ALED
This commit is contained in:
parent
af01f223c1
commit
5e68105fe1
126
.idea/.idea.KhaoticEngineReborn/.idea/workspace.xml
generated
126
.idea/.idea.KhaoticEngineReborn/.idea/workspace.xml
generated
@ -12,9 +12,9 @@
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||||
<change beforePath="$PROJECT_DIR$/enginecustom/src/hlsl/font.vs" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/hlsl/font.vs" afterDir="false" />
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||||
<change beforePath="$PROJECT_DIR$/enginecustom/src/inc/system/applicationclass.h" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/inc/system/applicationclass.h" afterDir="false" />
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||||
<change beforePath="$PROJECT_DIR$/enginecustom/src/inc/system/imguiManager.h" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/inc/system/imguiManager.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/enginecustom/src/inc/system/textclass.h" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/inc/system/textclass.h" afterDir="false" />
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||||
<change beforePath="$PROJECT_DIR$/enginecustom/src/src/shader/fontshaderclass.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/src/shader/fontshaderclass.cpp" afterDir="false" />
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||||
<change beforePath="$PROJECT_DIR$/enginecustom/src/src/system/Systemclass.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/src/system/Systemclass.cpp" afterDir="false" />
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||||
<change beforePath="$PROJECT_DIR$/enginecustom/src/src/system/applicationclass.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/src/system/applicationclass.cpp" afterDir="false" />
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||||
<change beforePath="$PROJECT_DIR$/enginecustom/src/src/system/d3dclass.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/src/system/d3dclass.cpp" afterDir="false" />
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||||
<change beforePath="$PROJECT_DIR$/enginecustom/src/src/system/imguiManager.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/enginecustom/src/src/system/imguiManager.cpp" afterDir="false" />
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||||
</list>
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||||
<option name="SHOW_DIALOG" value="false" />
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||||
@ -61,90 +61,7 @@
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||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="cidr-memory-view://5" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://C:/Program Files (x86)/Windows Kits/10/Include/10.0.26100.0/um/d3d11.h" root0="SKIP_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/enginecustom/src/src/shader/CelShadingShader.cpp" root0="FORCE_HIGHLIGHTING" />
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</component>
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@ -160,25 +77,25 @@
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<option name="hideEmptyMiddlePackages" value="true" />
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<option name="showLibraryContents" value="true" />
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</component>
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<component name="PropertiesComponent">{
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"keyToString": {
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"ASKED_SHARE_PROJECT_CONFIGURATION_FILES": "true",
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"C++ Project.enginecustom.executor": "Run",
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"C/C++ Project.enginecustom.executor": "Run",
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"RunOnceActivity.ShowReadmeOnStart": "true",
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"RunOnceActivity.git.unshallow": "true",
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"SHARE_PROJECT_CONFIGURATION_FILES": "true",
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"git-widget-placeholder": "main",
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"ignore.virus.scanning.warn.message": "true",
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"node.js.detected.package.eslint": "true",
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"node.js.detected.package.tslint": "true",
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"node.js.selected.package.eslint": "(autodetect)",
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"node.js.selected.package.tslint": "(autodetect)",
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"nodejs_package_manager_path": "npm",
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"settings.editor.selected.configurable": "preferences.keymap",
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"vue.rearranger.settings.migration": "true"
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<component name="PropertiesComponent"><![CDATA[{
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"keyToString": {
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"ASKED_SHARE_PROJECT_CONFIGURATION_FILES": "true",
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"C++ Project.enginecustom.executor": "Run",
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"C/C++ Project.enginecustom.executor": "Run",
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"RunOnceActivity.ShowReadmeOnStart": "true",
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"RunOnceActivity.git.unshallow": "true",
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"SHARE_PROJECT_CONFIGURATION_FILES": "true",
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"git-widget-placeholder": "main",
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"ignore.virus.scanning.warn.message": "true",
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"node.js.detected.package.eslint": "true",
