Merge branch 'translation-texture-' into Axel-G-Shader-Manager
This commit is contained in:
@@ -1,6 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="..\packages\Microsoft.Windows.CppWinRT.2.0.220531.1\build\native\Microsoft.Windows.CppWinRT.props" Condition="Exists('..\packages\Microsoft.Windows.CppWinRT.2.0.220531.1\build\native\Microsoft.Windows.CppWinRT.props')" />
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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@@ -26,18 +25,23 @@
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<ClCompile Include="Cameraclass.cpp" />
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<ClCompile Include="Colorshaderclass.cpp" />
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<ClCompile Include="d3dclass.cpp" />
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<ClCompile Include="displayplaneclass.cpp" />
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<ClCompile Include="fontclass.cpp" />
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<ClCompile Include="fontshaderclass.cpp" />
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<ClCompile Include="fpsclass.cpp" />
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<ClCompile Include="frustumclass.cpp" />
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<ClCompile Include="inputclass.cpp" />
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<ClCompile Include="Lightclass.cpp" />
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<ClCompile Include="lightmapshaderclass.cpp" />
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<ClCompile Include="Lightshaderclass.cpp" />
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<ClCompile Include="Main.cpp" />
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<ClCompile Include="modelclass.cpp" />
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<ClCompile Include="modellistclass.cpp" />
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<ClCompile Include="Multitextureshaderclass.cpp" />
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<ClCompile Include="normalmapshaderclass.cpp" />
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<ClCompile Include="shadermanagerclass.cpp" />
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<ClCompile Include="positionclass.cpp" />
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<ClCompile Include="rendertextureclass.cpp" />
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<ClCompile Include="specmapshaderclass.cpp" />
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<ClCompile Include="Spriteclass.cpp" />
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<ClCompile Include="Systemclass.cpp" />
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@@ -45,6 +49,7 @@
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<ClCompile Include="textureclass.cpp" />
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<ClCompile Include="textureshaderclass.cpp" />
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<ClCompile Include="Timerclass.cpp" />
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<ClCompile Include="translateshaderclass.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="alphamapshaderclass.h" />
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@@ -53,17 +58,22 @@
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<ClInclude Include="Cameraclass.h" />
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<ClInclude Include="Colorshaderclass.h" />
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<ClInclude Include="d3dclass.h" />
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<ClInclude Include="displayplaneclass.h" />
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<ClInclude Include="fontclass.h" />
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<ClInclude Include="fontshaderclass.h" />
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<ClInclude Include="fpsclass.h" />
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<ClInclude Include="frustumclass.h" />
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<ClInclude Include="inputclass.h" />
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<ClInclude Include="lightclass.h" />
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<ClInclude Include="lightmapshaderclass.h" />
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<ClInclude Include="lightshaderclass.h" />
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<ClInclude Include="modelclass.h" />
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<ClInclude Include="modellistclass.h" />
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<ClInclude Include="Multitextureshaderclass.h" />
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<ClInclude Include="normalmapshaderclass.h" />
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<ClInclude Include="shadermanagerclass.h" />
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<ClInclude Include="positionclass.h" />
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<ClInclude Include="rendertextureclass.h" />
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<ClInclude Include="specmapshaderclass.h" />
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<ClInclude Include="Spriteclass.h" />
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<ClInclude Include="systemclass.h" />
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@@ -71,6 +81,7 @@
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<ClInclude Include="textureclass.h" />
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<ClInclude Include="textureshaderclass.h" />
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<ClInclude Include="Timerclass.h" />
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<ClInclude Include="translateshaderclass.h" />
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</ItemGroup>
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<ItemGroup>
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<None Include="alphamap.ps" />
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@@ -85,7 +96,6 @@
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<None Include="Multitexture.vs" />
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<None Include="normalmap.ps" />
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<None Include="normalmap.vs" />
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<None Include="packages.config" />
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<None Include="specmap.ps" />
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<None Include="specmap.vs" />
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<None Include="texture.ps" />
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@@ -97,7 +107,6 @@
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Pixel</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Pixel</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Pixel</ShaderType>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</ExcludedFromBuild>
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<FileType>Document</FileType>
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</None>
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<None Include="Color.vs">
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@@ -105,7 +114,6 @@
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Vertex</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Vertex</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Vertex</ShaderType>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</ExcludedFromBuild>
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<FileType>Document</FileType>
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</None>
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</ItemGroup>
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@@ -127,11 +135,20 @@
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<Text Include="sphere.txt" />
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<Text Include="square.txt" />
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</ItemGroup>
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<ItemGroup>
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<None Include="translate.ps">
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<SubType>Designer</SubType>
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<FileType>Document</FileType>
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</None>
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<None Include="translate.vs">
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<SubType>Designer</SubType>
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<FileType>Document</FileType>
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</None>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>17.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{92cf56c4-76bb-40d4-8fe5-36c15f5f127a}</ProjectGuid>
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<RootNamespace>enginecustom</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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@@ -236,14 +253,4 @@
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</Link>
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</ItemDefinitionGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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<Import Project="..\packages\Microsoft.Windows.CppWinRT.2.0.220531.1\build\native\Microsoft.Windows.CppWinRT.targets" Condition="Exists('..\packages\Microsoft.Windows.CppWinRT.2.0.220531.1\build\native\Microsoft.Windows.CppWinRT.targets')" />
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</ImportGroup>
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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<ErrorText>Ce projet fait référence à des packages NuGet qui sont manquants sur cet ordinateur. Utilisez l'option de restauration des packages NuGet pour les télécharger. Pour plus d'informations, consultez http://go.microsoft.com/fwlink/?LinkID=322105. Le fichier manquant est : {0}.</ErrorText>
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</PropertyGroup>
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<Error Condition="!Exists('..\packages\Microsoft.Windows.CppWinRT.2.0.220531.1\build\native\Microsoft.Windows.CppWinRT.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.Windows.CppWinRT.2.0.220531.1\build\native\Microsoft.Windows.CppWinRT.props'))" />
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<Error Condition="!Exists('..\packages\Microsoft.Windows.CppWinRT.2.0.220531.1\build\native\Microsoft.Windows.CppWinRT.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.Windows.CppWinRT.2.0.220531.1\build\native\Microsoft.Windows.CppWinRT.targets'))" />
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</Target>
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</Project>
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