le vrai retour des filtres omg ???
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parent
ff9e729529
commit
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# Blender MTL File: 'None'
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# Material Count: 2
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newmtl Material
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Ns 323.999994
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Ka 1.000000 1.000000 1.000000
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Kd 0.800000 0.800000 0.800000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.450000
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d 1.000000
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illum 2
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newmtl Material.001
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Ns 225.000000
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Ka 1.000000 1.000000 1.000000
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Kd 0.000000 0.002280 0.800000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.450000
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d 1.000000
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illum 2
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@ -22,139 +22,130 @@
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<Filter Include="assets">
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<UniqueIdentifier>{741e1efe-db9b-48a7-9ecb-4c34a696f40e}</UniqueIdentifier>
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</Filter>
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<Filter Include="fonts">
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<UniqueIdentifier>{51e14ebb-4f58-488f-8d0f-04935f51efda}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Main.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="Systemclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="inputclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="applicationclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="d3dclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="Colorshaderclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="modelclass.cpp">
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<ClCompile Include="bitmapclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="Cameraclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="textureclass.cpp">
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<ClCompile Include="Colorshaderclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="lightshaderclass.cpp">
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<ClCompile Include="d3dclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="lightclass.cpp">
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<ClCompile Include="fontclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="fontshaderclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="inputclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="Lightclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="Lightshaderclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="Main.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="modelclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="Multitextureshaderclass.cpp">
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<ClCompile Include="bitmapclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="textureshaderclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="Spriteclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="Systemclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="textclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="textureclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="textureshaderclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="Timerclass.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="systemclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="inputclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="applicationclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="d3dclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="Colorshaderclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="modelclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="Cameraclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="textureclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="lightshaderclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="Multitextureshaderclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="lightclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="Lightshaderclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="Lightclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="bitmapclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="textureshaderclass.h">
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<ClInclude Include="Cameraclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="Colorshaderclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="d3dclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="fontclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="fontshaderclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="inputclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="lightclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="lightshaderclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="modelclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="Multitextureshaderclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="Spriteclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="systemclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="textclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="textureclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="textureshaderclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="Timerclass.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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<None Include="Color.ps">
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<Filter>shader</Filter>
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</None>
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<None Include="Color.vs">
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<Filter>shader</Filter>
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</None>
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<None Include="light.vs">
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<Filter>texture</Filter>
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</None>
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<None Include="light.ps">
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<Filter>texture</Filter>
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</None>
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<None Include="Multitexture.vs" />
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<None Include="Multitexture.ps" />
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<None Include="texture.ps">
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<Filter>texture</Filter>
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</None>
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<None Include="texture.vs">
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<Filter>texture</Filter>
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</None>
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<None Include="sphere.obj">
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<Filter>assets</Filter>
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</None>
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</ItemGroup>
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<ItemGroup>
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<Image Include="wall.tga">
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<Filter>assets</Filter>
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<Image Include="font01.tga">
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<Filter>fonts</Filter>
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</Image>
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<Image Include="stone01.tga">
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<Image Include="wall.tga">
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<Filter>assets</Filter>
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</Image>
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<Image Include="papier.tga">
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@ -163,8 +154,53 @@
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<Image Include="moss01.tga">
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<Filter>assets</Filter>
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</Image>
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<Image Include="stone01.tga">
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<Filter>assets</Filter>
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</Image>
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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<None Include="font.vs">
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<Filter>fonts</Filter>
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</None>
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<None Include="font.ps">
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<Filter>fonts</Filter>
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</None>
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<None Include="Color.ps">
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<Filter>shader</Filter>
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</None>
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<None Include="Color.vs">
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<Filter>shader</Filter>
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</None>
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<None Include="light.ps">
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<Filter>shader</Filter>
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</None>
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<None Include="Multitexture.ps">
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<Filter>texture</Filter>
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</None>
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<None Include="Multitexture.vs">
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<Filter>texture</Filter>
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</None>
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<None Include="texture.ps">
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<Filter>texture</Filter>
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</None>
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<None Include="texture.vs">
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<Filter>texture</Filter>
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</None>
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<None Include="light.vs">
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<Filter>shader</Filter>
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</None>
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</ItemGroup>
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<ItemGroup>
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<Text Include="font01.txt">
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<Filter>fonts</Filter>
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</Text>
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<Text Include="plane.txt">
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<Filter>assets</Filter>
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</Text>
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<Text Include="sphere.txt">
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<Filter>assets</Filter>
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</Text>
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<Text Include="cube.txt">
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<Filter>assets</Filter>
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</Text>
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@ -1,2 +0,0 @@
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# Blender 4.0.1 MTL File: 'None'
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# www.blender.org
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