refactor: terrain en cube
This commit is contained in:
parent
73e4a63de0
commit
50d206649b
@ -1271,13 +1271,13 @@ void ApplicationClass::GenerateTerrain()
|
||||
int scaleX, scaleY, scaleZ;
|
||||
|
||||
scaleX = 10.0f;
|
||||
scaleY = 10.0f;
|
||||
scaleY = 1.0f;
|
||||
scaleZ = 10.0f;
|
||||
|
||||
scaleMatrix = XMMatrixScaling(scaleX, scaleY, scaleZ);
|
||||
|
||||
// Set the file name of the model.
|
||||
strcpy_s(modelFilename, "sphere.txt");
|
||||
strcpy_s(modelFilename, "cube.txt");
|
||||
strcpy_s(textureFilename, "stone01.tga");
|
||||
strcpy_s(textureFilename2, "moss01.tga");
|
||||
strcpy_s(textureFilename3, "alpha01.tga");
|
||||
|
Loading…
x
Reference in New Issue
Block a user