Ambient lightning + Multitexture (Les shaders ne se superposent pas)
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@@ -29,24 +29,28 @@
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<ClCompile Include="lightshaderclass.cpp" />
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<ClCompile Include="Main.cpp" />
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<ClCompile Include="modelclass.cpp" />
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<ClCompile Include="Multitextureshaderclass.cpp" />
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<ClCompile Include="Systemclass.cpp" />
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<ClCompile Include="textureclass.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\dx11win10tut06_src\source\lightclass.h" />
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<ClInclude Include="applicationclass.h" />
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<ClInclude Include="Cameraclass.h" />
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<ClInclude Include="Colorshaderclass.h" />
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<ClInclude Include="d3dclass.h" />
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<ClInclude Include="inputclass.h" />
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<ClInclude Include="lightclass.h" />
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<ClInclude Include="lightshaderclass.h" />
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<ClInclude Include="modelclass.h" />
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<ClInclude Include="Multitextureshaderclass.h" />
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<ClInclude Include="systemclass.h" />
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<ClInclude Include="textureclass.h" />
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</ItemGroup>
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<ItemGroup>
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<None Include="light.ps" />
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<None Include="light.vs" />
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<None Include="Multitexture.ps" />
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<None Include="Multitexture.vs" />
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup>
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@@ -68,6 +72,8 @@
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</None>
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</ItemGroup>
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<ItemGroup>
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<Image Include="moss01.tga" />
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<Image Include="papier.tga" />
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<Image Include="stone01.tga" />
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</ItemGroup>
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<ItemGroup>
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