Major - Adds FMOD audio library - V13.0.0

Adds precompiled FMOD audio library binaries for various platforms (x86, x64, arm64) and build configurations (Debug, Release).
Also adds a basic audio component header file.
This commit is contained in:
2025-09-09 17:58:42 +02:00
parent defc1cb795
commit 42c44b9ff1
36 changed files with 8900 additions and 24 deletions

View File

@@ -9,6 +9,8 @@
#include "camera_class.h"
#include "light_class.h"
#include "Fmod/core/inc/fmod.hpp"
#include "bitmap_class.h"
#include "sprite_class.h"
#include "timer_class.h"

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@@ -7,6 +7,7 @@
#include "entity.h"
#include "component.h"
#include "components/audio_component.h"
#include "components/identity_component.h"
#include "components/render_component.h"
#include "components/transform_component.h"
@@ -50,5 +51,6 @@ inline void EnregistrerTousLesComposants() {
factory.EnregistrerComposant<ecs::ModelPathComponent>("ModelPathComponent");
factory.EnregistrerComposant<ecs::IdentityComponent>("IdentityComponent");
factory.EnregistrerComposant<ecs::RenderComponent>("RenderComponent");
factory.EnregistrerComposant<ecs::AudioComponent>("AudioComponent");
// Ajouter d'autres composants ici
}

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@@ -0,0 +1,35 @@
// AudioComponent.h
#pragma once
#include "ecs/component.h"
#include <Fmod/core/inc/fmod.hpp>
#include <string>
namespace ecs {
class AudioComponent : public Component {
public:
AudioComponent() : m_system(nullptr), m_sound(nullptr), m_channel(nullptr) {}
~AudioComponent() override {
if (m_sound) m_sound->release();
}
bool Load(FMOD::System* system, const std::string& path) {
m_system = system;
return m_system->createSound(path.c_str(), FMOD_DEFAULT, nullptr, &m_sound) == FMOD_OK;
}
void Play() {
if (m_system && m_sound)
m_system->playSound(m_sound, nullptr, false, &m_channel);
}
void Stop() {
if (m_channel)
m_channel->stop();
}
private:
FMOD::System* m_system;
FMOD::Sound* m_sound;
FMOD::Channel* m_channel;
};
}

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@@ -5,20 +5,20 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR pScmdline,
{
system_class* System;
bool result;
wchar_t path[MAX_PATH];
HMODULE hmodule = GetModuleHandle(NULL);
if (hmodule != NULL)
{
GetModuleFileName(hmodule, path, (sizeof(path) / sizeof(wchar_t)));
}
std::filesystem::path exePath(path);
std::filesystem::path WFolder = exePath.parent_path();
// Create the system object.
System = new system_class;
// initialize and run the system object.
result = System->initialize();
if (result)
@@ -27,7 +27,7 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR pScmdline,
System->send_path(path,WFolder);
System->run();
}
// shutdown and release the system object.
System->shutdown();
delete System;