Ambient lightning + Multitexture (Les shaders ne se superposent pas)

This commit is contained in:
GolfOcean334
2024-03-27 11:19:34 +01:00
parent 35876a05a5
commit 6f08684972
18 changed files with 675 additions and 63 deletions

View File

@@ -57,6 +57,9 @@
<ClCompile Include="lightclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="Multitextureshaderclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="systemclass.h">
@@ -83,10 +86,13 @@
<ClInclude Include="textureclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="..\..\dx11win10tut06_src\source\lightclass.h">
<ClInclude Include="lightshaderclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="lightshaderclass.h">
<ClInclude Include="Multitextureshaderclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="lightclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
</ItemGroup>
@@ -104,11 +110,19 @@
<None Include="light.ps">
<Filter>texture</Filter>
</None>
<None Include="Multitexture.vs" />
<None Include="Multitexture.ps" />
</ItemGroup>
<ItemGroup>
<Image Include="stone01.tga">
<Filter>assets</Filter>
</Image>
<Image Include="papier.tga">
<Filter>assets</Filter>
</Image>
<Image Include="moss01.tga">
<Filter>assets</Filter>
</Image>
</ItemGroup>
<ItemGroup>
<Text Include="cube.txt">