refactor: terrain en cube

This commit is contained in:
StratiX0 2024-04-25 10:04:48 +02:00
parent 73e4a63de0
commit 50d206649b

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@ -1271,13 +1271,13 @@ void ApplicationClass::GenerateTerrain()
int scaleX, scaleY, scaleZ;
scaleX = 10.0f;
scaleY = 10.0f;
scaleY = 1.0f;
scaleZ = 10.0f;
scaleMatrix = XMMatrixScaling(scaleX, scaleY, scaleZ);
// Set the file name of the model.
strcpy_s(modelFilename, "sphere.txt");
strcpy_s(modelFilename, "cube.txt");
strcpy_s(textureFilename, "stone01.tga");
strcpy_s(textureFilename2, "moss01.tga");
strcpy_s(textureFilename3, "alpha01.tga");