diff --git a/enginecustom/applicationclass.cpp b/enginecustom/applicationclass.cpp
index e940250..86631e4 100644
--- a/enginecustom/applicationclass.cpp
+++ b/enginecustom/applicationclass.cpp
@@ -22,6 +22,7 @@ ApplicationClass::~ApplicationClass()
 
 bool ApplicationClass::Initialize(int screenWidth, int screenHeight, HWND hwnd)
 {
+	char modelFilename[128];
 	char textureFilename[128];
 	bool result;
 
@@ -51,12 +52,16 @@ bool ApplicationClass::Initialize(int screenWidth, int screenHeight, HWND hwnd)
 	m_Camera->SetPosition(0.0f, 0.0f, -5.0f);
 	m_Camera->SetRotation(0.0f, 0.0f, 10.0f);
 
-	// Create and initialize the model object.
-	m_Model = new ModelClass;
+	// Set the file name of the model.
+	strcpy_s(modelFilename, "cube.txt");
+
 	// Set the name of the texture file that we will be loading.
 	strcpy_s(textureFilename, "stone01.tga");
 
-	result = m_Model->Initialize(m_Direct3D->GetDevice(), m_Direct3D->GetDeviceContext(), textureFilename);
+	// Create and initialize the model object.
+	m_Model = new ModelClass;
+
+	result = m_Model->Initialize(m_Direct3D->GetDevice(), m_Direct3D->GetDeviceContext(), modelFilename, textureFilename);
 	if (!result)
 	{
 		MessageBox(hwnd, L"Could not initialize the model object.", L"Error", MB_OK);
diff --git a/enginecustom/cube.txt b/enginecustom/cube.txt
new file mode 100644
index 0000000..00b34ba
--- /dev/null
+++ b/enginecustom/cube.txt
@@ -0,0 +1,40 @@
+Vertex Count: 36
+
+Data:
+
+-1.0  1.0 -1.0 0.0 0.0  0.0  0.0 -1.0
+ 1.0  1.0 -1.0 1.0 0.0  0.0  0.0 -1.0
+-1.0 -1.0 -1.0 0.0 1.0  0.0  0.0 -1.0
+-1.0 -1.0 -1.0 0.0 1.0  0.0  0.0 -1.0
+ 1.0  1.0 -1.0 1.0 0.0  0.0  0.0 -1.0
+ 1.0 -1.0 -1.0 1.0 1.0  0.0  0.0 -1.0
+ 1.0  1.0 -1.0 0.0 0.0  1.0  0.0  0.0
+ 1.0  1.0  1.0 1.0 0.0  1.0  0.0  0.0
+ 1.0 -1.0 -1.0 0.0 1.0  1.0  0.0  0.0
+ 1.0 -1.0 -1.0 0.0 1.0  1.0  0.0  0.0
+ 1.0  1.0  1.0 1.0 0.0  1.0  0.0  0.0
+ 1.0 -1.0  1.0 1.0 1.0  1.0  0.0  0.0
+ 1.0  1.0  1.0 0.0 0.0  0.0  0.0  1.0
+-1.0  1.0  1.0 1.0 0.0  0.0  0.0  1.0
+ 1.0 -1.0  1.0 0.0 1.0  0.0  0.0  1.0
+ 1.0 -1.0  1.0 0.0 1.0  0.0  0.0  1.0
+-1.0  1.0  1.0 1.0 0.0  0.0  0.0  1.0
+-1.0 -1.0  1.0 1.0 1.0  0.0  0.0  1.0
+-1.0  1.0  1.0 0.0 0.0 -1.0  0.0  0.0
+-1.0  1.0 -1.0 1.0 0.0 -1.0  0.0  0.0
+-1.0 -1.0  1.0 0.0 1.0 -1.0  0.0  0.0
+-1.0 -1.0  1.0 0.0 1.0 -1.0  0.0  0.0
+-1.0  1.0 -1.0 1.0 0.0 -1.0  0.0  0.0
+-1.0 -1.0 -1.0 1.0 1.0 -1.0  0.0  0.0
+-1.0  1.0  1.0 0.0 0.0  0.0  1.0  0.0
+ 1.0  1.0  1.0 1.0 0.0  0.0  1.0  0.0
+-1.0  1.0 -1.0 0.0 1.0  0.0  1.0  0.0
+-1.0  1.0 -1.0 0.0 1.0  0.0  1.0  0.0
+ 1.0  1.0  1.0 1.0 0.0  0.0  1.0  0.0
+ 1.0  1.0 -1.0 1.0 1.0  0.0  1.0  0.0
+-1.0 -1.0 -1.0 0.0 0.0  0.0 -1.0  0.0
+ 1.0 -1.0 -1.0 1.0 0.0  0.0 -1.0  0.0
+-1.0 -1.0  1.0 0.0 1.0  0.0 -1.0  0.0
+-1.0 -1.0  1.0 0.0 1.0  0.0 -1.0  0.0
+ 1.0 -1.0 -1.0 1.0 0.0  0.0 -1.0  0.0
+ 1.0 -1.0  1.0 1.0 1.0  0.0 -1.0  0.0
\ No newline at end of file
diff --git a/enginecustom/enginecustom.vcxproj b/enginecustom/enginecustom.vcxproj
index 4f7a554..f80b1f4 100644
--- a/enginecustom/enginecustom.vcxproj
+++ b/enginecustom/enginecustom.vcxproj
@@ -87,6 +87,9 @@
   <ItemGroup>
     <Image Include="stone01.tga" />
   </ItemGroup>
+  <ItemGroup>
+    <Text Include="cube.txt" />
+  </ItemGroup>
   <PropertyGroup Label="Globals">
     <VCProjectVersion>17.0</VCProjectVersion>
     <Keyword>Win32Proj</Keyword>
diff --git a/enginecustom/enginecustom.vcxproj.filters b/enginecustom/enginecustom.vcxproj.filters
index 53bb263..d7c8bfd 100644
--- a/enginecustom/enginecustom.vcxproj.filters
+++ b/enginecustom/enginecustom.vcxproj.filters
@@ -137,4 +137,9 @@
       <Filter>assets</Filter>
     </Image>
   </ItemGroup>
+  <ItemGroup>
+    <Text Include="cube.txt">
+      <Filter>assets</Filter>
+    </Text>
+  </ItemGroup>
 </Project>
\ No newline at end of file
diff --git a/enginecustom/modelclass.cpp b/enginecustom/modelclass.cpp
index 2c0cee4..25846f3 100644
--- a/enginecustom/modelclass.cpp
+++ b/enginecustom/modelclass.cpp
@@ -6,6 +6,7 @@ ModelClass::ModelClass()
 	m_vertexBuffer = 0;
 	m_indexBuffer = 0;
 	m_Texture = 0;
+	m_model = 0;
 }
 