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"node.js.detected.package.tslint": "true",
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"node.js.selected.package.eslint": "(autodetect)",
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"node.js.selected.package.tslint": "(autodetect)",
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"nodejs_package_manager_path": "npm",
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"settings.editor.selected.configurable": "preferences.keymap",
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"vue.rearranger.settings.migration": "true"
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}
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}</component>
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}]]></component>
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<component name="RunManager" selected="C/C++ Project.enginecustom">
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<configuration name="KhaoticDemo" type="CppProject" factoryName="C++ Project">
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<configuration_1 setup="1">
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@ -243,6 +160,7 @@
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<workItem from="1738358054789" duration="9000" />
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<workItem from="1738358091089" duration="6675000" />
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<workItem from="1738364887298" duration="2275000" />
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<workItem from="1738515031789" duration="14018000" />
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</task>
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<task id="LOCAL-00001" summary="Minor update - viewport window tweak">
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<option name="closed" value="true" />
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@ -4,8 +4,8 @@ Size=400,400
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Collapsed=0
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[Window][Khaotic Engine]
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Pos=1187,27
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Size=389,826
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Pos=1233,27
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Size=343,826
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Collapsed=0
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DockId=0x00000005,0
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@ -37,7 +37,7 @@ DockId=0x00000001,2
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Pos=1187,27
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Size=389,826
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Collapsed=0
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DockId=0x00000005,1
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DockId=0x00000008,1
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[Window][DockSpace Demo]
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Size=1584,861
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@ -45,9 +45,9 @@ Collapsed=0
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[Window][Render Window]
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Pos=8,27
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Size=1177,826
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Size=1223,826
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Collapsed=0
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DockId=0x00000002,0
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DockId=0x00000008,0
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[Window][DockSpace]
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Pos=0,0
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@ -72,18 +72,18 @@ Collapsed=0
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DockId=0x00000006,0
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[Docking][Data]
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DockSpace ID=0xC0DFADC4 Pos=8,27 Size=1568,826 Split=X
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DockNode ID=0x00000001 Parent=0xC0DFADC4 SizeRef=330,1094 Selected=0x393905AB
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DockNode ID=0x00000003 Parent=0xC0DFADC4 SizeRef=1700,1094 CentralNode=1
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DockSpace ID=0xCCBD8CF7 Window=0x3DA2F1DE Pos=8,27 Size=1568,826 Split=Y
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DockNode ID=0x00000004 Parent=0xCCBD8CF7 SizeRef=2032,866 Split=Y
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DockNode ID=0x0000000B Parent=0x00000004 SizeRef=1568,637 Split=X
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DockNode ID=0x00000007 Parent=0x0000000B SizeRef=290,826 Split=Y Selected=0x393905AB
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DockNode ID=0x00000009 Parent=0x00000007 SizeRef=395,413 Selected=0x321620B2
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DockNode ID=0x0000000A Parent=0x00000007 SizeRef=395,411 Selected=0x031DC75C
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DockNode ID=0x00000008 Parent=0x0000000B SizeRef=1276,826 Split=X
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DockNode ID=0x00000002 Parent=0x00000008 SizeRef=1177,826 CentralNode=1 Selected=0x9204953B
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DockNode ID=0x00000005 Parent=0x00000008 SizeRef=389,826 Selected=0x9F035453
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DockNode ID=0x0000000C Parent=0x00000004 SizeRef=1568,335 Selected=0x139FDA3F
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DockNode ID=0x00000006 Parent=0xCCBD8CF7 SizeRef=2032,226 Selected=0xAB74BEE9
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DockSpace ID=0xC0DFADC4 Pos=8,27 Size=1568,826 Split=X
