patch debug - exec

This commit is contained in:
CatChow0 2025-01-20 23:13:35 +01:00
parent fec593205b
commit 296e04692a
5 changed files with 42 additions and 37 deletions

View File

@ -288,9 +288,11 @@
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Texture\sprite04.png">
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Texture\</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Texture\</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Texture\stone01.png">
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Texture\</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Texture\</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Texture\stone01.tga">
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Texture\</DestinationFolders>
@ -298,12 +300,15 @@
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Texture\wall.png">
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Texture\</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Texture\</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Texture\wall01.png">
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Texture\</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Texture\</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Texture\water01.png">
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Texture\</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Texture\</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Texture\EmptyTexture.png">
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Texture\</DestinationFolders>

View File

@ -419,18 +419,6 @@
<CopyFileToFolders Include="font01.tga">
<Filter>fonts</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="sprite01.tga">
<Filter>Assets</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="sprite02.tga">
<Filter>Assets</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="sprite03.tga">
<Filter>Assets</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="sprite04.tga">
<Filter>Assets</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="Color.ps">
<Filter>shader</Filter>
</CopyFileToFolders>
@ -602,26 +590,38 @@
<CopyFileToFolders Include="assets\Texture\sprite03.png">
<Filter>Assets\Texture</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Texture\sprite04.png">
<Filter>Fichiers de ressources</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Texture\stone01.png">
<Filter>Fichiers de ressources</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Texture\wall.png">
<Filter>Fichiers de ressources</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Texture\wall01.png">
<Filter>Fichiers de ressources</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Texture\water01.png">
<Filter>Fichiers de ressources</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Model\OBJ\plane.obj">
<Filter>Assets\Model\OBJ</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Texture\EmptyTexture.png">
<Filter>Assets\Texture</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Texture\stone01.png">
<Filter>Assets\Texture</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="sprite01.tga">
<Filter>Assets\Texture</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="sprite02.tga">
<Filter>Assets\Texture</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="sprite03.tga">
<Filter>Assets\Texture</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Texture\sprite04.png">
<Filter>Assets\Texture</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="sprite04.tga">
<Filter>Assets\Texture</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Texture\wall.png">
<Filter>Assets\Texture</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Texture\wall01.png">
<Filter>Assets\Texture</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Texture\water01.png">
<Filter>Assets\Texture</Filter>
</CopyFileToFolders>
</ItemGroup>
</Project>

View File

@ -5,7 +5,7 @@ Collapsed=0
[Window][Khaotic Engine]
Pos=1180,27
Size=396,566
Size=396,826
Collapsed=0
DockId=0x00000005,0
@ -45,7 +45,7 @@ Collapsed=0
[Window][Render Window]
Pos=8,27
Size=1170,566
Size=1170,826
Collapsed=0
DockId=0x00000002,0
@ -85,7 +85,7 @@ DockSpace ID=0xCCBD8CF7 Window=0x3DA2F1DE Pos=8,27 Size=1568,826 Split=Y
DockNode ID=0x0000000A Parent=0x00000007 SizeRef=395,411 Selected=0x031DC75C
DockNode ID=0x00000008 Parent=0x0000000B SizeRef=1276,826 Split=X
DockNode ID=0x00000002 Parent=0x00000008 SizeRef=878,826 CentralNode=1 Selected=0x9204953B
DockNode ID=0x00000005 Parent=0x00000008 SizeRef=396,826 Selected=0x0B098C4B
DockNode ID=0x00000005 Parent=0x00000008 SizeRef=396,826 Selected=0x9F035453
DockNode ID=0x0000000C Parent=0x0000000D SizeRef=1568,335 Selected=0x139FDA3F
DockNode ID=0x0000000E Parent=0xCCBD8CF7 SizeRef=1568,258 Selected=0xAB74BEE9

View File

@ -522,7 +522,7 @@ void imguiManager::WidgetEngineSettingsWindow(ApplicationClass* app)
void imguiManager::WidgetLogWindow(ApplicationClass* app)
{
ImGui::Begin("Log Window");
ImGui::Begin("Log Window" , &showLogWindow);
// Filtre de recherche
static ImGuiTextFilter filter;

View File

@ -48,12 +48,12 @@ public:
bool m_EnableCelShading;
private:
bool showObjectWindow = false;
bool showTerrainWindow = false;
bool showLightWindow = false;
bool showShaderWindow = false;
bool showEngineSettingsWindow = false;
bool showLogWindow = false;
bool showObjectWindow;
bool showTerrainWindow;
bool showLightWindow;
bool showShaderWindow;
bool showEngineSettingsWindow;
bool showLogWindow;
bool m_isPhyiscsEnabled = false;