debut triangle
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@@ -1,5 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="..\packages\Microsoft.Windows.CppWinRT.2.0.220531.1\build\native\Microsoft.Windows.CppWinRT.props" Condition="Exists('..\packages\Microsoft.Windows.CppWinRT.2.0.220531.1\build\native\Microsoft.Windows.CppWinRT.props')" />
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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@@ -20,6 +21,7 @@
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="applicationclass.cpp" />
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<ClCompile Include="Colorshaderclass.cpp" />
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<ClCompile Include="d3dclass.cpp" />
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<ClCompile Include="inputclass.cpp" />
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<ClCompile Include="Main.cpp" />
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@@ -27,10 +29,28 @@
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="applicationclass.h" />
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<ClInclude Include="Colorshaderclass.h" />
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<ClInclude Include="d3dclass.h" />
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<ClInclude Include="inputclass.h" />
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<ClInclude Include="systemclass.h" />
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup>
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<FxCompile Include="Color.ps.hlsl">
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Pixel</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Pixel</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Pixel</ShaderType>
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</FxCompile>
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<FxCompile Include="Color.vs.hlsl">
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Vertex</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Vertex</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Vertex</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Vertex</ShaderType>
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</FxCompile>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>17.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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@@ -141,5 +161,13 @@
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</ItemDefinitionGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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<Import Project="..\packages\Microsoft.Windows.CppWinRT.2.0.220531.1\build\native\Microsoft.Windows.CppWinRT.targets" Condition="Exists('..\packages\Microsoft.Windows.CppWinRT.2.0.220531.1\build\native\Microsoft.Windows.CppWinRT.targets')" />
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</ImportGroup>
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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<ErrorText>Ce projet fait référence à des packages NuGet qui sont manquants sur cet ordinateur. Utilisez l'option de restauration des packages NuGet pour les télécharger. Pour plus d'informations, consultez http://go.microsoft.com/fwlink/?LinkID=322105. Le fichier manquant est : {0}.</ErrorText>
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</PropertyGroup>
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<Error Condition="!Exists('..\packages\Microsoft.Windows.CppWinRT.2.0.220531.1\build\native\Microsoft.Windows.CppWinRT.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.Windows.CppWinRT.2.0.220531.1\build\native\Microsoft.Windows.CppWinRT.props'))" />
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<Error Condition="!Exists('..\packages\Microsoft.Windows.CppWinRT.2.0.220531.1\build\native\Microsoft.Windows.CppWinRT.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.Windows.CppWinRT.2.0.220531.1\build\native\Microsoft.Windows.CppWinRT.targets'))" />
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</Target>
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</Project>
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