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DockNode ID=0x00000001 Parent=0xC0DFADC4 SizeRef=330,1094 Selected=0x393905AB
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DockNode ID=0x00000003 Parent=0xC0DFADC4 SizeRef=1700,1094 CentralNode=1
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DockSpace ID=0xCCBD8CF7 Window=0x3DA2F1DE Pos=8,27 Size=1568,826 Split=X
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DockNode ID=0x00000002 Parent=0xCCBD8CF7 SizeRef=1223,826 Split=Y
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DockNode ID=0x00000004 Parent=0x00000002 SizeRef=2032,866 Split=Y
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||||
DockNode ID=0x0000000B Parent=0x00000004 SizeRef=1568,637 Split=X
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DockNode ID=0x00000007 Parent=0x0000000B SizeRef=290,826 Split=Y Selected=0x393905AB
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DockNode ID=0x00000009 Parent=0x00000007 SizeRef=395,413 Selected=0x321620B2
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DockNode ID=0x0000000A Parent=0x00000007 SizeRef=395,411 Selected=0x031DC75C
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DockNode ID=0x00000008 Parent=0x0000000B SizeRef=1276,826 CentralNode=1 Selected=0x9204953B
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DockNode ID=0x0000000C Parent=0x00000004 SizeRef=1568,335 Selected=0x139FDA3F
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DockNode ID=0x00000006 Parent=0x00000002 SizeRef=2032,226 Selected=0xAB74BEE9
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||||
DockNode ID=0x00000005 Parent=0xCCBD8CF7 SizeRef=343,826 Selected=0x9F035453
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||||
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Binary file not shown.
@ -31,8 +31,7 @@ float4 FontPixelShader(PixelInputType input) : SV_TARGET
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// If the color is black on the texture then treat this pixel as transparent.
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if (color.r == 0.0f && color.g == 0.0f && color.b == 0.0f)
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{
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color.a = 0.0f;
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return color;
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return color / color;
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}
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||||
// If the color is other than black on the texture then this is a pixel in the font so draw it using the font pixel color.
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@ -64,7 +64,11 @@ public:
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ApplicationClass();
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~ApplicationClass();
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D3DClass* GetDirect3D();
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RenderTextureClass* GetRenderTexture() const { return m_SceneTexture; };
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RenderTextureClass* GetSceneTexture() const { return m_SceneTexture; };
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RenderTextureClass* GetRenderTexture() const { return m_RenderTexture; };
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RenderTextureClass* GetRefractionTexture() const { return m_RefractionTexture; };
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RenderTextureClass* GetReflectionTexture() const { return m_ReflectionTexture; };
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||||
bool Initialize(int, int, HWND);
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void Shutdown();
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@ -140,6 +144,8 @@ public:
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||||
bool GetCanFixedUpdate() const { return CanFixedUpdate; };
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void SetCanFixedUpdate(bool canFixedUpdate) { CanFixedUpdate = canFixedUpdate; };
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|
||||
ID3D11ShaderResourceView* GetBackBufferSRV() const {return m_BackBufferSRV;};
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||||
private:
|
||||
bool Render(float, float, float, float, float);
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||||
bool RenderPhysics(bool keyLeft, bool keyRight, bool keyUp, bool keyDown, float deltaTime);
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@ -256,6 +262,9 @@ private :
|
||||
bool CanFixedUpdate = false;
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std::thread m_PhysicsThread;
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||||
ID3D11Texture2D* m_BackBufferTexture;
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ID3D11ShaderResourceView* m_BackBufferSRV;
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||||
// ------------------------------------------------- //
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||||
// ------------------- Culling --------------------- //
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||||
// ------------------------------------------------- //
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@ -21,7 +21,7 @@ public:
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bool Initialize(HWND hwnd, ID3D11Device* device, ID3D11DeviceContext* deviceContext);
|
||||
void Shutdown();
|
||||
void Render();
|
||||
void Render(ApplicationClass* app);
|
||||
void NewFrame();
|
||||
void SetupDockspace();
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||||
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@ -178,6 +178,7 @@ bool FontShaderClass::InitializeShader(ID3D11Device* device, HWND hwnd, WCHAR* v
|
||||
polygonLayout[1].AlignedByteOffset = D3D11_APPEND_ALIGNED_ELEMENT;
|
||||
polygonLayout[1].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
|
||||
polygonLayout[1].InstanceDataStepRate = 0;
|
||||
|
||||
|
||||
// Get a count of the elements in the layout.
