Major update - Architecture Rework
This commit is contained in:
@@ -19,69 +19,60 @@
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@@ -90,146 +81,182 @@
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||||
<FileType>Document</FileType>
|
||||
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
|
||||
</CopyFileToFolders>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CopyFileToFolders Include="Color.ps">
|
||||
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType>
|
||||
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Pixel</ShaderType>
|
||||
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Pixel</ShaderType>
|
||||
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Pixel</ShaderType>
|
||||
<CopyFileToFolders Include="src\hlsl\transparent.ps">
|
||||
<FileType>Document</FileType>
|
||||
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="Color.vs">
|
||||
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Vertex</ShaderType>
|
||||
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Vertex</ShaderType>
|
||||
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Vertex</ShaderType>
|
||||
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Vertex</ShaderType>
|
||||
<CopyFileToFolders Include="src\hlsl\transparent.vs">
|
||||
<FileType>Document</FileType>
|
||||
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="src\hlsl\water.ps">
|
||||
<FileType>Document</FileType>
|
||||
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="src\hlsl\water.vs">
|
||||
<FileType>Document</FileType>
|
||||
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
|
||||
</CopyFileToFolders>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
@@ -349,16 +376,6 @@
|
||||
<ItemGroup>
|
||||
<CopyFileToFolders Include="font01.txt" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CopyFileToFolders Include="translate.ps">
|
||||
<SubType>Designer</SubType>
|
||||
<FileType>Document</FileType>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="translate.vs">
|
||||
<SubType>Designer</SubType>
|
||||
<FileType>Document</FileType>
|
||||
</CopyFileToFolders>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="resources.rc" />
|
||||
</ItemGroup>
|
||||
@@ -524,7 +541,7 @@
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)enginecustom\include\backends;$(SolutionDir)enginecustom\include\Inc;$(SolutionDir)enginecustom\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)enginecustom\include\backends;$(SolutionDir)enginecustom\include\Inc;$(SolutionDir)enginecustom\include;$(SolutionDir)enginecustom\src\inc\shader;$(SolutionDir)enginecustom\src\inc\system;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
@@ -541,7 +558,7 @@
|
||||
<PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)enginecustom\include\backends;$(SolutionDir)enginecustom\include\Inc;$(SolutionDir)enginecustom\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)enginecustom\include\backends;$(SolutionDir)enginecustom\include\Inc;$(SolutionDir)enginecustom\include;$(SolutionDir)enginecustom\src\inc\shader;$(SolutionDir)enginecustom\src\inc\system;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
|
Reference in New Issue
Block a user