Minor Update - Reload Editor + Checkbox to activate auto save before restart - V0.1.0
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/DORIGINAL_FILE_NAME="UnrealEditor-ReloadEditor.dll"
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/DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings."
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"..\Build\Windows\Resources\Default.rc2"
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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for ReloadEditor
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#pragma once
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#include "F:/Github_Repo/UTB-Plugin/Plugin/Intermediate/Build/Win64/x64/PluginEditor/Development/UnrealEd/SharedDefinitions.UnrealEd.Project.ValApi.Cpp20.InclOrderOldest.h"
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#undef RELOADEDITOR_API
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#define UE_IS_ENGINE_MODULE 0
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#define DEPRECATED_FORGAME DEPRECATED
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#define UE_DEPRECATED_FORGAME UE_DEPRECATED
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#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 1
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#define UE_PROJECT_NAME Plugin
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#define UE_TARGET_NAME PluginEditor
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#define UE_MODULE_NAME "ReloadEditor"
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#define UE_PLUGIN_NAME "ReloadEditor"
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#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
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#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
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#define RELOADEDITOR_API DLLEXPORT
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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for ReloadEditor
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#pragma once
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#include "F:/Github_Repo/UTB-Plugin/Plugin/Intermediate/Build/Win64/x64/UnrealEditor/Development/UnrealEd/SharedDefinitions.UnrealEd.Cpp20.h"
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#undef RELOADEDITOR_API
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#define UE_IS_ENGINE_MODULE 1
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#define UE_VALIDATE_FORMAT_STRINGS 1
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#define UE_VALIDATE_INTERNAL_API 0
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#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
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#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
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#define UE_PROJECT_NAME Plugin
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#define UE_TARGET_NAME UnrealEditor
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#define UE_MODULE_NAME "ReloadEditor"
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#define UE_PLUGIN_NAME "ReloadEditor"
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#define RELOADEDITOR_API DLLEXPORT
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{
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"RemapUnityFiles":
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{
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}
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}
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
"F:\Github_Repo\UTB-Plugin\Plugin\Plugins\ReloadEditor\Intermediate\Build\Win64\x64\UnrealEditor\Development\ReloadEditor\ReloadEditor.cpp.obj"
|
||||
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|
||||
"F:\Github_Repo\UTB-Plugin\Plugin\Plugins\ReloadEditor\Intermediate\Build\Win64\x64\UnrealEditor\Development\ReloadEditor\ReloadEditorStyle.cpp.obj"
|
||||
"F:\Github_Repo\UTB-Plugin\Plugin\Plugins\ReloadEditor\Intermediate\Build\Win64\x64\UnrealEditor\Development\ReloadEditor\Default.rc2.res"
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
"iphlpapi.lib"
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||||
"setupapi.lib"
|
||||
"synchronization.lib"
|
||||
"dwmapi.lib"
|
||||
"imm32.lib"
|
||||
/OUT:"F:\Github_Repo\UTB-Plugin\Plugin\Plugins\ReloadEditor\Binaries\Win64\UnrealEditor-ReloadEditor.dll"
|
||||
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|
||||
/PDB:"F:\Github_Repo\UTB-Plugin\Plugin\Plugins\ReloadEditor\Binaries\Win64\UnrealEditor-ReloadEditor.pdb"
|
||||
/ignore:4078
|
@@ -0,0 +1,81 @@
|
||||
/MANIFEST:EMBED
|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
"F:\Github_Repo\UTB-Plugin\Plugin\Plugins\ReloadEditor\Intermediate\Build\Win64\x64\UnrealEditor\Development\ReloadEditor\ReloadEditor.cpp.obj"
|
||||
"F:\Github_Repo\UTB-Plugin\Plugin\Plugins\ReloadEditor\Intermediate\Build\Win64\x64\UnrealEditor\Development\ReloadEditor\ReloadEditorCommands.cpp.obj"
|
||||
"F:\Github_Repo\UTB-Plugin\Plugin\Plugins\ReloadEditor\Intermediate\Build\Win64\x64\UnrealEditor\Development\ReloadEditor\ReloadEditorStyle.cpp.obj"
|
||||
"F:\Github_Repo\UTB-Plugin\Plugin\Plugins\ReloadEditor\Intermediate\Build\Win64\x64\UnrealEditor\Development\ReloadEditor\Default.rc2.res"
|
||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\Projects\UnrealEditor-Projects.lib"
|
||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\InputCore\UnrealEditor-InputCore.lib"
|
||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\EditorFramework\UnrealEditor-EditorFramework.lib"
|
||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\UnrealEd\UnrealEditor-UnrealEd.lib"
|
||||
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||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\CoreUObject\UnrealEditor-CoreUObject.lib"
|
||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\UnrealEditor-Engine.lib"
|
||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\Slate\UnrealEditor-Slate.lib"
|
||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\SlateCore\UnrealEditor-SlateCore.lib"
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||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
"kernel32.lib"
|
||||
"user32.lib"
|
||||
"gdi32.lib"
|
||||
"winspool.lib"
|
||||
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|
||||
"advapi32.lib"
|
||||
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|
||||
"ole32.lib"
|
||||
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|
||||
"uuid.lib"
|
||||
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|
||||
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||||
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|
||||
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|
||||
"setupapi.lib"
|
||||
"synchronization.lib"
|
||||
"dwmapi.lib"
|
||||
"imm32.lib"
|
||||
/OUT:"F:\Github_Repo\UTB-Plugin\Plugin\Plugins\ReloadEditor\Binaries\Win64\UnrealEditor-ReloadEditor.dll"
|
||||
/IMPLIB:"F:\Github_Repo\UTB-Plugin\Plugin\Plugins\ReloadEditor\Intermediate\Build\Win64\x64\UnrealEditor\Development\ReloadEditor\UnrealEditor-ReloadEditor.sup.lib"
|
||||
/PDB:"F:\Github_Repo\UTB-Plugin\Plugin\Plugins\ReloadEditor\Binaries\Win64\UnrealEditor-ReloadEditor.pdb"
|
||||
/ignore:4078
|
Binary file not shown.
@@ -0,0 +1,14 @@
|
||||
/NOLOGO
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||||
/errorReport:prompt
|
||||
/MACHINE:x64
|
||||
/SUBSYSTEM:WINDOWS
|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
/OUT:"F:\Github_Repo\UTB-Plugin\Plugin\Plugins\ReloadEditor\Intermediate\Build\Win64\x64\UnrealEditor\Development\ReloadEditor\UnrealEditor-ReloadEditor.lib"
|
@@ -0,0 +1,14 @@
|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
/OUT:"F:\Github_Repo\UTB-Plugin\Plugin\Plugins\ReloadEditor\Intermediate\Build\Win64\x64\UnrealEditor\Development\ReloadEditor\UnrealEditor-ReloadEditor.lib"
|
Binary file not shown.
Reference in New Issue
Block a user