Implements component serialization

Adds serialization and deserialization functionality to the ECS component system.

This allows components to be saved and loaded, enabling scene persistence.
The IdentityComponent is updated to support serialization/deserialization.
The scene saving logic in scene_manager is updated to serialize components instead of hardcoded values.
This commit is contained in:
2025-09-06 14:18:28 +02:00
parent ccd0d045f9
commit 25e7d97b71
6 changed files with 190 additions and 111 deletions

View File

@@ -22,13 +22,13 @@ DockId=0x00000009,0
[Window][Objects]
Pos=0,19
Size=234,609
Size=234,842
Collapsed=0
DockId=0x0000000B,0
[Window][Terrain]
Pos=236,19
Size=266,609
Size=266,842
Collapsed=0
DockId=0x00000007,0
@@ -45,15 +45,15 @@ Collapsed=0
DockId=0x0000000B,1
[Window][Engine Settings]
Pos=1267,462
Size=317,166
Pos=1267,631
Size=317,230
Collapsed=0
DockId=0x00000006,0
[Docking][Data]
DockSpace ID=0xCCBD8CF7 Window=0x3DA2F1DE Pos=0,19 Size=1584,842 Split=Y
DockNode ID=0x00000003 Parent=0xCCBD8CF7 SizeRef=1584,609 Split=X
DockNode ID=0x0000000B Parent=0x00000003 SizeRef=234,842 Selected=0x321620B2
DockNode ID=0x0000000B Parent=0x00000003 SizeRef=234,842 Selected=0x031DC75C
DockNode ID=0x0000000C Parent=0x00000003 SizeRef=1348,842 Split=X
DockNode ID=0x00000007 Parent=0x0000000C SizeRef=266,842 Selected=0x393905AB
DockNode ID=0x00000008 Parent=0x0000000C SizeRef=1316,842 Split=X