Merge branch 'main' into ImGui-V2
This commit is contained in:
commit
00151de879
@ -1,6 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="..\packages\Microsoft.Windows.CppWinRT.2.0.220531.1\build\native\Microsoft.Windows.CppWinRT.props" Condition="Exists('..\packages\Microsoft.Windows.CppWinRT.2.0.220531.1\build\native\Microsoft.Windows.CppWinRT.props')" />
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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@ -58,10 +57,6 @@
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<ClCompile Include="textureclass.cpp" />
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<ClCompile Include="textureshaderclass.cpp" />
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<ClCompile Include="Timerclass.cpp" />
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<ClCompile Include="translate.cpp">
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<DependentUpon>translate.vs</DependentUpon>
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<SubType>Code</SubType>
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</ClCompile>
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<ClCompile Include="translateshaderclass.cpp" />
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</ItemGroup>
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<ItemGroup>
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@ -103,10 +98,6 @@
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<ClInclude Include="textureclass.h" />
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<ClInclude Include="textureshaderclass.h" />
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<ClInclude Include="Timerclass.h" />
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<ClInclude Include="translate.h">
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<DependentUpon>translate.vs</DependentUpon>
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<SubType>Code</SubType>
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</ClInclude>
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<ClInclude Include="translateshaderclass.h" />
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</ItemGroup>
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<ItemGroup>
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@ -286,14 +277,4 @@
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</Link>
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</ItemDefinitionGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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<Import Project="..\packages\Microsoft.Windows.CppWinRT.2.0.220531.1\build\native\Microsoft.Windows.CppWinRT.targets" Condition="Exists('..\packages\Microsoft.Windows.CppWinRT.2.0.220531.1\build\native\Microsoft.Windows.CppWinRT.targets')" />
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</ImportGroup>
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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<ErrorText>Ce projet fait référence à des packages NuGet qui sont manquants sur cet ordinateur. Utilisez l'option de restauration des packages NuGet pour les télécharger. Pour plus d'informations, consultez http://go.microsoft.com/fwlink/?LinkID=322105. Le fichier manquant est : {0}.</ErrorText>
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</PropertyGroup>
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<Error Condition="!Exists('..\packages\Microsoft.Windows.CppWinRT.2.0.220531.1\build\native\Microsoft.Windows.CppWinRT.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.Windows.CppWinRT.2.0.220531.1\build\native\Microsoft.Windows.CppWinRT.props'))" />
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<Error Condition="!Exists('..\packages\Microsoft.Windows.CppWinRT.2.0.220531.1\build\native\Microsoft.Windows.CppWinRT.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.Windows.CppWinRT.2.0.220531.1\build\native\Microsoft.Windows.CppWinRT.targets'))" />
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</Target>
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</Project>
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@ -391,4 +391,12 @@
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<Filter>assets</Filter>
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</Text>
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</ItemGroup>
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<ItemGroup>
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<Midl Include="translate.ps">
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<Filter>shader</Filter>
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</Midl>
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<Midl Include="translate.vs">
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<Filter>shader</Filter>
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</Midl>
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</ItemGroup>
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</Project>
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@ -1,18 +0,0 @@
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#include "pch.h"
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#include "Translate.h"
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#if __has_include("Translate.g.cpp")
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#include "Translate.g.cpp"
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#endif
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namespace winrt::enginecustom::implementation
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{
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int32_t Translate::MyProperty()
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{
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throw hresult_not_implemented();
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}
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void Translate::MyProperty(int32_t /*value*/)
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{
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throw hresult_not_implemented();
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}
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}
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@ -1,21 +0,0 @@
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#pragma once
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#include "Translate.g.h"
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namespace winrt::enginecustom::implementation
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{
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struct Translate : TranslateT<Translate>
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{
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Translate() = default;
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int32_t MyProperty();
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void MyProperty(int32_t value);
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};
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}
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namespace winrt::enginecustom::factory_implementation
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{
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struct Translate : TranslateT<Translate, implementation::Translate>
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{
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};
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}
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