Major Update - Texture Change
BIN
enginecustom/alpha01.png
Normal file
After Width: | Height: | Size: 128 KiB |
Before Width: | Height: | Size: 1.0 MiB |
@ -175,12 +175,12 @@ bool ApplicationClass::Initialize(int screenWidth, int screenHeight, HWND hwnd)
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// Charger les textures
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std::vector<std::wstring> textureFilenames = {
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L"stone01.tga",
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L"normal01.tga",
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L"spec02.tga",
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L"alpha01.tga",
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L"light01.tga",
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L"moss01.tga"
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L"stone01.png",
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L"normal01.png",
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L"spec02.png",
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L"alpha01.png",
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L"light01.png",
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L"moss01.png"
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};
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for (const auto& textureFilename : textureFilenames)
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@ -282,12 +282,12 @@ bool ApplicationClass::Initialize(int screenWidth, int screenHeight, HWND hwnd)
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strcpy_s(modelFilename, "bath.txt");
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// Charger les textures initiales pour m_BathModel
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std::vector<std::wstring> bathTextures = {
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L"marble01.tga",
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L"normal01.tga",
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L"spec02.tga",
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L"alpha01.tga",
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L"light01.tga",
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L"moss01.tga"
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L"marble01.png",
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L"normal01.png",
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L"spec02.png",
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L"alpha01.png",
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L"light01.png",
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L"moss01.png"
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};
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textures.clear();
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@ -320,12 +320,12 @@ bool ApplicationClass::Initialize(int screenWidth, int screenHeight, HWND hwnd)
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strcpy_s(modelFilename, "water.txt");
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// replace first element with the new filename
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std::vector<std::wstring> waterTextures = {
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L"water01.tga",
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L"normal01.tga",
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L"spec02.tga",
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L"alpha01.tga",
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L"light01.tga",
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L"moss01.tga"
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L"water01.png",
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L"normal01.png",
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L"spec02.png",
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L"alpha01.png",
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L"light01.png",
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L"moss01.png"
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};
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textures.clear();
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@ -1676,11 +1676,11 @@ void ApplicationClass::AddKobject(WCHAR* filepath)
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/// Liste des fichiers de texture
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std::vector<std::wstring> kobjTexture = {
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L"moss01.tga",
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L"normal01.tga",
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L"spec02.tga",
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L"alpha01.tga",
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L"light01.tga"
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L"moss01.png",
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L"normal01.png",
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L"spec02.png",
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L"alpha01.png",
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L"light01.png"
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};
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@ -1723,11 +1723,11 @@ void ApplicationClass::AddCube()
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// Liste des fichiers de texture
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std::vector<std::wstring> cubeTexture = {
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L"moss01.tga",
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L"normal01.tga",
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L"spec02.tga",
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L"alpha01.tga",
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L"light01.tga"
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L"moss01.png",
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L"normal01.png",
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L"spec02.png",
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L"alpha01.png",
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L"light01.png"
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};
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BIN
enginecustom/dirt01.png
Normal file
After Width: | Height: | Size: 588 KiB |
Before Width: | Height: | Size: 1.0 MiB |
@ -224,24 +224,31 @@
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</CopyFileToFolders>
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</ItemGroup>
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<ItemGroup>
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<CopyFileToFolders Include="alpha01.tga" />
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<CopyFileToFolders Include="C:\Users\Bacon\Downloads\BricksDragfacedRunning008\Bricks2K.png" />
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<Image Include="dirt01.tga" />
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<CopyFileToFolders Include="font01.tga" />
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<Image Include="alpha01.png" />
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<Image Include="dirt01.png" />
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<Image Include="font01.png" />
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<Image Include="ground01.png" />
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<Image Include="KhaoticIcon.ico" />
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<CopyFileToFolders Include="light01.tga" />
