Patch - TODO : Serialized / Deserialized Component DATA - V12.7.1
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@@ -24,6 +24,9 @@ public:
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// Fonction virtuelle pour la mise <20> jour du composant
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virtual void Update(float deltaTime) {}
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// virtual std::string Serialize() {}
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// virtual void Deserialize(const std::string& data) {}
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};
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// Alias utiles
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@@ -20,7 +20,7 @@ public:
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~IdentityComponent() = default;
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void Initialize() override {}
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void Update(float deltaTime) override {}
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//void Update(float deltaTime) override {}
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// Getters et setters
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int GetId() const { return m_id; }
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@@ -294,7 +294,7 @@ bool scene_manager::load_scene() {
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bool scene_manager::save_scene() {
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entity_ = app_->get_entity_manager()->GetAllEntities();
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entity_ = app_->get_entity_manager()->GetAllEntities();
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if (scene_path_.empty()) {
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Logger::Get().Log("Scene path is empty. Cannot save scene.", __FILE__, __LINE__, Logger::LogLevel::Error);
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@@ -355,8 +355,6 @@ bool scene_manager::save_scene() {
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boundingRadius = physics->GetBoundingRadius();
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}
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// <20>crire les donn<6E>es de base de l'objet
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outFile << id << " "
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<< name << " "
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