FIX DEBUG VS
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@ -329,7 +329,7 @@ void SpriteClass::RenderBuffers(ID3D11DeviceContext* deviceContext)
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bool SpriteClass::LoadTextures(ID3D11Device* device, ID3D11DeviceContext* deviceContext, char* filename)
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{
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std::string textureFilename;
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std::string textureFilename(256, '0');
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std::ifstream fin;
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int i, j;
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char input;
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@ -3,7 +3,7 @@ Pos=60,60
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Size=400,400
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[Window][Khaotic Engine]
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Pos=510,25
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Pos=509,25
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Size=392,273
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[Window][Objects]
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