Fix: Probleme de merge réglé
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2ffcf977d7
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@ -269,13 +269,12 @@ bool ApplicationClass::Initialize(int screenWidth, int screenHeight, HWND hwnd)
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// Set the file names of the bath model.
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// Set the file names of the bath model.
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strcpy_s(modelFilename, "bath.txt");
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strcpy_s(modelFilename, "bath.txt");
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strcpy_s(textureFilename1, "marble01.tga");
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Filename.push_back("marble01.tga");
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// Create and initialize the bath model object.
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// Create and initialize the bath model object.
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m_BathModel = new ModelClass;
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m_BathModel = new ModelClass;
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result = m_BathModel->Initialize(m_Direct3D->GetDevice(), m_Direct3D->GetDeviceContext(), modelFilename, textureFilename1, textureFilename2, textureFilename3, textureFilename4,
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result = m_BathModel->Initialize(m_Direct3D->GetDevice(), m_Direct3D->GetDeviceContext(), modelFilename, Filename);
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textureFilename5, textureFilename6);
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if (!result)
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if (!result)
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{
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{
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MessageBox(hwnd, L"Could not initialize the bath model object.", L"Error", MB_OK);
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MessageBox(hwnd, L"Could not initialize the bath model object.", L"Error", MB_OK);
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@ -284,13 +283,12 @@ bool ApplicationClass::Initialize(int screenWidth, int screenHeight, HWND hwnd)
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// Set the file names of the water model.
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// Set the file names of the water model.
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strcpy_s(modelFilename, "water.txt");
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strcpy_s(modelFilename, "water.txt");
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strcpy_s(textureFilename1, "water01.tga");
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Filename.push_back("water01.tga");
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// Create and initialize the water model object.
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// Create and initialize the water model object.
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m_WaterModel = new ModelClass;
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m_WaterModel = new ModelClass;
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result = m_WaterModel->Initialize(m_Direct3D->GetDevice(), m_Direct3D->GetDeviceContext(), modelFilename, textureFilename1, textureFilename2, textureFilename3, textureFilename4,
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result = m_WaterModel->Initialize(m_Direct3D->GetDevice(), m_Direct3D->GetDeviceContext(), modelFilename, Filename);
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textureFilename5, textureFilename6);
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if (!result)
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if (!result)
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{
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{
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MessageBox(hwnd, L"Could not initialize the water model object.", L"Error", MB_OK);
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MessageBox(hwnd, L"Could not initialize the water model object.", L"Error", MB_OK);
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