Merge branch 'translation-texture-' into Axel-G-Shader-Manager

This commit is contained in:
GolfOcean334
2024-04-05 14:56:46 +02:00
21 changed files with 2404 additions and 75 deletions

View File

@@ -100,6 +100,22 @@
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="shadermanagerclass.cpp">
<ClCompile Include="frustumclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="modellistclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="positionclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="displayplaneclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="rendertextureclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="translateshaderclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
</ItemGroup>
@@ -174,6 +190,22 @@
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="shadermanagerclass.h">
<ClInclude Include="frustumclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="modellistclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="positionclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="displayplaneclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="rendertextureclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="translateshaderclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
</ItemGroup>
@@ -280,4 +312,12 @@
<Filter>assets</Filter>
</Text>
</ItemGroup>
<ItemGroup>
<Midl Include="translate.ps">
<Filter>shader</Filter>
</Midl>
<Midl Include="translate.vs">
<Filter>shader</Filter>
</Midl>
</ItemGroup>
</Project>