Patch - ADD TODO comment - V12.4.1
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@ -386,7 +386,7 @@ void imguiManager::WidgetAddObject()
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}
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ImGui::SameLine();
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ImGui::Text("Number of cubes: %d", 1);
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ImGui::Text("Number of cubes: %d", 1); //TODO: Replace with actual count of cubes
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}
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}
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@ -702,7 +702,7 @@ void imguiManager::WidgetTerrainWindow()
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{
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ImGui::Begin("Terrain", &showTerrainWindow);
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ImGui::Text("Number of terrain cubes: %d", 1);
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ImGui::Text("Number of terrain cubes: %d", 1); // TODO: Replace with actual count of terrain cubes
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ImGui::Separator();
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@ -52,7 +52,7 @@ bool scene_manager::save_scene_as() {
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// Mettre à jour le chemin de scène
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scene_path_ = convert_w_string_to_string(filepath.wstring());
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//object_vec_ = app_->get_kobjects();
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//object_vec_ = app_->get_kobjects(); // TODO
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// Sauvegarder la scène avec le nouveau chemin
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save_scene();
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@ -67,7 +67,7 @@ bool scene_manager::save_scene_as() {
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bool scene_manager::load_scene() {
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Logger::Get().Log("Loading scene from " , __FILE__, __LINE__, Logger::LogLevel::Info);
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//object_vec_ = app_->get_kobjects();
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//object_vec_ = app_->get_kobjects(); // TODO
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object_id_ = app_->get_object_id();
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w_folder_ = app_->get_w_folder();
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direct_3d_ = app_->get_direct_3d();
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@ -230,7 +230,7 @@ bool scene_manager::load_scene() {
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}
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// pass the vec to the application
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//app_->set_kobjects(object_vec_);
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//app_->set_kobjects(object_vec_); // TODO
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Logger::Get().Log("Scene loaded successfully from ", __FILE__, __LINE__, Logger::LogLevel::Info);
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return true;
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@ -36,7 +36,7 @@ bool stats::initialize(application_class* app)
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void stats::update_geometric_stats()
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{
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// TODO
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// object_vec_ = app_->get_kobjects();
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// cubes_vec_ = app_->get_cubes();
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// terrain_chunk_vec_ = app_->get_terrain_cubes();
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