Minor - Améliore la gestion des entités ImGui - V14.9.0
Optimizes entity management in ImGui by deferring updates to the entity list until necessary. Changes include: - Sets the entity list as dirty upon adding or deleting entities to ensure the list is only updated when needed - Changes the type of entity ID stored in CachedEntity - Adjusts ImGui window size
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@@ -1,6 +1,6 @@
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[Window][DockSpace]
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Pos=0,0
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Size=32,32
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Size=1536,793
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Collapsed=0
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[Window][Debug##Default]
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@@ -57,7 +57,7 @@ Collapsed=0
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DockId=0x00000002,0
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[Docking][Data]
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DockSpace ID=0xCCBD8CF7 Window=0x3DA2F1DE Pos=0,19 Size=32,22 Split=X
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DockSpace ID=0xCCBD8CF7 Window=0x3DA2F1DE Pos=0,19 Size=1536,774 Split=X
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DockNode ID=0x00000001 Parent=0xCCBD8CF7 SizeRef=1350,842 Split=X
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DockNode ID=0x00000005 Parent=0x00000001 SizeRef=1265,842 Split=Y
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DockNode ID=0x00000003 Parent=0x00000005 SizeRef=1584,609 Split=X
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@@ -42,7 +42,7 @@ struct ComponentEntry {
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struct CachedEntity
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{
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std::string name;
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ecs::EntityID id;
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int id;
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};
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class imguiManager
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@@ -502,6 +502,8 @@ void imguiManager::WidgetAddObject()
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// Remplacer les antislashs par des slashs
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std::replace(relativePath.begin(), relativePath.end(), L'\\', L'/');
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app_->add_kobject(relativePath);
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// set entities list as dirty
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entityListDirty = true;
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}
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}
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@@ -596,13 +598,15 @@ void imguiManager::WidgetObjectWindow()
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// Remplacer les antislashs par des slashs
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std::replace(relativePath.begin(), relativePath.end(), L'\\', L'/');
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app_->add_kobject(relativePath);
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// set list as dirty since new entity has been added to the scene
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entityListDirty = true;
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}
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}
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}
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S_LINE
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TEXT_V("Number of cubes: %d", entity_manager_->GetEntityCount())
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SEP
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UpdateCachedEntitiesIfNeeded();
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ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing,ImVec2(4,2));
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@@ -660,6 +664,7 @@ void imguiManager::WidgetInspectorWindow()
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entity_manager_->DestroyEntity(m_selected_entity_id);
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m_selected_entity_id = -1;
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show_inspector_window_ = false;
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entityListDirty = true;
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}
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S_LINE
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@@ -1223,9 +1228,10 @@ void imguiManager::UpdateCachedEntitiesIfNeeded() {
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auto identity = entity->GetComponent<ecs::IdentityComponent>();
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if (identity) {
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std::string name = identity->GetName();
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auto id = identity->GetId();
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if (name.empty())
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name = "Entity " + std::to_string(identity->GetId());
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cachedEntities_.push_back({ name, identity->GetId() });
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cachedEntities_.push_back({name,id});
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}
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}
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entityListDirty = false;
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BIN
x64/Debug/config.txt
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