Patch Update - Remove Bitmap from the render

This commit is contained in:
CatChow0 2024-04-08 14:56:15 +02:00
parent 44669c910f
commit 695aae93e9

View File

@ -977,22 +977,6 @@ bool ApplicationClass::Render(float rotation, float x, float y, float z)
return false;
}
// Put the bitmap vertex and index buffers on the graphics pipeline to prepare them for drawing.
result = m_Bitmap->Render(m_Direct3D->GetDeviceContext());
if (!result)
{
return false;
}
m_Bitmap->SetRenderLocation(1200, 50);
// Render the bitmap with the texture shader.
result = m_TextureShader->Render(m_Direct3D->GetDeviceContext(), m_Bitmap->GetIndexCount(), worldMatrix, viewMatrix, orthoMatrix, m_Bitmap->GetTexture());
if (!result)
{
return false;
}
//scaleMatrix = XMMatrixScaling(0.75f, 0.75f, 0.75f); // Build the scaling matrix.
//rotateMatrix = XMMatrixRotationY(rotation); // Build the rotation matrix.
//translateMatrix = XMMatrixTranslation(x, y, z); // Build the translation matrix.