Patch Update - light pos
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@ -225,7 +225,7 @@ bool ApplicationClass::Initialize(int screenWidth, int screenHeight, HWND hwnd)
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m_Lights[0]->SetDirection(0.0f, 0.0f, -1.0f);
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m_Lights[0]->SetSpecularColor(1.0f, 1.0f, 1.0f, 1.0f);
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m_Lights[0]->SetSpecularPower(16.0f);
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m_Lights[0]->SetPosition(0.0f, 0.0f, 6.0f);
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m_Lights[0]->SetPosition(10.0f, 7.0f, -5.0f);
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// Manually set the color and position of each light.
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m_Lights[1] = new LightClass;
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@ -233,21 +233,21 @@ bool ApplicationClass::Initialize(int screenWidth, int screenHeight, HWND hwnd)
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m_Lights[1]->SetDirection(0.0f, 0.0f, 1.0f);
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m_Lights[1]->SetSpecularColor(1.0f, 0.0f, 0.0f, 1.0f);
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m_Lights[1]->SetSpecularPower(16.0f);
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m_Lights[1]->SetPosition(0.0f, 0.0f, 6.0f);
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m_Lights[1]->SetPosition(10.0f, 7.0f, -5.0f);
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m_Lights[2] = new LightClass;
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m_Lights[2]->SetDiffuseColor(0.0f, 1.0f, 0.0f, 1.0f); // Green
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m_Lights[2]->SetDirection(0.0f, 0.0f, 1.0f);
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m_Lights[2]->SetSpecularColor(0.0f, 1.0f, 0.0f, 1.0f);
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m_Lights[2]->SetSpecularPower(16.0f);
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m_Lights[2]->SetPosition(0.0f, 0.0f, 6.0f);
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m_Lights[2]->SetPosition(10.0f, 7.0f, -5.0f);
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m_Lights[3] = new LightClass;
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m_Lights[3]->SetDiffuseColor(0.0f, 0.0f, 1.0f, 1.0f); // Blue
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m_Lights[3]->SetDirection(0.0f, 0.0f, 1.0f);
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m_Lights[3]->SetSpecularColor(0.0f, 0.0f, 1.0f, 1.0f);
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m_Lights[3]->SetSpecularPower(16.0f);
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m_Lights[3]->SetPosition(0.0f, 0.0f, 6.0f);
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m_Lights[3]->SetPosition(10.0f, 7.0f, -5.0f);
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// Create and initialize the normal map shader object.
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@ -12,9 +12,8 @@ Size=492,353
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Collapsed=1
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[Window][Terrain]
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Pos=1123,109
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Pos=816,75
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Size=418,94
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Collapsed=1
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[Window][Light]
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Pos=58,418
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