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<CopyFileToFolders Include="moss01.tga" />
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<CopyFileToFolders Include="normal01.tga" />
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<CopyFileToFolders Include="marble01.tga" />
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<Image Include="papier.tga" />
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<CopyFileToFolders Include="spec02.tga" />
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<CopyFileToFolders Include="sprite01.tga" />
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<CopyFileToFolders Include="sprite02.tga" />
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<CopyFileToFolders Include="sprite03.tga" />
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<CopyFileToFolders Include="sprite04.tga" />
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<CopyFileToFolders Include="stone01.tga" />
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<CopyFileToFolders Include="wall.tga" />
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<CopyFileToFolders Include="water01.tga" />
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<Image Include="light01.png" />
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<Image Include="marble01.png" />
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<Image Include="moss01.png" />
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<Image Include="normal01.png" />
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<Image Include="spec02.png" />
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<Image Include="sprite01.png" />
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<Image Include="sprite02.png" />
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<Image Include="sprite03.png" />
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<Image Include="sprite04.png" />
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<Image Include="stone01.png" />
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<Image Include="stone01.tga" />
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<Image Include="wall.png" />
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<Image Include="wall01.png" />
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<Image Include="water01.png" />
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</ItemGroup>
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<ItemGroup>
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<CopyFileToFolders Include="cube.txt" />
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@ -37,6 +37,9 @@
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<Filter Include="Fichiers d%27en-tête\DirectX Tool Kit">
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<UniqueIdentifier>{d710c862-b37d-4ad5-aa92-2456f9745881}</UniqueIdentifier>
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</Filter>
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<Filter Include="Assets\Texture">
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<UniqueIdentifier>{4873a73d-d11c-4d40-b847-b6d7fef4b23d}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Main.cpp">
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@ -361,15 +364,63 @@
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Image Include="papier.tga">
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<Filter>assets</Filter>
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</Image>
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<Image Include="dirt01.tga">
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<Filter>assets</Filter>
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</Image>
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<Image Include="KhaoticIcon.ico">
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<Filter>Assets</Filter>
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</Image>
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<Image Include="alpha01.png">
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<Filter>Assets\Texture</Filter>
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</Image>
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<Image Include="dirt01.png">
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<Filter>Assets\Texture</Filter>
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</Image>
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<Image Include="font01.png">
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<Filter>Assets\Texture</Filter>
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</Image>
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<Image Include="ground01.png">
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<Filter>Assets\Texture</Filter>
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</Image>
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<Image Include="light01.png">
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<Filter>Assets\Texture</Filter>
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</Image>
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<Image Include="marble01.png">
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<Filter>Assets\Texture</Filter>
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</Image>
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<Image Include="moss01.png">
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<Filter>Assets\Texture</Filter>
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</Image>
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<Image Include="normal01.png">
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<Filter>Assets\Texture</Filter>
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</Image>
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<Image Include="spec02.png">
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<Filter>Assets\Texture</Filter>
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</Image>
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<Image Include="sprite01.png">
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<Filter>Assets\Texture</Filter>
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</Image>
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<Image Include="sprite02.png">
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<Filter>Assets\Texture</Filter>
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</Image>
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<Image Include="sprite03.png">
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<Filter>Assets\Texture</Filter>
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</Image>
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<Image Include="sprite04.png">
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<Filter>Assets\Texture</Filter>
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</Image>
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<Image Include="stone01.png">
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<Filter>Assets\Texture</Filter>
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</Image>
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<Image Include="wall.png">
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<Filter>Assets\Texture</Filter>
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</Image>
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<Image Include="wall01.png">
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<Filter>Assets\Texture</Filter>
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</Image>
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<Image Include="water01.png">