|
||||
numElements = sizeof(polygonLayout) / sizeof(polygonLayout[0]);
|
||||
|
@ -213,7 +213,7 @@ bool SystemClass::Frame()
|
||||
Logger::Get().Log("Failed to render ImGui widgets", __FILE__, __LINE__, Logger::LogLevel::Error);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
m_Application->GetDirect3D()->EndScene();
|
||||
|
||||
return true;
|
||||
|
@ -994,7 +994,7 @@ bool ApplicationClass::Render(float rotation, float x, float y, float z, float t
|
||||
m_SceneTexture->Shutdown();
|
||||
m_SceneTexture->Initialize(m_Direct3D->GetDevice(), (int)windowSize.x, (int)windowSize.y, SCREEN_DEPTH, SCREEN_NEAR, 1);
|
||||
}
|
||||
|
||||
|
||||
m_SceneTexture->SetRenderTarget(m_Direct3D->GetDeviceContext());
|
||||
m_SceneTexture->ClearRenderTarget(m_Direct3D->GetDeviceContext(), 0.0f, 0.0f, 0.0f, 1.0f);
|
||||
|
||||
@ -1085,48 +1085,6 @@ bool ApplicationClass::Render(float rotation, float x, float y, float z, float t
|
||||
return false;
|
||||
}
|
||||
|
||||
// Setup matrices - Top display plane.
|
||||
worldMatrix = XMMatrixTranslation(0.0f, 1.5f, 0.0f);
|
||||
|
||||
// Render the display plane using the texture shader and the render texture resource.
|
||||
m_DisplayPlane->Render(m_Direct3D->GetDeviceContext());
|
||||
|
||||
result = m_ShaderManager->RenderTextureShader(m_Direct3D->GetDeviceContext(), m_DisplayPlane->GetIndexCount(), worldMatrix, viewMatrix, projectionMatrix,
|
||||
m_RenderTexture->GetShaderResourceView());
|
||||
if (!result)
|
||||
{
|
||||
Logger::Get().Log("Could not render the display plane using the texture shader", __FILE__, __LINE__, Logger::LogLevel::Error);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Setup matrices - Bottom left display plane.
|
||||
worldMatrix = XMMatrixTranslation(-1.5f, -1.5f, 0.0f);
|
||||
|
||||
// Render the display plane using the texture shader and the render texture resource.
|
||||
m_DisplayPlane->Render(m_Direct3D->GetDeviceContext());
|
||||
|
||||
result = m_ShaderManager->RenderTextureShader(m_Direct3D->GetDeviceContext(), m_DisplayPlane->GetIndexCount(), worldMatrix, viewMatrix, projectionMatrix,
|
||||
m_RenderTexture->GetShaderResourceView());
|
||||
if (!result)
|
||||
{
|
||||
Logger::Get().Log("Could not render the display plane using the texture shader", __FILE__, __LINE__, Logger::LogLevel::Error);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Setup matrices - Bottom right display plane.
|
||||
worldMatrix = XMMatrixTranslation(1.5f, -1.5f, 0.0f);
|
||||
|
||||
// Render the display plane using the texture shader and the render texture resource.
|
||||
m_DisplayPlane->Render(m_Direct3D->GetDeviceContext());
|
||||
|
||||
result = m_ShaderManager->RenderTextureShader(m_Direct3D->GetDeviceContext(), m_DisplayPlane->GetIndexCount(), worldMatrix, viewMatrix, projectionMatrix,
|
||||
m_RenderTexture->GetShaderResourceView());
|
||||
if (!result)
|
||||
{
|
||||
Logger::Get().Log("Could not render the display plane using the texture shader", __FILE__, __LINE__, Logger::LogLevel::Error);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Disable the Z buffer and enable alpha blending for 2D rendering.