 
@@ -18,10 +19,16 @@ ModelClass::~ModelClass()
 {
 }
 
-bool ModelClass::Initialize(ID3D11Device* device, ID3D11DeviceContext* deviceContext, char* textureFilename)
+bool ModelClass::Initialize(ID3D11Device* device, ID3D11DeviceContext* deviceContext, char* modelFilename, char* textureFilename)
 {
 	bool result;
 
+	// Load in the model data.
+	result = LoadModel(modelFilename);
+	if (!result)
+	{
+		return false;
+	}
 
 	// Initialize the vertex and index buffers.
 	result = InitializeBuffers(device);
@@ -48,6 +55,9 @@ void ModelClass::Shutdown()
 	// Shutdown the vertex and index buffers.
 	ShutdownBuffers();
 
+	// Release the model data.
+	ReleaseModel();
+
 	return;
 }
 
@@ -81,35 +91,46 @@ bool ModelClass::InitializeBuffers(ID3D11Device* device)
 	HRESULT result;
 
 
-	// Set the number of vertices in the vertex array.
-	m_vertexCount = 6;
-
-	// Set the number of indices in the index array.
-	m_indexCount = 6;
-
 	// Create the vertex array.
 	vertices = new VertexType[m_vertexCount];
 
 	// Create the index array.
 	indices = new unsigned long[m_indexCount];
 
-	// Load the vertex array with data.
-	vertices[0].position = XMFLOAT3(-1.0f, -1.0f, 0.0f);  // Bottom left.
-	vertices[0].texture = XMFLOAT2(0.0f, 1.0f);
-	vertices[0].normal = XMFLOAT3(0.0f, 0.0f, -1.0f);
+	// Load the vertex array and index array with data.
+	for (int i = 0; i < m_vertexCount; i++)
+	{
+		vertices[i].position = XMFLOAT3(m_model[i].x, m_model[i].y, m_model[i].z);
+		vertices[i].texture = XMFLOAT2(m_model[i].tu, m_model[i].tv);
+		vertices[i].normal = XMFLOAT3(m_model[i].nx, m_model[i].ny, m_model[i].nz);
 
-	vertices[1].position = XMFLOAT3(0.0f, 1.0f, 0.0f);  // Top middle.
-	vertices[1].texture = XMFLOAT2(0.5f, 0.0f);
-	vertices[1].normal = XMFLOAT3(0.0f, 0.0f, -1.0f);
+		indices[i] = i;
+	}
 
-	vertices[2].position = XMFLOAT3(1.0f, -1.0f, 0.0f);  // Bottom right.
-	vertices[2].texture = XMFLOAT2(1.0f, 1.0f);
-	vertices[2].normal = XMFLOAT3(0.0f, 0.0f, -1.0f);
 
