diff --git a/enginecustom/applicationclass.cpp b/enginecustom/applicationclass.cpp index 7fba29b..3a2b9a1 100644 --- a/enginecustom/applicationclass.cpp +++ b/enginecustom/applicationclass.cpp @@ -267,7 +267,8 @@ bool ApplicationClass::Initialize(int screenWidth, int screenHeight, HWND hwnd) // Set the file names of the bath model. strcpy_s(modelFilename, "bath.txt"); - Filename.push_back("marble01.tga"); + // replace first element with the new filename + Filename[0] = "marble01.tga"; // Create and initialize the bath model object. m_BathModel = new ModelClass; @@ -281,7 +282,8 @@ bool ApplicationClass::Initialize(int screenWidth, int screenHeight, HWND hwnd) // Set the file names of the water model. strcpy_s(modelFilename, "water.txt"); - Filename.push_back("water01.tga"); + // replace first element with the new filename + Filename[0] = "water01.tga"; // Create and initialize the water model object. m_WaterModel = new ModelClass; diff --git a/enginecustom/enginecustom.vcxproj b/enginecustom/enginecustom.vcxproj index c05edbb..dca7e6a 100644 --- a/enginecustom/enginecustom.vcxproj +++ b/enginecustom/enginecustom.vcxproj @@ -151,7 +151,9 @@ Document - + + Document + Document @@ -177,9 +179,15 @@ Document - - - + + Document + + + Document + + + Document + @@ -205,6 +213,7 @@ + @@ -212,17 +221,19 @@ - - + + + + diff --git a/enginecustom/enginecustom.vcxproj.filters b/enginecustom/enginecustom.vcxproj.filters index fcc6562..bfeafe0 100644 --- a/enginecustom/enginecustom.vcxproj.filters +++ b/enginecustom/enginecustom.vcxproj.filters @@ -319,9 +319,6 @@ - - assets - assets @@ -331,24 +328,9 @@ Assets - - Assets - - - shader - - - shader - - - shader - - - shader - @@ -484,5 +466,32 @@ Texture + + shader + + + shader + + + shader + + + shader + + + assets + + + Assets + + + Assets + + + Assets + + + Assets + \ No newline at end of file diff --git a/enginecustom/modelclass.cpp b/enginecustom/modelclass.cpp index 7581ead..befa8be 100644 --- a/enginecustom/modelclass.cpp +++ b/enginecustom/modelclass.cpp @@ -271,7 +271,7 @@ void ModelClass::ReleaseTextures() bool ModelClass::LoadModel(char* filename) { - Logger::Get().Log("Loading model", __FILE__, __LINE__); + Logger::Get().Log("Loading model: " + std::string(filename), __FILE__, __LINE__); ifstream fin; char input; @@ -324,7 +324,7 @@ bool ModelClass::LoadModel(char* filename) // Close the model file. fin.close(); - Logger::Get().Log("Model loaded", __FILE__, __LINE__); + Logger::Get().Log("Model loaded "+ std::string(filename), __FILE__, __LINE__); return true; } @@ -489,7 +489,7 @@ bool ModelClass::ChangeTexture(ID3D11Device* device, ID3D11DeviceContext* device return false; } - Logger::Get().Log("Texture changed", __FILE__, __LINE__); + Logger::Get().Log("Texture changed", __FILE__, __LINE__, Logger::LogLevel::Debug); return true; } \ No newline at end of file