|
||||
m_Direct3D->TurnZBufferOff();
|
||||
m_Direct3D->EnableAlphaBlending();
|
||||
@ -1361,6 +1319,8 @@ bool ApplicationClass::Render(float rotation, float x, float y, float z, float t
|
||||
m_Direct3D->TurnZBufferOn();
|
||||
m_Direct3D->DisableAlphaBlending();
|
||||
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -29,8 +29,6 @@ bool imguiManager::Initialize(HWND hwnd, ID3D11Device* device, ID3D11DeviceConte
|
||||
|
||||
// Setup style
|
||||
ImGui::StyleColorsDark();
|
||||
ImGuiStyle& style = ImGui::GetStyle();
|
||||
style.Colors[ImGuiCol_WindowBg] = ImVec4(1.0f, 0.1f, 0.1f, 1.0f);
|
||||
|
||||
Logger::Get().Log("imgui initialized", __FILE__, __LINE__, Logger::LogLevel::Initialize);
|
||||
|
||||
@ -46,10 +44,17 @@ void imguiManager::Shutdown()
|
||||
Logger::Get().Log("imgui shutdown", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
|
||||
}
|
||||
|
||||
void imguiManager::Render()
|
||||
void imguiManager::Render(ApplicationClass* app)
|
||||
{
|
||||
ImGui::Render();
|
||||
|
||||
app->GetDirect3D()->TurnZBufferOff();
|
||||
app->GetDirect3D()->EnableAlphaBlending();
|
||||
|
||||
ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
|
||||
|
||||
app->GetDirect3D()->DisableAlphaBlending();
|
||||
app->GetDirect3D()->TurnZBufferOn();
|
||||
}
|
||||
|
||||
void imguiManager::NewFrame()
|
||||
@ -403,7 +408,7 @@ bool imguiManager::ImGuiWidgetRenderer(ApplicationClass* app)
|
||||
WidgetRenderWindow(app, ImVec2(800, 600));
|
||||
|
||||
//render imgui
|
||||
Render();
|
||||
Render(app);
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -604,9 +609,9 @@ void imguiManager::WidgetLogWindow(ApplicationClass* app)
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
|
||||
void imguiManager::WidgetRenderWindow(ApplicationClass* app, ImVec2 availableSize)
|
||||
{
|
||||
|
||||
ImGui::Begin("Render Window");
|
||||
|
||||
ImVec2 oldWindowSize = windowSize;
|
||||
@ -617,7 +622,6 @@ void imguiManager::WidgetRenderWindow(ApplicationClass* app, ImVec2 availableSiz
|
||||
{
|
||||
app->SetWindowSize(windowSize);
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Get the aspect ratio of the scene in app
|
||||
@ -631,17 +635,13 @@ void imguiManager::WidgetRenderWindow(ApplicationClass* app, ImVec2 availableSiz
|
||||
{
|
||||
windowSize.y = windowSize.x / aspectRatio;
|
||||
}
|
||||
|
||||
// Assurez-vous que la texture est valide
|
||||
m_renderTexture = app->GetRenderTexture();
|
||||
if (m_renderTexture)
|
||||
|
||||
ID3D11ShaderResourceView* texture = app->GetSceneTexture()->GetShaderResourceView();
|
||||
if (texture)
|
||||
{
|
||||
|
||||
// Obtenez la vue de la ressource shader de la texture rendue
|
||||
ID3D11ShaderResourceView* texture = m_renderTexture->GetShaderResourceView();
|
||||
|
||||
// Affichez la texture dans une fenêtre ImGui
|
||||
ImGui::Image((ImTextureID)texture, windowSize);
|
||||
ImGui::Image((ImTextureID)texture, windowSize, ImVec2(0, 0), ImVec2(1, 1), ImVec4(1, 1, 1, 1));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
Loading…
x
Reference in New Issue
Block a user