Minor - ECS use when loading scene - V12.7.0
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@@ -174,6 +174,8 @@ public:
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fps_class* get_fps() const { return fps_; };
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ecs::EntityManager* get_entity_manager() const { return entity_manager_.get(); };
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void update_stats_after_modification();
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std::map<std::string, std::shared_ptr<model_class>>& get_model_cache() { return g_model_cache; }
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private:
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bool render(float, float, float, float, float);
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@@ -188,7 +190,6 @@ private:
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void update_skybox_position();
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void culling_thread_function();
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void update_stats_after_modification();
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public :
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std::vector<ID3D11ShaderResourceView*> textures;
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