..\..\Source\Plugin\Plugin.cpp">
|
||||
<Filter>Source\Plugin</Filter>
|
||||
</ClCompile>
|
||||
<ClInclude Include="..\..\Source\Plugin\Plugin.h">
|
||||
<Filter>Source\Plugin</Filter>
|
||||
</ClInclude>
|
||||
<ClCompile Include="..\..\Source\Plugin\TempClass.cpp">
|
||||
<Filter>Source\Plugin</Filter>
|
||||
</ClCompile>
|
||||
<ClInclude Include="..\..\Source\Plugin\TempClass.h">
|
||||
<Filter>Source\Plugin</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
54
Plugin/Intermediate/ProjectFiles/Plugin.vcxproj.user
Normal file
54
Plugin/Intermediate/ProjectFiles/Plugin.vcxproj.user
Normal file
@@ -0,0 +1,54 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="17.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugGame|x64'">
|
||||
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Win64_arm64_DebugGame|x64'">
|
||||
<DebuggerFlavor>WindowsRemoteDebugger</DebuggerFlavor>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Win64_arm64ec_DebugGame|x64'">
|
||||
<DebuggerFlavor>WindowsRemoteDebugger</DebuggerFlavor>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugGame_Editor|x64'">
|
||||
<LocalDebuggerCommandArguments>"$(SolutionDir)Plugin.uproject" -skipcompile</LocalDebuggerCommandArguments>
|
||||
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Win64_arm64_DebugGame_Editor|x64'">
|
||||
<RemoteDebuggerCommandArguments>"$(SolutionDir)Plugin.uproject" -skipcompile</RemoteDebuggerCommandArguments>
|
||||
<DebuggerFlavor>WindowsRemoteDebugger</DebuggerFlavor>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Win64_arm64ec_DebugGame_Editor|x64'">
|
||||
<RemoteDebuggerCommandArguments>"$(SolutionDir)Plugin.uproject" -skipcompile</RemoteDebuggerCommandArguments>
|
||||
<DebuggerFlavor>WindowsRemoteDebugger</DebuggerFlavor>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Development|x64'">
|
||||
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Win64_arm64_Development|x64'">
|
||||
<DebuggerFlavor>WindowsRemoteDebugger</DebuggerFlavor>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Win64_arm64ec_Development|x64'">
|
||||
<DebuggerFlavor>WindowsRemoteDebugger</DebuggerFlavor>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Development_Editor|x64'">
|
||||
<LocalDebuggerCommandArguments>"$(SolutionDir)Plugin.uproject" -skipcompile</LocalDebuggerCommandArguments>
|
||||
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Win64_arm64_Development_Editor|x64'">
|
||||
<RemoteDebuggerCommandArguments>"$(SolutionDir)Plugin.uproject" -skipcompile</RemoteDebuggerCommandArguments>
|
||||
<DebuggerFlavor>WindowsRemoteDebugger</DebuggerFlavor>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Win64_arm64ec_Development_Editor|x64'">
|
||||
<RemoteDebuggerCommandArguments>"$(SolutionDir)Plugin.uproject" -skipcompile</RemoteDebuggerCommandArguments>
|
||||
<DebuggerFlavor>WindowsRemoteDebugger</DebuggerFlavor>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Shipping|x64'">
|
||||
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Win64_arm64_Shipping|x64'">
|
||||
<DebuggerFlavor>WindowsRemoteDebugger</DebuggerFlavor>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Win64_arm64ec_Shipping|x64'">
|
||||
<DebuggerFlavor>WindowsRemoteDebugger</DebuggerFlavor>
|
||||
</PropertyGroup>
|
||||
</Project>
|
174587
Plugin/Intermediate/ProjectFiles/UE5.vcxproj
Normal file
174587
Plugin/Intermediate/ProjectFiles/UE5.vcxproj
Normal file
File diff suppressed because one or more lines are too long
235040
Plugin/Intermediate/ProjectFiles/UE5.vcxproj.filters
Normal file
235040
Plugin/Intermediate/ProjectFiles/UE5.vcxproj.filters
Normal file
File diff suppressed because it is too large
Load Diff
3
Plugin/Intermediate/ProjectFiles/UE5.vcxproj.user
Normal file
3
Plugin/Intermediate/ProjectFiles/UE5.vcxproj.user
Normal file
@@ -0,0 +1,3 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="17.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
</Project>
|
38
Plugin/Intermediate/ProjectFiles/UECommon.props
Normal file
38
Plugin/Intermediate/ProjectFiles/UECommon.props
Normal file
@@ -0,0 +1,38 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup Label="Globals">
|
||||
<Keyword>MakeFileProj</Keyword>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<MinimumVisualStudioVersion>17.0</MinimumVisualStudioVersion>
|
||||
<VCProjectVersion>17.0</VCProjectVersion>
|
||||
<NMakeUseOemCodePage>true</NMakeUseOemCodePage>
|
||||
<TargetRuntime>Native</TargetRuntime>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Label="Configuration">
|
||||
<ConfigurationType>Makefile</ConfigurationType>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<PropertyGroup>
|
||||
<BuildBatchScript>F:\UE_5.4\Engine\Build\BatchFiles\Build.bat</BuildBatchScript>
|
||||
<RebuildBatchScript>F:\UE_5.4\Engine\Build\BatchFiles\Rebuild.bat</RebuildBatchScript>
|
||||
<CleanBatchScript>F:\UE_5.4\Engine\Build\BatchFiles\Clean.bat</CleanBatchScript>
|
||||
<NMakeBuildCommandLine>echo The selected platform/configuration is not valid for this target.</NMakeBuildCommandLine>
|
||||
<NMakeReBuildCommandLine>echo The selected platform/configuration is not valid for this target.</NMakeReBuildCommandLine>
|
||||
<NMakeCleanCommandLine>echo The selected platform/configuration is not valid for this target.</NMakeCleanCommandLine>
|
||||
<NMakeOutput>Invalid Output</NMakeOutput>
|
||||
<OutDir>F:\UE_5.4\Engine\Intermediate\Build\Unused\</OutDir>
|
||||
<IntDir>F:\UE_5.4\Engine\Intermediate\Build\Unused\</IntDir>
|
||||
<IncludePath />
|
||||
<ReferencePath />
|
||||
<LibraryPath />
|
||||
<LibraryWPath />
|
||||
<SourcePath />
|
||||
<ExcludePath />
|
||||
<DefaultSystemIncludePaths>F:\IDE_VS\VC\Tools\MSVC\14.38.33130\INCLUDE;C:\Program Files (x86)\Windows Kits\10\include\10.0.26100.0\ucrt;C:\Program Files (x86)\Windows Kits\10\include\10.0.26100.0\shared;C:\Program Files (x86)\Windows Kits\10\include\10.0.26100.0\um;C:\Program Files (x86)\Windows Kits\10\include\10.0.26100.0\winrt;</DefaultSystemIncludePaths>
|
||||
</PropertyGroup>
|
||||
<ImportGroup Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
</Project>
|
Reference in New Issue
Block a user