Patch - Fixes object list item labeling issue - V14.5.34

Avoids duplicated ImGui labels in the object list by adding the entity ID to the item label.

Also, corrects ImGui layout issues, preventing window overlap.
This commit is contained in:
2025-10-10 17:53:49 +02:00
parent 295b7354d9
commit 526b38eb4f
4 changed files with 7 additions and 6 deletions

View File

@@ -1,6 +1,6 @@
[Window][DockSpace]
Pos=0,0
Size=1584,845
Size=1536,793
Collapsed=0
[Window][Debug##Default]
@@ -22,7 +22,7 @@ DockId=0x00000009,0
[Window][Objects]
Pos=0,19
Size=234,842
Size=234,774
Collapsed=0
DockId=0x0000000B,0
@@ -57,7 +57,7 @@ Collapsed=0
DockId=0x00000002,0
[Docking][Data]
DockSpace ID=0xCCBD8CF7 Window=0x3DA2F1DE Pos=0,19 Size=1584,826 Split=X
DockSpace ID=0xCCBD8CF7 Window=0x3DA2F1DE Pos=0,19 Size=1536,774 Split=X
DockNode ID=0x00000001 Parent=0xCCBD8CF7 SizeRef=1350,842 Split=X
DockNode ID=0x00000005 Parent=0x00000001 SizeRef=1265,842 Split=Y
DockNode ID=0x00000003 Parent=0x00000005 SizeRef=1584,609 Split=X

View File

@@ -614,7 +614,8 @@ void imguiManager::WidgetObjectWindow()
{
std::string name = identity->GetName();
if (name.empty()) name = "Entity #" + std::to_string(identity->GetId());
// avoid same label by adding the ID at the end
name += "##" + std::to_string(identity->GetId());
bool isSelected = (entity->GetID() == m_selected_entity_id);
if (SEL(name.c_str(), isSelected))
{

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x64/Debug/config.txt (Stored with Git LFS)

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x64/Release/config.txt (Stored with Git LFS)

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