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21
enginecustom/Color.h
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21
enginecustom/Color.h
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#pragma once
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#include "Color.g.h"
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namespace winrt::enginecustom::implementation
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{
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struct Color : ColorT<Color>
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{
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Color() = default;
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int32_t MyProperty();
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void MyProperty(int32_t value);
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};
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}
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namespace winrt::enginecustom::factory_implementation
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{
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struct Color : ColorT<Color, implementation::Color>
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{
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};
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}
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