Patch Update - Fix the loading and saving of the texture - V10.1.1
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@@ -151,7 +151,7 @@ public:
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// Save and load scene
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void SaveScene();
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void LoadScene();
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bool LoadScene();
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void SetScenePath(std::string path) { m_scenePath = path; };
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std::wstring GetScenePath();
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@@ -225,6 +225,8 @@ public:
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void SetTextureContainer (TextureContainer& texturesContainer) { m_Textures = texturesContainer; }
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TextureContainer GetTextureContainer() const { return m_Textures; }
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bool PreloadTextures(ID3D11Device* device, ID3D11DeviceContext* deviceContext, TextureContainer& textureContainer);
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private:
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bool InitializeBuffers(ID3D11Device*);
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