Minor - Optimise l'accès aux ressources D3D - V14.10.0
Refactorise l'accès aux interfaces Direct3D pour plus de clarté et d'efficacité, en utilisant des accesseurs `const` et en déplaçant certaines fonctions directement dans l'en-tête. Cela simplifie l'utilisation des ressources D3D et améliore la lisibilité du code.
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@@ -75,20 +75,20 @@ public:
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*
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* @return Pointer to the ID3D11Device interface.
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*/
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ID3D11Device* get_device();
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ID3D11Device* get_device() const { return device_; };
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/**
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* @brief Gets the Direct3D device context.
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*
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* @return Pointer to the ID3D11DeviceContext interface.
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*/
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ID3D11DeviceContext* get_device_context();
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ID3D11DeviceContext* get_device_context() const { return device_context_; };
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//XMMATRIX get_projection_matrix(XMMATRIX& projectionMatrix);
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IDXGISwapChain* swap_chain;
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/**
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* Get the swap chain associated with the Direct3D device.
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* @return Pointer to the IDXGISwapChain interface.
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*/
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IDXGISwapChain* get_swap_chain();
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IDXGISwapChain* get_swap_chain() const { return swap_chain; };
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/**
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* Resizes the swap chain to the specified width and height.
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* @param width New width of the swap chain.
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@@ -100,7 +100,7 @@ public:
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*
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* @param vsync True to enable vertical sync, false to disable.
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*/
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void set_vsync(bool vsync);
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void set_vsync(bool vsync) { vsync_enabled_ = vsync; };
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/**
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* Get the projection matrix.
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@@ -135,7 +135,10 @@ public:
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/**
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* Resets the viewport to the default settings.
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*/
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void reset_viewport();
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void reset_viewport() const
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{
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device_context_->RSSetViewports(1, &viewport_);
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}
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/**
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* Release all Direct3D resources.
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@@ -151,11 +154,17 @@ public:
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/**
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* Turn on the Z-buffer to enable depth.
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*/
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void turn_z_buffer_on();
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void turn_z_buffer_on()const
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{
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device_context_->OMSetDepthStencilState(depth_stencil_state_, 1);
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}
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/**
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* Turn off the Z-buffer to disable depth.
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*/
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void turn_z_buffer_off();
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void turn_z_buffer_off() const
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{
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device_context_->OMSetDepthStencilState(depth_disabled_stencil_state_, 1);
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}
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/**
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* Turn on alpha blending for transparency effects.
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