diff --git a/enginecustom/applicationclass.cpp b/enginecustom/applicationclass.cpp index 1410758..2075d4c 100644 --- a/enginecustom/applicationclass.cpp +++ b/enginecustom/applicationclass.cpp @@ -269,13 +269,12 @@ bool ApplicationClass::Initialize(int screenWidth, int screenHeight, HWND hwnd) // Set the file names of the bath model. strcpy_s(modelFilename, "bath.txt"); - strcpy_s(textureFilename1, "marble01.tga"); + Filename.push_back("marble01.tga"); // Create and initialize the bath model object. m_BathModel = new ModelClass; - result = m_BathModel->Initialize(m_Direct3D->GetDevice(), m_Direct3D->GetDeviceContext(), modelFilename, textureFilename1, textureFilename2, textureFilename3, textureFilename4, - textureFilename5, textureFilename6); + result = m_BathModel->Initialize(m_Direct3D->GetDevice(), m_Direct3D->GetDeviceContext(), modelFilename, Filename); if (!result) { MessageBox(hwnd, L"Could not initialize the bath model object.", L"Error", MB_OK); @@ -284,13 +283,12 @@ bool ApplicationClass::Initialize(int screenWidth, int screenHeight, HWND hwnd) // Set the file names of the water model. strcpy_s(modelFilename, "water.txt"); - strcpy_s(textureFilename1, "water01.tga"); + Filename.push_back("water01.tga"); // Create and initialize the water model object. m_WaterModel = new ModelClass; - result = m_WaterModel->Initialize(m_Direct3D->GetDevice(), m_Direct3D->GetDeviceContext(), modelFilename, textureFilename1, textureFilename2, textureFilename3, textureFilename4, - textureFilename5, textureFilename6); + result = m_WaterModel->Initialize(m_Direct3D->GetDevice(), m_Direct3D->GetDeviceContext(), modelFilename, Filename); if (!result) { MessageBox(hwnd, L"Could not initialize the water model object.", L"Error", MB_OK);