Modification des lumières afin de leurs rajouté une position prédéfinie
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@ -260,22 +260,26 @@ bool ApplicationClass::Initialize(int screenWidth, int screenHeight, HWND hwnd)
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m_Lights[0].SetDirection(0.0f, 0.0f, -1.0f);
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m_Lights[0].SetSpecularColor(1.0f, 1.0f, 1.0f, 1.0f);
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m_Lights[0].SetSpecularPower(16.0f);
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m_Lights[0].SetPosition(0.0f, 0.0f, 6.0f);
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// Manually set the color and position of each light.
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m_Lights[1].SetDiffuseColor(1.0f, 0.0f, 0.0f, 1.0f); // Red
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m_Lights[1].SetDirection(0.0f, 0.0f, -1.0f);
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m_Lights[1].SetDirection(0.0f, 0.0f, 1.0f);
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m_Lights[1].SetSpecularColor(1.0f, 0.0f, 0.0f, 1.0f);
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m_Lights[1].SetSpecularPower(16.0f);
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m_Lights[1].SetPosition(0.0f, 0.0f, 6.0f);
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m_Lights[2].SetDiffuseColor(0.0f, 1.0f, 0.0f, 1.0f); // Green
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m_Lights[2].SetDirection(0.0f, 0.0f, -1.0f);
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m_Lights[2].SetDirection(0.0f, 0.0f, 1.0f);
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m_Lights[2].SetSpecularColor(0.0f, 1.0f, 0.0f, 1.0f);
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m_Lights[2].SetSpecularPower(16.0f);
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m_Lights[2].SetPosition(0.0f, 0.0f, 6.0f);
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m_Lights[3].SetDiffuseColor(0.0f, 0.0f, 1.0f, 1.0f); // Blue
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m_Lights[3].SetDirection(0.0f, 0.0f, 1.0f);
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m_Lights[3].SetSpecularColor(0.0f, 0.0f, 1.0f, 1.0f);
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m_Lights[3].SetSpecularPower(16.0f);
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m_Lights[3].SetPosition(0.0f, 0.0f, 6.0f);
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// Create and initialize the normal map shader object.
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