Minor Update - Reload Editor + Checkbox to activate auto save before restart - V0.1.0
This commit is contained in:
15
Plugin/Source/Plugin.Target.cs
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15
Plugin/Source/Plugin.Target.cs
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// Fill out your copyright notice in the Description page of Project Settings.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class PluginTarget : TargetRules
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{
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public PluginTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Game;
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DefaultBuildSettings = BuildSettingsVersion.V5;
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ExtraModuleNames.AddRange( new string[] { "Plugin" } );
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}
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}
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23
Plugin/Source/Plugin/Plugin.Build.cs
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23
Plugin/Source/Plugin/Plugin.Build.cs
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// Fill out your copyright notice in the Description page of Project Settings.
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using UnrealBuildTool;
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public class Plugin : ModuleRules
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{
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public Plugin(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
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PrivateDependencyModuleNames.AddRange(new string[] { });
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// Uncomment if you are using Slate UI
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// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
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// Uncomment if you are using online features
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// PrivateDependencyModuleNames.Add("OnlineSubsystem");
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// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
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}
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}
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6
Plugin/Source/Plugin/Plugin.cpp
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6
Plugin/Source/Plugin/Plugin.cpp
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "Plugin.h"
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#include "Modules/ModuleManager.h"
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IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, Plugin, "Plugin" );
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6
Plugin/Source/Plugin/Plugin.h
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6
Plugin/Source/Plugin/Plugin.h
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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12
Plugin/Source/Plugin/TempClass.cpp
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12
Plugin/Source/Plugin/TempClass.cpp
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "TempClass.h"
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TempClass::TempClass()
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{
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}
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TempClass::~TempClass()
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{
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}
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15
Plugin/Source/Plugin/TempClass.h
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15
Plugin/Source/Plugin/TempClass.h
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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/**
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*
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*/
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class PLUGIN_API TempClass
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{
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public:
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TempClass();
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~TempClass();
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};
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15
Plugin/Source/PluginEditor.Target.cs
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15
Plugin/Source/PluginEditor.Target.cs
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@@ -0,0 +1,15 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class PluginEditorTarget : TargetRules
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{
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public PluginEditorTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Editor;
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DefaultBuildSettings = BuildSettingsVersion.V5;
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ExtraModuleNames.AddRange( new string[] { "Plugin" } );
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}
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}
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