Patch update - Texture fix + Exe fix
[FIX] : ~ Modification des textures bath et water ~ Ajouts des fichier pour le exe
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@ -267,7 +267,8 @@ bool ApplicationClass::Initialize(int screenWidth, int screenHeight, HWND hwnd)
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// Set the file names of the bath model.
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strcpy_s(modelFilename, "bath.txt");
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Filename.push_back("marble01.tga");
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// replace first element with the new filename
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Filename[0] = "marble01.tga";
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// Create and initialize the bath model object.
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m_BathModel = new ModelClass;
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@ -281,7 +282,8 @@ bool ApplicationClass::Initialize(int screenWidth, int screenHeight, HWND hwnd)
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// Set the file names of the water model.
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strcpy_s(modelFilename, "water.txt");
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Filename.push_back("water01.tga");
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// replace first element with the new filename
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Filename[0] = "water01.tga";
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// Create and initialize the water model object.
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m_WaterModel = new ModelClass;
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@ -151,7 +151,9 @@
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<CopyFileToFolders Include="normalmap.vs">
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<FileType>Document</FileType>
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</CopyFileToFolders>
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<None Include="..\KhaoticDemo\water.ps" />
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<CopyFileToFolders Include="..\KhaoticDemo\water.ps">
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<FileType>Document</FileType>
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</CopyFileToFolders>
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<None Include="packages.config" />
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<CopyFileToFolders Include="reflection.ps">
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<FileType>Document</FileType>
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@ -177,9 +179,15 @@
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<CopyFileToFolders Include="transparent.vs">
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<FileType>Document</FileType>
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</CopyFileToFolders>
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<None Include="refraction.ps" />
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<None Include="refraction.vs" />
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<None Include="water.vs" />
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<CopyFileToFolders Include="refraction.ps">
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<FileType>Document</FileType>
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</CopyFileToFolders>
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<CopyFileToFolders Include="refraction.vs">
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<FileType>Document</FileType>
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</CopyFileToFolders>
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<CopyFileToFolders Include="water.vs">
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<FileType>Document</FileType>
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</CopyFileToFolders>
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</ItemGroup>
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<ItemGroup>
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<CopyFileToFolders Include="Color.ps">
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@ -205,6 +213,7 @@
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<CopyFileToFolders Include="light01.tga" />
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<CopyFileToFolders Include="moss01.tga" />
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<CopyFileToFolders Include="normal01.tga" />
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<CopyFileToFolders Include="marble01.tga" />
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<Image Include="papier.tga" />
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<CopyFileToFolders Include="spec02.tga" />
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<CopyFileToFolders Include="sprite01.tga" />
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@ -212,17 +221,19 @@
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<CopyFileToFolders Include="sprite03.tga" />
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<CopyFileToFolders Include="sprite04.tga" />
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<CopyFileToFolders Include="stone01.tga" />
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<Image Include="wall.tga" />
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<Image Include="water01.tga" />
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<CopyFileToFolders Include="wall.tga" />
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<CopyFileToFolders Include="water01.tga" />
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</ItemGroup>
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<ItemGroup>
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<CopyFileToFolders Include="cube.txt" />
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<CopyFileToFolders Include="font01.txt" />
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<CopyFileToFolders Include="plane.txt" />
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<CopyFileToFolders Include="bath.txt" />
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<Text Include="chunk.txt" />
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<Text Include="sphere.txt" />
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<CopyFileToFolders Include="sprite_data_01.txt" />
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<Text Include="square.txt" />
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<CopyFileToFolders Include="water.txt" />
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</ItemGroup>
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<ItemGroup>
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<CopyFileToFolders Include="translate.ps">
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@ -319,9 +319,6 @@
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Image Include="wall.tga">
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<Filter>assets</Filter>
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</Image>
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<Image Include="papier.tga">
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<Filter>assets</Filter>
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</Image>
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@ -331,24 +328,9 @@
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<Image Include="KhaoticIcon.ico">
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<Filter>Assets</Filter>
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</Image>
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<Image Include="water01.tga">
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<Filter>Assets</Filter>
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</Image>
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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<None Include="refraction.ps">
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<Filter>shader</Filter>
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</None>
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<None Include="refraction.vs">
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<Filter>shader</Filter>
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</None>
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<None Include="..\KhaoticDemo\water.ps">
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<Filter>shader</Filter>
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</None>
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<None Include="water.vs">
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<Filter>shader</Filter>
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</None>
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</ItemGroup>
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<ItemGroup>
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<Text Include="sphere.txt">
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@ -484,5 +466,32 @@
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<CopyFileToFolders Include="alphamap.ps">
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<Filter>Texture</Filter>
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</CopyFileToFolders>
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<CopyFileToFolders Include="refraction.ps">
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<Filter>shader</Filter>
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</CopyFileToFolders>
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<CopyFileToFolders Include="refraction.vs">
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<Filter>shader</Filter>
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</CopyFileToFolders>
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<CopyFileToFolders Include="..\KhaoticDemo\water.ps">
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<Filter>shader</Filter>
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</CopyFileToFolders>
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<CopyFileToFolders Include="water.vs">
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<Filter>shader</Filter>
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</CopyFileToFolders>
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<CopyFileToFolders Include="wall.tga">
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<Filter>assets</Filter>
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</CopyFileToFolders>
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<CopyFileToFolders Include="water01.tga">
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<Filter>Assets</Filter>
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</CopyFileToFolders>
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<CopyFileToFolders Include="bath.txt">
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<Filter>Assets</Filter>
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</CopyFileToFolders>
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<CopyFileToFolders Include="marble01.tga">
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<Filter>Assets</Filter>
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</CopyFileToFolders>
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<CopyFileToFolders Include="water.txt">
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<Filter>Assets</Filter>
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</CopyFileToFolders>
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</ItemGroup>
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</Project>
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@ -271,7 +271,7 @@ void ModelClass::ReleaseTextures()
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bool ModelClass::LoadModel(char* filename)
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{
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Logger::Get().Log("Loading model", __FILE__, __LINE__);
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Logger::Get().Log("Loading model: " + std::string(filename), __FILE__, __LINE__);
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ifstream fin;
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char input;
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@ -324,7 +324,7 @@ bool ModelClass::LoadModel(char* filename)
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// Close the model file.
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fin.close();
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Logger::Get().Log("Model loaded", __FILE__, __LINE__);
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Logger::Get().Log("Model loaded "+ std::string(filename), __FILE__, __LINE__);
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return true;
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}
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@ -489,7 +489,7 @@ bool ModelClass::ChangeTexture(ID3D11Device* device, ID3D11DeviceContext* device
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return false;
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}
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Logger::Get().Log("Texture changed", __FILE__, __LINE__);
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Logger::Get().Log("Texture changed", __FILE__, __LINE__, Logger::LogLevel::Debug);
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return true;
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}
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