Ambient lightning + Multitexture (Les shaders ne se superposent pas)
This commit is contained in:
@@ -57,6 +57,9 @@
|
||||
<ClCompile Include="lightclass.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Multitextureshaderclass.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="systemclass.h">
|
||||
@@ -83,10 +86,13 @@
|
||||
<ClInclude Include="textureclass.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\dx11win10tut06_src\source\lightclass.h">
|
||||
<ClInclude Include="lightshaderclass.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="lightshaderclass.h">
|
||||
<ClInclude Include="Multitextureshaderclass.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="lightclass.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
@@ -104,11 +110,19 @@
|
||||
<None Include="light.ps">
|
||||
<Filter>texture</Filter>
|
||||
</None>
|
||||
<None Include="Multitexture.vs" />
|
||||
<None Include="Multitexture.ps" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Image Include="stone01.tga">
|
||||
<Filter>assets</Filter>
|
||||
</Image>
|
||||
<Image Include="papier.tga">
|
||||
<Filter>assets</Filter>
|
||||
</Image>
|
||||
<Image Include="moss01.tga">
|
||||
<Filter>assets</Filter>
|
||||
</Image>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Text Include="cube.txt">
|
||||
|
Reference in New Issue
Block a user