Set Up DirextXTK in git
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54
enginecustom/include/Src/DirectXHelpers.cpp
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54
enginecustom/include/Src/DirectXHelpers.cpp
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//--------------------------------------------------------------------------------------
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// File: DirectXHelpers.cpp
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//
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248929
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//--------------------------------------------------------------------------------------
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#include "pch.h"
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#include "DirectXHelpers.h"
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#include "Effects.h"
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#include "PlatformHelpers.h"
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using namespace DirectX;
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_Use_decl_annotations_
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HRESULT DirectX::CreateInputLayoutFromEffect(
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ID3D11Device* device,
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IEffect* effect,
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const D3D11_INPUT_ELEMENT_DESC* desc,
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size_t count,
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ID3D11InputLayout** pInputLayout) noexcept
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{
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if (!pInputLayout)
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return E_INVALIDARG;
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*pInputLayout = nullptr;
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if (!device || !effect || !desc || !count)
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return E_INVALIDARG;
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void const* shaderByteCode;
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size_t byteCodeLength;
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try
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{
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effect->GetVertexShaderBytecode(&shaderByteCode, &byteCodeLength);
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}
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catch (com_exception e)
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{
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return e.get_result();
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}
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catch (...)
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{
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return E_FAIL;
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}
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return device->CreateInputLayout(
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desc, static_cast<UINT>(count),
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shaderByteCode, byteCodeLength,
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pInputLayout);
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}
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