Terrain + Fix ImGui

Premier test de Terrain.
Fix les attributs des objets dans ImGui
This commit is contained in:
2024-03-27 11:32:50 +01:00
parent 8d56c159c6
commit 20401c1df8
9 changed files with 132 additions and 29 deletions

View File

@@ -69,6 +69,21 @@
<ClCompile Include="include\imgui_widgets.cpp">
<Filter>Fichiers sources\ImGui</Filter>
</ClCompile>
<ClCompile Include="imguiManager.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="lightclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="lightshaderclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="object.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="textureclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="systemclass.h">
@@ -116,6 +131,21 @@
<ClInclude Include="include\backends\imgui_impl_win32.h">
<Filter>Fichiers d%27en-tête\ImGui</Filter>
</ClInclude>
<ClInclude Include="..\..\dx11win10tut06_src\source\lightclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="imguiManager.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="lightshaderclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="object.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="textureclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
@@ -125,21 +155,13 @@
<None Include="Color.vs">
<Filter>shader</Filter>
</None>
<None Include="light.vs">
<Filter>texture</Filter>
</None>
<None Include="light.ps">
<Filter>texture</Filter>
</None>
<None Include="light.ps" />
<None Include="light.vs" />
</ItemGroup>
<ItemGroup>
<Image Include="stone01.tga">
<Filter>assets</Filter>
</Image>
<Image Include="stone01.tga" />
</ItemGroup>
<ItemGroup>
<Text Include="cube.txt">
<Filter>assets</Filter>
</Text>
<Text Include="cube.txt" />
</ItemGroup>
</Project>