Ambient lightning + Multitexture (Les shaders ne se superposent pas)

This commit is contained in:
GolfOcean334
2024-03-27 11:19:34 +01:00
parent 35876a05a5
commit 6f08684972
18 changed files with 675 additions and 63 deletions

View File

@@ -29,24 +29,28 @@
<ClCompile Include="lightshaderclass.cpp" />
<ClCompile Include="Main.cpp" />
<ClCompile Include="modelclass.cpp" />
<ClCompile Include="Multitextureshaderclass.cpp" />
<ClCompile Include="Systemclass.cpp" />
<ClCompile Include="textureclass.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\dx11win10tut06_src\source\lightclass.h" />
<ClInclude Include="applicationclass.h" />
<ClInclude Include="Cameraclass.h" />
<ClInclude Include="Colorshaderclass.h" />
<ClInclude Include="d3dclass.h" />
<ClInclude Include="inputclass.h" />
<ClInclude Include="lightclass.h" />
<ClInclude Include="lightshaderclass.h" />
<ClInclude Include="modelclass.h" />
<ClInclude Include="Multitextureshaderclass.h" />
<ClInclude Include="systemclass.h" />
<ClInclude Include="textureclass.h" />
</ItemGroup>
<ItemGroup>
<None Include="light.ps" />
<None Include="light.vs" />
<None Include="Multitexture.ps" />
<None Include="Multitexture.vs" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
@@ -68,6 +72,8 @@
</None>
</ItemGroup>
<ItemGroup>
<Image Include="moss01.tga" />
<Image Include="papier.tga" />
<Image Include="stone01.tga" />
</ItemGroup>
<ItemGroup>