-	// Load the index array with data.
-	indices[0] = 0;  // Bottom left.
-	indices[1] = 1;  // Top middle.
-	indices[2] = 2;  // Bottom right.
+	//// Create the vertex array.
+	//vertices = new VertexType[m_vertexCount];
+
+	//// Create the index array.
+	//indices = new unsigned long[m_indexCount];
+
+	//// Load the vertex array with data.
+	//vertices[0].position = XMFLOAT3(-1.0f, -1.0f, 0.0f);  // Bottom left.
+	//vertices[0].texture = XMFLOAT2(0.0f, 1.0f);
+	//vertices[0].normal = XMFLOAT3(0.0f, 0.0f, -1.0f);
+
+	//vertices[1].position = XMFLOAT3(0.0f, 1.0f, 0.0f);  // Top middle.
+	//vertices[1].texture = XMFLOAT2(0.5f, 0.0f);
+	//vertices[1].normal = XMFLOAT3(0.0f, 0.0f, -1.0f);
+
+	//vertices[2].position = XMFLOAT3(1.0f, -1.0f, 0.0f);  // Bottom right.
+	//vertices[2].texture = XMFLOAT2(1.0f, 1.0f);
+	//vertices[2].normal = XMFLOAT3(0.0f, 0.0f, -1.0f);
+
+	//// Load the index array with data.
+	//indices[0] = 0;  // Bottom left.
+	//indices[1] = 1;  // Top middle.
+	//indices[2] = 2;  // Bottom right.
 
 	// Set up the description of the static vertex buffer.
 	vertexBufferDesc.Usage = D3D11_USAGE_DEFAULT;
@@ -231,5 +252,71 @@ void ModelClass::ReleaseTexture()
 		m_Texture = 0;
 	}
 
+	return;
+}
+
+bool ModelClass::LoadModel(char* filename)
+{
+	ifstream fin;
+	char input;
+	int i;
+
+
+	// Open the model file.
+	fin.open(filename);
+
+	// If it could not open the file then exit.
+	if (fin.fail())
+	{
+		return false;
+	}
+
+	// Read up to the value of vertex count.
+	fin.get(input);
+	while (input != ':')
+	{
+		fin.get(input);
+	}
+
+	// Read in the vertex count.
+	fin >> m_vertexCount;
+
+	// Set the number of indices to be the same as the vertex count.
+	m_indexCount = m_vertexCount;
+
+	// Create the model using the vertex count that was read in.
+	m_model = new ModelType[m_vertexCount];
+
+	// Read up to the beginning of the data.
+	fin.get(input);
+	while (input != ':')
+	{
+		fin.get(input);
+	}
+	fin.get(input);
+	fin.get(input);
+
+	// Read in the vertex data.
+	for (i = 0; i < m_vertexCount; i++)
+	{
+		fin >> m_model[i].x >> m_model[i].y >> m_model[i].z;
+		fin >> m_model[i].tu >> m_model[i].tv;
+		fin >> m_model[i].nx >> m_model[i].ny >> m_model[i].nz;
+	}
+
+	// Close the model file.
+	fin.close();
+
+	return true;
+}
+
+void ModelClass::ReleaseModel()
+{
+	if (m_model)
+	{
+		delete[] m_model;
+		m_model = 0;
+	}
+
 	return;
 }
\ No newline at end of file
diff --git a/enginecustom/modelclass.h b/enginecustom/modelclass.h
index d570397..9ffdcda 100644
--- a/enginecustom/modelclass.h
+++ b/enginecustom/modelclass.h
@@ -7,7 +7,9 @@
 //////////////
 #include <d3d11.h>
 #include <directxmath.h>
+#include <fstream>
 using namespace DirectX;
+using namespace std;
 
 ///////////////////////
 // MY CLASS INCLUDES //
@@ -29,12 +31,20 @@ private:
 		XMFLOAT3 normal;
 	};
 
+	struct ModelType
+	{
+		float x, y, z;
+		float tu, tv;
+		float nx, ny, nz;
+	};
+
+
 public:
 	ModelClass();
 	ModelClass(const ModelClass&);
 	~ModelClass();
 
-	bool Initialize(ID3D11Device*, ID3D11DeviceContext*, char*);
+	bool Initialize(ID3D11Device*, ID3D11DeviceContext*, char*, char*);
 	void Shutdown();
 	void Render(ID3D11DeviceContext*);
 
@@ -49,10 +59,15 @@ private:
 	bool LoadTexture(ID3D11Device*, ID3D11DeviceContext*, char*);
 	void ReleaseTexture();
 
+	bool LoadModel(char*);
+	void ReleaseModel();
+
 private:
 	ID3D11Buffer* m_vertexBuffer, * m_indexBuffer;
 	int m_vertexCount, m_indexCount;
 	TextureClass* m_Texture;
+
+	ModelType* m_model;
 };
 
 #endif
\ No newline at end of file