Patch - TODO : Serialized / Deserialized Component DATA - V12.7.1

This commit is contained in:
2025-06-26 21:44:28 +02:00
parent 763ecff93d
commit 2c005592f0
5 changed files with 23 additions and 12 deletions

View File

@@ -24,6 +24,9 @@ public:
// Fonction virtuelle pour la mise <20> jour du composant
virtual void Update(float deltaTime) {}
// virtual std::string Serialize() {}
// virtual void Deserialize(const std::string& data) {}
};
// Alias utiles

View File

@@ -20,7 +20,7 @@ public:
~IdentityComponent() = default;
void Initialize() override {}
void Update(float deltaTime) override {}
//void Update(float deltaTime) override {}
// Getters et setters
int GetId() const { return m_id; }

View File

@@ -294,7 +294,7 @@ bool scene_manager::load_scene() {
bool scene_manager::save_scene() {
entity_ = app_->get_entity_manager()->GetAllEntities();
entity_ = app_->get_entity_manager()->GetAllEntities();
if (scene_path_.empty()) {
Logger::Get().Log("Scene path is empty. Cannot save scene.", __FILE__, __LINE__, Logger::LogLevel::Error);
@@ -355,8 +355,6 @@ bool scene_manager::save_scene() {
boundingRadius = physics->GetBoundingRadius();
}
// <20>crire les donn<6E>es de base de l'objet
outFile << id << " "
<< name << " "