Patch - Adds component shutdown functionality - V13.6.1

Implements a shutdown mechanism for components and entities,
ensuring proper resource release and preventing memory leaks.

This change introduces a virtual `Shutdown` method to the
`Component` class, allowing derived components to release
specific resources when they are removed from an entity or
when the entity is destroyed. The `Entity` class now calls
the `Shutdown` method on all its components during its own
release process. The `EntityManager` now calls the
`release()` method when destroying an entity.

This enhancement ensures that resources, such as FMOD sound
objects and channels in the `AudioComponent`, are properly
released, preventing potential resource leaks and improving
the stability of the engine.
This commit is contained in:
2025-09-17 16:47:01 +02:00
parent 7fc4b08808
commit 76fdd3c76e
5 changed files with 62 additions and 19 deletions

View File

@@ -48,6 +48,7 @@ public:
void DestroyEntity(EntityID id) {
auto it = m_Entities.find(id);
if (it != m_Entities.end()) {
it->second->release();
m_Entities.erase(it);
m_FreeIDs.push(id); // Recycler l'ID
}