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34
enginecustom/include/glm/ext/matrix_common.inl
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34
enginecustom/include/glm/ext/matrix_common.inl
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#include "../matrix.hpp"
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#include "_matrix_vectorize.hpp"
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namespace glm
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{
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template<length_t C, length_t R, typename T, typename U, qualifier Q>
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GLM_FUNC_QUALIFIER mat<C, R, T, Q> mix(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y, U a)
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{
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return mat<C, R, U, Q>(x) * (static_cast<U>(1) - a) + mat<C, R, U, Q>(y) * a;
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}
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template<length_t C, length_t R, typename T, typename U, qualifier Q>
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GLM_FUNC_QUALIFIER mat<C, R, T, Q> mix(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y, mat<C, R, U, Q> const& a)
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{
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return matrixCompMult(mat<C, R, U, Q>(x), static_cast<U>(1) - a) + matrixCompMult(mat<C, R, U, Q>(y), a);
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}
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template<length_t C, length_t R, typename T, qualifier Q, bool Aligned>
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struct compute_abs_matrix
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{
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR static mat<C, R, T, Q> call(mat<C, R, T, Q> const& x)
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{
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return detail::matrix_functor_1<mat, C, R, T, T, Q>::call(abs, x);
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}
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};
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template<length_t C, length_t R, typename T, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR mat<C, R, T, Q> abs(mat<C, R, T, Q> const& x)
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{
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return compute_abs_matrix<C, R, T, Q, detail::is_aligned<Q>::value>::call(x);
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}
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}//namespace glm
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