le vrai retour des filtres omg ???

This commit is contained in:
StratiX0 2024-03-29 15:01:52 +01:00
parent ff9e729529
commit 64d39c8869
3 changed files with 125 additions and 113 deletions

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@ -1,22 +0,0 @@
# Blender MTL File: 'None'
# Material Count: 2
newmtl Material
Ns 323.999994
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2
newmtl Material.001
Ns 225.000000
Ka 1.000000 1.000000 1.000000
Kd 0.000000 0.002280 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2

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@ -22,139 +22,130 @@
<Filter Include="assets">
<UniqueIdentifier>{741e1efe-db9b-48a7-9ecb-4c34a696f40e}</UniqueIdentifier>
</Filter>
<Filter Include="fonts">
<UniqueIdentifier>{51e14ebb-4f58-488f-8d0f-04935f51efda}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Main.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="Systemclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="inputclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="applicationclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="d3dclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="Colorshaderclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="modelclass.cpp">
<ClCompile Include="bitmapclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="Cameraclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="textureclass.cpp">
<ClCompile Include="Colorshaderclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="lightshaderclass.cpp">
<ClCompile Include="d3dclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="lightclass.cpp">
<ClCompile Include="fontclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="fontshaderclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="inputclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="Lightclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="Lightshaderclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="Main.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="modelclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="Multitextureshaderclass.cpp">
<ClCompile Include="bitmapclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="textureshaderclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="Spriteclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="Systemclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="textclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="textureclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="textureshaderclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="Timerclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="systemclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="inputclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="applicationclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="d3dclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="Colorshaderclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="modelclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="Cameraclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="textureclass.h">
<Filter>Fichiers d%27en-tête</Filter>
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<ClInclude Include="lightshaderclass.h">
<Filter>Fichiers d%27en-tête</Filter>
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<ClInclude Include="Multitextureshaderclass.h">
<Filter>Fichiers d%27en-tête</Filter>
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<ClInclude Include="lightclass.h">
<Filter>Fichiers d%27en-tête</Filter>
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<ClInclude Include="Lightshaderclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="Lightclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="bitmapclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="textureshaderclass.h">
<ClInclude Include="Cameraclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="Colorshaderclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="d3dclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="fontclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="fontshaderclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="inputclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="lightclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="lightshaderclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="modelclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="Multitextureshaderclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="Spriteclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="systemclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="textclass.h">
<Filter>Fichiers d%27en-tête</Filter>
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<ClInclude Include="textureclass.h">
<Filter>Fichiers d%27en-tête</Filter>
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<ClInclude Include="textureshaderclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="Timerclass.h">
<Filter>Fichiers d%27en-tête</Filter>
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<ItemGroup>
<None Include="packages.config" />
<None Include="Color.ps">
<Filter>shader</Filter>
</None>
<None Include="Color.vs">
<Filter>shader</Filter>
</None>
<None Include="light.vs">
<Filter>texture</Filter>
</None>
<None Include="light.ps">
<Filter>texture</Filter>
</None>
<None Include="Multitexture.vs" />
<None Include="Multitexture.ps" />
<None Include="texture.ps">
<Filter>texture</Filter>
</None>
<None Include="texture.vs">
<Filter>texture</Filter>
</None>
<None Include="sphere.obj">
<Filter>assets</Filter>
</None>
</ItemGroup>
<ItemGroup>
<Image Include="wall.tga">
<Filter>assets</Filter>
<Image Include="font01.tga">
<Filter>fonts</Filter>
</Image>
<Image Include="stone01.tga">
<Image Include="wall.tga">
<Filter>assets</Filter>
</Image>
<Image Include="papier.tga">
@ -163,8 +154,53 @@
<Image Include="moss01.tga">
<Filter>assets</Filter>
</Image>
<Image Include="stone01.tga">
<Filter>assets</Filter>
</Image>
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
<None Include="font.vs">
<Filter>fonts</Filter>
</None>
<None Include="font.ps">
<Filter>fonts</Filter>
</None>
<None Include="Color.ps">
<Filter>shader</Filter>
</None>
<None Include="Color.vs">
<Filter>shader</Filter>
</None>
<None Include="light.ps">
<Filter>shader</Filter>
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<None Include="Multitexture.ps">
<Filter>texture</Filter>
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<None Include="Multitexture.vs">
<Filter>texture</Filter>
</None>
<None Include="texture.ps">
<Filter>texture</Filter>
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<None Include="texture.vs">
<Filter>texture</Filter>
</None>
<None Include="light.vs">
<Filter>shader</Filter>
</None>
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<ItemGroup>
<Text Include="font01.txt">
<Filter>fonts</Filter>
</Text>
<Text Include="plane.txt">
<Filter>assets</Filter>
</Text>
<Text Include="sphere.txt">
<Filter>assets</Filter>
</Text>
<Text Include="cube.txt">
<Filter>assets</Filter>
</Text>

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@ -1,2 +0,0 @@
# Blender 4.0.1 MTL File: 'None'
# www.blender.org