Minor update - frustum rework
Complete overhaul of frustum culling
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@@ -26,6 +26,7 @@
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<ClCompile Include="CelShadingShader.cpp" />
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<ClCompile Include="Colorshaderclass.cpp" />
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<ClCompile Include="d3dclass.cpp" />
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<ClCompile Include="frustum.cpp" />
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<ClCompile Include="imguiManager.cpp" />
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<ClCompile Include="include\backends\imgui_impl_dx11.cpp" />
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<ClCompile Include="include\backends\imgui_impl_win32.cpp" />
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@@ -79,6 +80,7 @@
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<ClInclude Include="CelShadingShader.h" />
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<ClInclude Include="Colorshaderclass.h" />
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<ClInclude Include="d3dclass.h" />
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<ClInclude Include="frustum.h" />
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<ClInclude Include="imguiManager.h" />
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<ClInclude Include="include\backends\imgui_impl_dx11.h" />
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<ClInclude Include="include\backends\imgui_impl_win32.h" />
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@@ -304,7 +306,10 @@
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<CopyFileToFolders Include="assets\Texture\water01.png">
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<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Texture\</DestinationFolders>
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</CopyFileToFolders>
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<Image Include="assets\Texture\EmptyTexture.png" />
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<CopyFileToFolders Include="assets\Texture\EmptyTexture.png">
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<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Texture\</DestinationFolders>
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<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Texture\</DestinationFolders>
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</CopyFileToFolders>
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<Image Include="KhaoticIcon.ico" />
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<CopyFileToFolders Include="sprite01.tga" />
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<CopyFileToFolders Include="sprite02.tga" />
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