Patch - Deth Shader integration for shadow map - V10.6.1
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@@ -43,6 +43,8 @@
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#include <DirectXMath.h>
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#include <mutex>
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#include "shadow_map.h"
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/////////////
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// GLOBALS //
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@@ -236,6 +238,9 @@ private :
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position_class* position_;
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int drawcalls_;
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shadow_map* shadow_map_;
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ID3D11ShaderResourceView* shadow_map_srv_;
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// ------------------------------------ //
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// ------------- OBJECTS -------------- //
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// ------------------------------------ //
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@@ -258,7 +263,6 @@ private :
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std::vector<light_class*> lights_;
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int num_lights_;
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light_class* sun_light_;
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XMFLOAT3 true_light_position_;
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model_class* light_model_;
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@@ -270,7 +274,6 @@ private :
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font_shader_class* font_shader_;
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bitmap_class* bitmap_;
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sprite_class* sprite_;
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bool enable_cel_shading_;
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// ----------------------------------- //
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