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<Filter>Assets\Texture</Filter>
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</Image>
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<Image Include="stone01.tga">
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<Filter>Assets\Texture</Filter>
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</Image>
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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@ -409,30 +460,12 @@
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<CopyFileToFolders Include="font01.tga">
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<Filter>fonts</Filter>
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</CopyFileToFolders>
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<CopyFileToFolders Include="stone01.tga">
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<Filter>assets</Filter>
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</CopyFileToFolders>
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<CopyFileToFolders Include="cube.txt">
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<Filter>Assets</Filter>
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</CopyFileToFolders>
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<CopyFileToFolders Include="plane.txt">
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<Filter>Assets</Filter>
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</CopyFileToFolders>
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<CopyFileToFolders Include="alpha01.tga">
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<Filter>Assets</Filter>
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</CopyFileToFolders>
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<CopyFileToFolders Include="light01.tga">
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<Filter>Assets</Filter>
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</CopyFileToFolders>
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<CopyFileToFolders Include="moss01.tga">
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<Filter>Assets</Filter>
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</CopyFileToFolders>
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<CopyFileToFolders Include="normal01.tga">
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<Filter>Assets</Filter>
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</CopyFileToFolders>
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<CopyFileToFolders Include="spec02.tga">
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<Filter>Assets</Filter>
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</CopyFileToFolders>
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<CopyFileToFolders Include="sprite01.tga">
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<Filter>Assets</Filter>
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</CopyFileToFolders>
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@ -520,18 +553,9 @@
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<CopyFileToFolders Include="water.vs">
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<Filter>shader</Filter>
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</CopyFileToFolders>
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<CopyFileToFolders Include="wall.tga">
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<Filter>assets</Filter>
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</CopyFileToFolders>
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<CopyFileToFolders Include="water01.tga">
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<Filter>Assets</Filter>
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</CopyFileToFolders>
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<CopyFileToFolders Include="bath.txt">
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<Filter>Assets</Filter>
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</CopyFileToFolders>
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<CopyFileToFolders Include="marble01.tga">
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<Filter>Assets</Filter>
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</CopyFileToFolders>
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<CopyFileToFolders Include="water.txt">
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<Filter>Assets</Filter>
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</CopyFileToFolders>
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@ -557,7 +581,7 @@
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<Filter>shader</Filter>
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</CopyFileToFolders>
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||||
<CopyFileToFolders Include="C:\Users\Bacon\Downloads\BricksDragfacedRunning008\Bricks2K.png">
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<Filter>Assets</Filter>
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<Filter>Assets\Texture</Filter>
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</CopyFileToFolders>
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</ItemGroup>
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</Project>
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BIN
enginecustom/font01.png
Normal file
After Width: | Height: | Size: 3.5 KiB |
BIN
enginecustom/ground01.png
Normal file
After Width: | Height: | Size: 2.6 MiB |
@ -205,7 +205,7 @@ void imguiManager::WidgetObjectWindow(ApplicationClass* app)
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ofn.lpstrFile = szFile;
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ofn.lpstrFile[0] = '\0';
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||||
ofn.nMaxFile = sizeof(szFile);
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||||
ofn.lpstrFilter = L"Texture\0*.tga\0";
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ofn.lpstrFilter = L"Texture\0*.png\0";
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||||
ofn.nFilterIndex = 1;
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||||
ofn.lpstrFileTitle = NULL;
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||||
ofn.nMaxFileTitle = 0;
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||||
|
BIN
enginecustom/light01.png
Normal file
After Width: | Height: | Size: 164 KiB |
Before Width: | Height: | Size: 1.0 MiB |
BIN
enginecustom/marble01.png
Normal file
After Width: | Height: | Size: 1.7 MiB |
Before Width: | Height: | Size: 4.0 MiB |
BIN
enginecustom/moss01.png
Normal file
After Width: | Height: | Size: 2.9 MiB |
Before Width: | Height: | Size: 4.0 MiB |
BIN
enginecustom/normal01.png
Normal file
After Width: | Height: | Size: 599 KiB |
Before Width: | Height: | Size: 1.0 MiB |
BIN
enginecustom/spec02.png
Normal file
After Width: | Height: | Size: 148 KiB |
Before Width: | Height: | Size: 1.0 MiB |
BIN
enginecustom/sprite01.png
Normal file
After Width: | Height: | Size: 5.6 KiB |
BIN
enginecustom/sprite02.png
Normal file
After Width: | Height: | Size: 5.6 KiB |
BIN
enginecustom/sprite03.png
Normal file
After Width: | Height: | Size: 5.6 KiB |
BIN
enginecustom/sprite04.png
Normal file
After Width: | Height: | Size: 5.6 KiB |
BIN
enginecustom/stone01.png
Normal file
After Width: | Height: | Size: 917 KiB |
BIN
enginecustom/wall.png
Normal file
After Width: | Height: | Size: 934 KiB |
Before Width: | Height: | Size: 768 KiB |
BIN
enginecustom/wall01.png
Normal file
After Width: | Height: | Size: 1.8 MiB |
BIN
enginecustom/water01.png
Normal file
After Width: | Height: | Size: 161 KiB |
Before Width: | Height: | Size: 256 KiB |