Patch Update - UI Text No Blur - V10.3.1
This commit is contained in:
@@ -29,6 +29,7 @@ bool imguiManager::Initialize(HWND hwnd, ID3D11Device* device, ID3D11DeviceConte
|
||||
io = &ImGui::GetIO();
|
||||
io->ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
|
||||
io->ConfigFlags |= ImGuiConfigFlags_DockingEnable;
|
||||
io->FontGlobalScale = 1.0f;
|
||||
|
||||
ImGui_ImplWin32_Init(hwnd);
|
||||
ImGui_ImplDX11_Init(m_device, m_deviceContext);
|
||||
@@ -45,8 +46,8 @@ bool imguiManager::Initialize(HWND hwnd, ID3D11Device* device, ID3D11DeviceConte
|
||||
ImVec4 background_light = ImVec4(0.20f, 0.20f, 0.20f, 1.00f); // Fond clair
|
||||
ImVec4 accent = ImVec4(0.14f, 0.44f, 0.80f, 0.50f); // Accent bleu
|
||||
ImVec4 accent_light = ImVec4(0.14f, 0.44f, 0.80f, 1.00f); // Accent bleu vif
|
||||
ImVec4 text = ImVec4(0.85f, 0.85f, 0.85f, 1.00f); // Texte
|
||||
ImVec4 text_dim = ImVec4(0.50f, 0.50f, 0.50f, 1.00f); // Texte secondaire
|
||||
ImVec4 text = ImVec4(1.0f, 1.0f, 1.0f, 1.00f); // Texte plus blanc
|
||||
ImVec4 text_dim = ImVec4(0.70f, 0.70f, 0.70f, 1.00f);
|
||||
|
||||
// Ajustements de style g<>n<EFBFBD>raux
|
||||
style.WindowPadding = ImVec2(4.0f, 4.0f); // Moins de padding dans les fen<65>tres
|
||||
@@ -121,6 +122,23 @@ bool imguiManager::Initialize(HWND hwnd, ID3D11Device* device, ID3D11DeviceConte
|
||||
// Autres <20>l<EFBFBD>ments
|
||||
style.Colors[ImGuiCol_DockingPreview] = accent;
|
||||
style.Colors[ImGuiCol_DockingEmptyBg] = background_light;
|
||||
|
||||
// Charger une police avec une meilleure nettet<65>
|
||||
ImFontConfig fontConfig;
|
||||
fontConfig.OversampleH = 2; // Sur<75>chantillonnage horizontal
|
||||
fontConfig.OversampleV = 2; // Sur<75>chantillonnage vertical
|
||||
fontConfig.PixelSnapH = true; // Alignement sur la grille de pixels
|
||||
fontConfig.RasterizerMultiply = 1.2f; // L<>g<EFBFBD>re augmentation de l'<27>paisseur
|
||||
|
||||
io->Fonts->AddFontDefault(&fontConfig);
|
||||
|
||||
// OU charger une police personnalis<69>e (d<>commenter si vous avez la police)
|
||||
// io->Fonts->AddFontFromFileTTF("assets/fonts/roboto.ttf", 16.0f, &fontConfig);
|
||||
|
||||
|
||||
unsigned char* pixels;
|
||||
int width, height;
|
||||
io->Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
|
||||
|
||||
Logger::Get().Log("imgui initialized", __FILE__, __LINE__, Logger::LogLevel::Initialize);
|
||||
|
||||
|
Reference in New Issue
Block a user